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Neverwinter Nights 2

by Atari
Platform : Windows XP
Rated: Teen
219 customer reviews
Metascore: 91 / 100

Available from these sellers.
  • Build a character that suits your style of play - good or evil, chaotic or lawful, with any number of skills, feats and professions available at the click of a button
  • Create your own modules, campaigns, and adventures for your friends - move buildings, terrain, script encounters, write dialogues, create quests and items
15 used from $10.50
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Product Description

Platform: PC | Edition: DVD-Rom

Explore the rich, magical world of Neverwinter Nights 2, featuring a dynamic and rewarding storyline. Includes nine new sub-races, new prestie classes and more! Explore the Forgotten Realms rendered in breathtaking detail.

Product Details

Platform: PC | Edition: DVD-Rom
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item is not eligible for international shipping. Learn More
  • ASIN: B000E0XX9Q
  • Product Dimensions: 7.8 x 5.5 x 1.5 inches ; 8.3 ounces
  • Media: Video Game
  • Release Date: October 31, 2006
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (219 customer reviews)
  • Amazon Best Sellers Rank: #8,962 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here
  • Discontinued by manufacturer: Yes

Customer Reviews

Most Helpful Customer Reviews

34 of 36 people found the following review helpful By Adam Sugarman on January 28, 2008
Platform for Display: PCEdition: DVD-Rom
I want to get this out of the way - it's taken me a very long time to get from start to finish of Neverwinter Nights 2, and for good reason. When the game shipped in 2006 it was all but unplayable for many people because performance was just atrocious. For this reason, I couldn't get passed the first hour or so of the game; it was just too distracting. But the state of the game now is not the state of the game as it was at release. Numerous patches and an expansion pack have made me pick up the game again to give it another try, and I was pleasantly surprised with the game's improvement.

Character Creation (not scored)
When you first start the game, you'll be taken to the Character Creation screen. There are many, many, options for you when you start character creation, and I'm not just referring to what color hair your character has. So much so that it's overwhelming. In fact, I almost didn't get into the game at all because I didn't know what to do. There isn't really a tutorial or anything to help you figure it all out; instead, the game just gives you paragraphs of information on the right side of the screen detailing complicated, esoteric Dungeons and Dragons jargon. I will revisit this problem later when I talk about game-play, for it is a problem that permeates the game - in order to get the most out of the game you really need to have a pre-requisite knowledge of the way D&D works. It wasn't anywhere near as overwhelming in the original game or Baldur's Gate or other D&D based games - the game worked with or without your own personal experience with the game's systems.
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29 of 32 people found the following review helpful By N. Carty on November 25, 2007
Platform for Display: PCEdition: DVD-Rom
DISCLAIMER: I bought both NWN2 and the expansion pack, Mask of the Betrayer, at the same time and installed them both, so my review reflects changes that were implemented with the expansion pack but still available in the original campaign.

I'm probably in the minority of gamers in that I never really liked the original NeverWinter Nights. I loved the concept of a game that allowed you to create your own campaigns and play online, but I got really turned off by the single character with henchmen aspect. NWN2 has fixed this with a more traditional 4 character party system.

I am running it on the following system:

AMD Athlon 64 3000+, 1 GB Ram (Single Channel), GeoForce 7600 GS 256MB DDR3. So my system is nice, but by no means state of the art! I am able to run at almost all of the highest settings for graphics and action.

The game play is great, very similar in style to the older Infinity based games.
The graphics are beautifully rendered, a significant upgrade from NWN
The storyline is engaging (haven't finished it yet, about 1/3 through)
There is enough flexibility in how you control your party to allow various styles of play.

I've tweaked the mouse control as best I can and it still gets a little jumpy when I try to pan around.
The load times between areas can be a bit long at times.
The world (so far) is not fully built out. For instance in several of the villages I have encountered so far, there are only one or two buildings you can enter. While I understand how time consuming world building can be, one thing I always enjoyed about the Baldur's Gate and Ultima series was that you could go almost anywhere you wanted.
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10 of 10 people found the following review helpful By Angelina on December 3, 2006
Platform for Display: PCEdition: DVD-Rom
I pre-ordered the Limited Edition of this game and waited very impatiently for months (years really) for it's release only to be pretty disappointed in the game I had so anticipated.

For starters, I was shocked to see the models in the character creation screen. They were poorly done (ugly) and the hair was simply atrocious. It looks like spray-on hair or something. Step backwards IMO. The character creation was fine, except for the fact that I don't like not being able to see my character's alignment stats on the Character screen anymore.

The alignment shifts, especially in the beginning of the game, are somewhat out of line at times and I find that in order to play Chaotic Good effectively, my character basically has to lie or be greedy every chance she gets. If I'm not careful and choose too "nice" of a response I might get lawful shifts. The influence can be a real pain because if you want to interact with a specific character, you've got to play to their alignment. Period. There's no other way around it. I don't play Evil or Chaotic Neutral, so I guess there's some NPC quests and interactions that I will never, ever get.

The main story line is not bad overall, but side-quests are sometimes hard to recognize (gathering people for the Keep) and often just don't seem to fit in anywhere. I had trouble caring in the least bit about most of them, never really feeling any urgency or compelling reason to start or finish them. Most of the time I felt railroaded toward the end goal and I've even realized too late that if I didn't do a side-quest "Right-That-Minute!" then it was lost to me forever. It's so unlike NWN 1 or BGII where you could follow the main quest but continue on with side quests pretty much whenever you felt like it.
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