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Letters from Whitechapel


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  • Suitable for 2 to 6 Players
  • Ages 13 and up
  • Playing time 60 Minutes
1 collectible from $162.99


Product Details

  • Product Dimensions: 11.5 x 11.5 x 2.8 inches
  • Shipping Weight: 6 pounds
  • ASIN: B00475AQBM
  • Item model number: NGILDT003
  • Manufacturer recommended age: 18 years and up
  • Amazon Best Sellers Rank: #320,316 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (7 customer reviews)
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Product Description

Letters from WhitechapelTM is a crime and investigation game, created by the same game designers of Garibaldi and Mister X-Flight Through Europe, inspired by Jack The Ripper's murders and the desperate attempts by Scotland Yard to stop his bloody killings. Night after night, the player who controls Jack commits a new murder and tries to reach his hideout, while the other players, in the role of detectives, try to track him down, collecting clues that can lead to his capture. Letters from Whitechapel is a tense game with an accurate historical setting and very intense artwork and graphics. Boxed game includes: 1 rules booklet, 1 game board, 1 player screen, 1 pad of movement sheets, 12 wooden tokens, 6 character sheets, 1 punchboard.

Customer Questions & Answers

Customer Reviews

4.7 out of 5 stars
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See all 7 customer reviews
Fans of Scotland Yard or Fury of Dracula will have seen some familiar territory in this game.
Luis R. Diaz Jr.
It can tend to run long if you have very analytical minds playing but if decisive people play it runs about 90-120 minutes.
P. Larson
Since Jack must end each night at his hideout, the police will eventually be able to narrow down it's location.
Max Porter

Most Helpful Customer Reviews

5 of 5 people found the following review helpful By Terry on April 9, 2011
Verified Purchase
The game is very nicely themed and the artwork is terrific. I play a lot of Euro/hobby games and really enjoyed this one. The rules are straightforward and the mechanics worked nicely into the theme--a satisfying strategy game. When we played, other gamers compared it to "Scotland Yard" and kept saying, "but more..." I haven't played Scotland Yard, but this game nicely stands on it's own merit. Looking forward to playing it again soon.
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4 of 4 people found the following review helpful By P. Larson on May 16, 2011
Verified Purchase
Pretty fun game. It can tend to run long if you have very analytical minds playing but if decisive people play it runs about 90-120 minutes. I think 60 minutes is stated on the box but I don't know how that's possible unless no one is thinking about their moves. Friends who have played Scotland Yard have said that this game makes up for Scotland Yard's shortfalls. I've played with 2 people up to 5 and I like it both ways. About the same number of pros and cons either way.
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4 of 4 people found the following review helpful By Luis R. Diaz Jr. on March 28, 2011
Fans of Scotland Yard or Fury of Dracula will have seen some familiar territory in this game. The one versus many mechanic but the overall feel and look of this game feels fresh and to me is absolutely superb. The box design, the board itself, and all the little tokens look great. The board is a very nicely designed map of London with an old time feel to it but very well illustrated. My wife spilled some soda on it when we first played and I just wiped it up with a paper towel. No harm done. Awesome.

The game is divivided into two halves basically. The setup and the chase. The rules and explanation to a non-gamer may seem daunting but they're actually quite simple and very clear. Great job on the rules.

The beginning of the game allows for both sides to set up some kind of a strategy and to try and bluff their opponents into what they may be planning. The game shines when the chase starts, Jack strikes and the detectives work together to catch him or prevent him from getting to his hideout.

Logic, strategy, deduction. It's all here in a very rich and thematic game. The theme may be a little dark and gruesome for some considering it's based on actual events and the murderer was never caught but if you can get past that you have a very fun cat-and-mouse game in front of you.
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2 of 2 people found the following review helpful By Max Porter on October 7, 2011
Verified Purchase
I was originality drawn to this game for the mechanics, and this game doesn't disappoint. I was a worried about balance, but have found that both sides of this game have a fairly equal chance of victory.

Summary: In this game, one player takes on the role of Jack the Ripper, and any other players take on the shared role of the London police force. the game is played in four rounds which act as four different nights in which Jack commits a murder. The player, who is playing as jack, moves along the board invisibly. The board is numbered, and he moves along the board using a special note pad to record his location. The players playing the police, move pawns around the board to mark their locations.

At the begining of each round jack chooses one of the remaining victims, and removes it from the game. Jack will start the round at the location of his victim. The police will be alerted to the crime, and its location, now... The Chase is ON.

Each night Jack is needs to make it back to his hideout before he runs out of time, or gets caught. The hideout is a numbered location, that jack selects at the beginning of the game, and remains the same throughout the entire game. Each turn involves Jack making his move secretly, by marking his new location on his note pad. After jack moves, each of the five police pawns can move, and each police pawn gets the chance to investigate the spots around them. As the police investigate, Jack will tell them if he has been on the spot they are investigating, at any time that night. If the police find a spot that jack had been on, they put down a marker, which allows them to start to form a trail.

Since Jack must end each night at his hideout, the police will eventually be able to narrow down it's location.
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