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NetWarriors in C: Programming 3D Multi-Player Games in C [Paperback]

Joseph D. Gradecki (Author)
3.5 out of 5 stars  See all reviews (2 customer reviews)


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Book Description

April 3, 1995 Book and CD Rom
Create sophisticated 3D multiplayer games that work over modems, ethernet networks, and the Internet

But who wants to do it from scratch? With this book/CD set, you'll get a 3D game engine and a set of communications utilities that will help you quickly develop your own games.

On the CD ROM you'll find:

  • Real-time 3D ray-casting engine (written in C) that can be used to create sophisticated 3D games
  • Visual map editor and other utilities for creating animated monsters, wild texture-mapped walls, and building elaborate mazes
  • Music editor for adding pulse-pounding sound effects and music to your game
  • Code for adding modem, ethernet, and Internet communications for multiplayer excitement
  • Minotaur: a 3D multiplayer game with real-time graphics (source code and executables)
  • Source code and executables for hundreds of games, game demos, game libraries, graphics converters, memory management utilities and more!

Editorial Reviews

From the Publisher

Offers everything C programmers need to create a complete game from scratch that works over modems, Ethernet networks and the Internet. The book contains all the theory and practical C programming techniques. The accompanying CD-ROM provides the software: a 3D ray-casting graphics engine, tools for developing and manipulating graphics, C code plus a ready-to-run game with 3D graphics, sound, music, modem, network and Internet capabilities.

From the Back Cover

Create sophisticated 3D multiplayer games that work over modems, ethernet networks, and the Internet

But who wants to do it from scratch? With this book/CD set, you'll get a 3D game engine and a set of communications utilities that will help you quickly develop your own games.

On the CD ROM you'll find: Real-time 3D ray-casting engine (written in C) that can be used to create sophisticated 3D games Visual map editor and other utilities for creating animated monsters, wild texture-mapped walls, and building elaborate mazes Music editor for adding pulse-pounding sound effects and music to your game Code for adding modem, ethernet, and Internet communications for multiplayer excitement Minotaur: a 3D multiplayer game with real-time graphics (source code and executables) Source code and executables for hundreds of games, game demos, game libraries, graphics converters, memory management utilities and more!


Product Details

  • Paperback: 448 pages
  • Publisher: Wiley (April 3, 1995)
  • Language: English
  • ISBN-10: 0471110647
  • ISBN-13: 978-0471110644
  • Product Dimensions: 9 x 7.4 x 1.1 inches
  • Shipping Weight: 1.6 pounds
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Best Sellers Rank: #3,555,884 in Books (See Top 100 in Books)

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Customer Reviews

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Average Customer Review
3.5 out of 5 stars (2 customer reviews)
 
 
 
 
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1 of 1 people found the following review helpful:
4.0 out of 5 stars GOOD FOR NEW PROGRAMMERS, February 15, 2000
By A Customer
This review is from: NetWarriors in C: Programming 3D Multi-Player Games in C (Paperback)
I thought the book was easy but a little out of date. It is a big help and fun to play with. Buy this book if you wanna learn something.
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3 of 4 people found the following review helpful:
3.0 out of 5 stars It's So-So, November 16, 1997
By A Customer
This review is from: NetWarriors in C: Programming 3D Multi-Player Games in C (Paperback)
It's easy to understand and perfect for beginners. One MAJOR problem that will stop you from buying this book: A program REQUIRED to make games on the CD is missing a REQUIRED file. It also acts like Windows isn't even in existence, they don't even touch programming in Windows. It's CD is very whack and doesn't have things on it the book says.
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