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Bards sing tales of heroes from ages past, but never have the Forgotten Realms so desperately needed a champion. Years have passed since the war between Luskan and Neverwinter, almost enough time for the wounds of war to heal. But the brief peace the Realms have known may be at an end. Tension growing between the mighty city-states means the Sword Coast again teeters on the edge of open war. Unnoticed, a greater danger stalks the City of Skilled Hands. Unbeknownst to the denizens of the North, deep in the Mere of Dead Men, dark forces from across the Realms have been rallied under the banner of a legendary evil. If left unchallenged, all of the North is doomed to fall under its power.
Even in this darkest hour, hope remains. A mysterious relic is borne to Neverwinter in the hands of a lone hero so that its secrets may be unlocked--secrets that carry the fate of all the North. So begins an epic tale of shattered alliances, noble acts, and dark deeds to be told across the Realms for generations to come.
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Most Helpful Customer Reviews
40 of 46 people found the following review helpful:
4.0 out of 5 stars
A Great Game,
By
= Fun:5.0 out of 5 stars
This review is from: Neverwinter Nights 2 (Limited Edition) (DVD-ROM)
Let me start off by saying I am a big fan of D&D and have played the original NWN. If you've perused online reviews and the official forums you'll find a lot of mixed reactions to NWN2. Unfortunately a lot of the criticisms aren't unfounded.
I bought the collector's edition of the game and I'm either spoiled by the CE of the Guild War's series, or maybe it just takes more to impress me than 2 cheap rings and a crappy cloth map. For 20 extra bucks that's what you get, and a manual-esque "art book" with a few scans and character designs. That's it. A much better version of the CE was released in Europe and Australia which included the Original NWN, a D&D miniature, and a soundtrack cd. A much much better CE than what we got here. Guild Wars gives you a soundtrack cd, a poster, a hardcover artbook, and a nice sturdy, nicely designed box to keep it in. It's nothing earth shattering but it actually speaks more about the total NWN2 experience than you'd think. Obsidian had a HUGE task with NWN2. I peruse the forums every now and then and some of those guys are die hard enthusiasts. They'll complain about every little tiny detail from cloaks not flowing right to this spell wouldn't do this in D&D. Granted, there's no way they could please everyone with this, but a lot of the complaining was defintly warranted. For instance, I have a relatively powerful PC. It's not bleeding edge but like everyone else has said, if you can run Oblivion you should be able to run NWN2. Sadly while I don't have the horrible performance some people report, it's nowhere near the buttery silkiness that I get with guild wars, which NWN2 very much resembles. It's really quite baffling at what the problem is when the graphics are nothing special. They're light years ahead of NWN1's tiled , ugly look, but if I can run Oblivion at high settings I should not in any way have problems running NWN2. It's like in a lot of aspects the game could have used a few more weeks of polishing. I know they wanted to get it out before xmas, but with such a huge title, a large, vocal community who will call them on it, and the greatness that was the first game, it's crazy how they didn't polish this thing till it gleamed. From the crappy CE to lagging graphics you can see how some nerdy fans (me included) are so vocal about it. What get's NWn2 off the hook is two things. The gameplay and the huge possibilities it has with expansion. The game ships with a toolset (which i never use) that lets any D&D fan create stories and adventures till their hearts content. For sure a lot of hobbyist silliness is created, but there have been quite a few gems from the NWN1 era that rival some professionally created games in terms of scope and fun. You can download professionally created amateur modules many places, and the original NWN featured several official modules created by Bioware. So the game will surely have a very long lifespan. And that;s great considering the engaging battles and RPG gameplay. Battles are very tactical now as you have the ability to take 4 companions with you at any given time. Many different people will come and go in your party and all of them have different personality and classes. If you've played Knights of the Old Republic the party interaction is similar to that. Your character is still a silent mute, which is unfortunate. I'd like atleast once for RPG's like this to give your character personality. Let you pick a voice style when you create your character and have them actually talk and react. That's