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Needle (Advanced Dungeons & Dragons Module I11)
 
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Needle (Advanced Dungeons & Dragons Module I11) [Paperback]

Frank Mentzer (Author)
3.7 out of 5 stars  See all reviews (3 customer reviews)


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Product Details

  • Paperback: 48 pages
  • Publisher: TSR Hobbies (March 1987)
  • Language: English
  • ISBN-10: 0880383860
  • ISBN-13: 978-0880383868
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Best Sellers Rank: #1,217,580 in Books (See Top 100 in Books)

 

Customer Reviews

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Average Customer Review
3.7 out of 5 stars (3 customer reviews)
 
 
 
 
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5 of 5 people found the following review helpful:
5.0 out of 5 stars A very interesting module, April 28, 2006
This review is from: Needle (Advanced Dungeons & Dragons Module I11) (Paperback)
I11: Needle is an AD&D (1st edition) adventure module for six to eight characters of level eight to ten. When the characters see a notice of opportunity for a mission that promises "high danger, high opportunity," they jump at the chance. However, this adventure will take them farther afield then they ever expected. When all is said and done they will have journeyed to the jungle and fought frogmen, and journeyed to the Moon and fought giant spiders. But, this is an adventure that calls more for brains than for brawn. Are your players up to the challenge?

This is a very interesting module. The module was originally designed to use with six pre-rolled characters, but we had no trouble in substituting our own characters in. The most interesting and different thing about this module is that it has three distinct parts. The first part is a fairly standard dungeon crawl, with some interesting puzzles and traps. Part 2 sees the characters working in the jungle, where they must oversee a project and work with (or against) the natives. Part 3 moves the action to the Moon(!) where there's a princess to rescue.

Overall, my players and I really enjoyed this module. The Chak are funny, but if played right are a bit of a challenge to players who are used to hack-and-slash adventures. Plus, I must say that dealing with the natives in the jungle was nice and challenging. This is a very interesting module, one that is sure to please, if it is run properly. I highly recommend this module.
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4 of 4 people found the following review helpful:
5.0 out of 5 stars Great wilderness adventure leads to an epic confrontation, May 1, 2000
This review is from: Needle (Advanced Dungeons & Dragons Module I11) (Paperback)
Frank Mentzer's classic will take your high-level heroes (8-10) into the sinister jungles of the south, in an attempt to appease a wealthy king's curiosity - an ancient monolith, obviously of great arcane power, looms over the ruins of a lost civilization, its magics and meaning unknown. Why? How is it controlled? Well, the answer to that question is the easy part, getting back home in one piece is the fun one... prepare yourselves for giant dragonflies, lots of new monsters, pirates, spider swarms, "Raiders of the Lost Ark" expeditions complete with cannon fodder (um, I mean servants), and a nice arch-rival you might have heard of, goes by the name of Tiamat...
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4 of 5 people found the following review helpful:
1.0 out of 5 stars Worst Module Ever, October 17, 2005
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This review is from: Needle (Advanced Dungeons & Dragons Module I11) (Paperback)
I have recently been filling in some gaps in my classic module collection.

This one really is not worth owning. Bad plot, stupid encounters and bizarre text. The PC characters provided (who you really have to use since the entire module is coded around them) have great names like Blondie, Slim and Blaze. There is boxed dialogue where NPCs say things like, 'Gee Whiz.' and 'Golly.'

I have nearly all the classic modules and this one is one of the worst. If you are looking to complete your own collection, save this one til last!
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