another thing, characters talk and act much better than NWN1, but they still only have so many animations that they cycle through. Sometimes you're party will get jostled, and you'll be having a conversation with an important character only to have one of your party members staring off in the complete opposite direction. Sometimes even when a NPC is directly addressing them. It seems nitpicky but it really jars you out of the experience. Another thing is any city you go to , it doesn't matter what time of day it is, the exact same citizens will be in the exact same places for days and days on end. In the City of Neverwinter there's these 3 people who sit in the same spot by a tree and never move. If i remember correctly in the original NWN the npc's had cycles. If it was night, the city would be empty and if it was day they'd actually go about their business. Little things like that take you out of the RPG element. I was a little worried when Obsidian decided to go with "real time" character portraits instead of the hand drawn ones from NWN1. If you havent played NWN1, when I say "hand drawn" I mean your character portrait you chose at the beginning of the game and the pictures are hand painted like many a fantasy book youll find at the bookstore. Again Im comparing to guild wars, but if you look at the art direction to that game, and compare it to NWN2 you'll notice that GW is world's apart. In GW women are sexy, feminine and beatifully rendered, knights and fighters (men) are given a powerful, strong hero quality, and monsters are equally fierce in the design. granted, the design here is no where near as ugly as in Knights of the Old Republic 2 (an Obsidian designed title) , but it's also nowhere near the hand painted look of NWN1. The designs arent bad here per se, they just could have been better. Character creation is decent, you have a varying array of builds and hairstyles, but again it just seems like Obsidian could have added "more". "More" seems to the theme to NWN2. It's not the title it could have been. It could have been the best RPG based on D&D to date, but it just seems like Obsidian rushed it out the door to cash in on the holidays. Granted what is here is really good, I know it seems like Ive bashed it more than anyhing. It's just when you see potential greatness not realized because of time contraits it's a little frustrating. Even despite these flaws though, Ive played the game for hours on end and really enjoy it. It took what was great about the first game and put some polish on it, upgraded it and made it shine. Battles are fun, spell effects are great, managing your characters is easy, leveling up is yields great customization , and just so many things make this game fun to play despite it's flaws. There are actually many parts in the game when roleplayng comes into play, where your descions affect the games out come. Most of the issues that the game has though can surely be patched up. Obsidian seems like they're in it for the long haul and are behind the game 100%. If you read the forums the devs are responsive to criticism and attentive to game issues, which there are plenty of. If you're looking for a good RPG for a xmas gift, then this is a great game to give. Even with it's flaws you can get this up and running easier than Oblivion. Oblivion has some steep system requirements and isn't for casual gamers. NWN2 is more accessible and a lot more tactical. If you're a fan of D&D or RPG's then you will surely love Neverwinter Nights 2.
27 of 30 people found the following review helpful:
5.0 out of 5 stars
Never return to the "real" world again....,
By l8br8kr (Oakland Twp., MI USA) - See all my reviews
= Fun:5.0 out of 5 stars
This review is from: Neverwinter Nights 2 (Limited Edition) (DVD-ROM)
This game is the best Dungeons and Dragons experince thus far. Short of playing the actual PnP game when I was a little kid, this game eclispe's all computer attempts before it. I tried every attempt at a computer D&D game and loved the entire Baldur's Gate series (Icewind Dale too!) and found the first Neverwinter Nights game a good engine, but some features left me disappointed (limited henchmen/party etc.). Disliked the giant chat rooms (Evercrack, etc) and ripoff's to D&D (necessary, cause the offcial ones usually sucked). The dry spell is over. The game is gorgeous (even tweaked down for a mediocre laptop), plays well, has great cutscenes and a good story thus far. I am having fun EARNING my items. gold and levels. I can see where this is going too, the fan based mods and expansion packs are going to be great. Also from what I can see there will be MAJOR campaign replayibility, mostly to compare good versus pragmatic (OK, evil) characters, but also between approaches as well. Sounds good too. Get this game now and say goodbye to your "real" life for awhile.
8 of 9 people found the following review helpful:
4.0 out of 5 stars
NWN2 review from Thieves-guild,
By
= Fun:5.0 out of 5 stars
This review is from: Neverwinter Nights 2 (Limited Edition) (DVD-ROM)
Neverwinter Nights 2 has an unparalleled graphics engine than any other D&D game out there. While it's not as in-your-face impressive as Bethesda's Oblivion, The graphics should still be given it's props as about 5 steps up from the original Neverwinter Nights and even the recently released, TitanQuest. Character creation is much more detailed with the utilization of a 3D graphics model instead of the 2D portraits from NWN. Weaponry detail and effects are steps above. Spell effects are awesome. Scenery is mind-blowing with moving water, swaying grass, fire, detailed statues, buildings, castles and dungeons. You will get lost in the sheer beauty of Forgotten Realms while exploring. But all this graphical goodness comes with a price. If you aren't running a top of the line video card, your game will lag and stutter to an almost unplayable, very frustrating point. This game is definitely NOT for the meek of computers.
Game play: From dynamic dialogs with companions and NPCs to questing deep into mysterious crypts and dungeons. You will be engulfed by the storyline till the end. Companions will have you rolling with comical conversations to hateful bickering. Neverwinter Nights 2 uses an influence meter much like what Obsidian used in Star Wars: Knights of the Old Republic 2. Depending on what you say to your companions will determine how much they like you. You can be as good and nice or vial and evil as you want, but remember that everything has it's consequences and rewards. The role playing aspect is very defined, there are multiple ways around every situation based on feats, skills, and alignment. How will you live in the Realms? Situational events such as battles are dictated by several difficulty settings to make everything as hard or easy as you want. But know that this only changes the rules at which monsters, characters, and the Dungeon and Dragons rules apply. Fighting is based much like the original Neverwinter Nights. Semi-real time, set round situations. The rounds of attack are somewhat distinctive, but if you don't act quick enough you can and will miss your opportunity. Actions, attacks, and pretty much everything are based on the D&D rolling systems, dependent on your characters stats, skills, weapons, armor, etc will determine if they will make a high enough roll to take some damage or resist it completely. Or if you can bluff enough to make your opponent think you are telling the truth. The possibilities are only as far as the advancement and development of your character. Multiplayer: Whether it be co-oping on the official campaign or exploring custom made modules, you and your friends can play for hours, if not forever. Through use of the Toolset, you can create your own creative world, or a spin-off from other popular worlds of your choice. And if you lack the ability to create your own, or just want to see what other people's minds can come up with you can go online and download modules from NWN2 community and fan sites. So keep your eye open for new worlds to open up in the months to come. You can also export and import characters from modules and/or the official campaign, so if you got that killer rogue, spell-prodigy wizard, or walking tank you can play them in other games. But this game is not without it's problems. NWN2 has only been out since Oct 30 2006, and already has been patched several times. There are internal programming glitches that sometimes make this nearly awesome game frustrating sometimes. Some conversation and encounter scripting is flaky at best. Other times, if situations not done in specific orders or immediately will bug the game completely preventing almost any and all progression further. The developers give a minor tip to save often during your game. Take this with a grain of salt, as I would recommend saving your game in different slots most time, and save every time you choose to leave areas. Otherwise you might end up several hours into your game without saving and realize something you did has prevented you from going any further and you would have to reload that previous save. The printed computer required specs in order to play this game is a direst of circumstances list. If you want to experience what this game has to offer you need a top of the line gaming computer system. Honestly, I wouldn't play it with anything less than what the developers listed as recommended specs. Anything else you are just going to be frustrated and put the game on your shelf. Everything aside, this game had so much more potential than what was released as a final product, which is still being constantly patched for content bugs and glitches. Personally I think that this game should have undergone a few more months of beta testing and patches, instead of pushing production so it's out before the winter seasons. Otherwise, Neverwinter Nights 2 is a great game with outstanding graphics, good playable diversity, catching storyline and somewhat lacking ending, that leaves you to want an expansion to continue where the main game left off rather abruptly. Wandaien thieves-guild.net staff Review is © Thieves-Guild.Net 2115|R2PB4XH9LRYEDH;2115|R336EAYPB42MZ0;2115|R3VYZ2A54DIVHN;
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