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In a struggle between light and dark, a new world order is established after the destruction of the "mysterious power stone." Warriors are destined to battle in a place far beyond their imagination, as a magnificent story spun of drama and emotion unfolds from multiple perspectives.
Brought to life by the creative energies of Phantagrams Sang Youn Lee and Henry Lee, Ninety-Nine Nights ushers in a beautiful age of collaboration between Phantagram and Q Entertainment, combining large-scale combat and exhilarating action, all rendered in dramatic high definition to create the penultimate entertainment experience.
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Most Helpful Customer Reviews
52 of 53 people found the following review helpful:
5.0 out of 5 stars
Great Fun Gameplay with Gorgeous Graphics,
= Fun:5.0 out of 5 stars
This review is from: Ninety-Nine Nights (Video Game)
Now THIS is the type of game I was expecting to get on the XBox 360's graphics! It is simply gorgeous. Hundreds of distinct characters, each acting individually and with his or her own look.
You start by playing a cocky female fighter. I liked this a lot - the character, while a bit revealing in the chest area, actually wears armor and her moves are *great*. The sword trails and combos are visual artistry. This is of course very similar to both the Dynasty Warriors series and the Kingdom Under Fire series. That's not bad at all, it's a genre of gameplay that I enjoy. If you haven't seen these games, think of the opening scene of Lord of the Rings. When Sauron is swinging his weapon, blowing away tons of elf and human soldiers on each sweep, that's what you get to recreate here. I did find it annoying that you have to play all the way through as a character to get to start another - I'd much rather be able to choose from a roster of characters right from the beginning. Also, I found many of the names of the characters to be quite silly. It unnecessarily drew away from the game's world. Finally, although I don't really need a huge, complex plot for games like this, at least *some* plot would have been nice. Some strategy would have been nice too. Organizing methods of attack, or who to attack first, is usually a fun part of games like this. Here, it was more just attack all, then attack all, then attack all again. To make it worse, there's no mid-level saves. So you could have racked up incredible points, and be at minute 29.5 of a 30 minute level, and one slight distraction like "Lisa, pick up that ringing phone!" and POOF you have to start all over again. Still, I can deal with that. The game is fun enough that I don't mind replaying a level. Getting to more characters is certainly the incentive of playing through the levels as a set. The character models are gorgeous. The animation of the actions is gorgeous. Sure, if you're not into this style of gameplay, then there are other games you can buy. But if you're a fan of the sweeping attacks and gorgeous graphics displayed here, you'll be up for a great experience! Highly recommended.
31 of 34 people found the following review helpful:
4.0 out of 5 stars
Great Game, But Know What You're Getting Into,
By RPG Fan (California) - See all my reviews
= Fun:4.0 out of 5 stars
This review is from: Ninety-Nine Nights (Video Game)
There have been some bad reviews of this game but I think they're because people don't understand what they're getting into. This game isn't Oblivion; it isn't incredibly deep. It is a "button-masher," plain and simple. It's essentially the same as Marvel: Ultimate Alliance, if you like that kind of game. (The only reason MUA has gotten so much hype and bette reviews is because of the comic book fandom, IMHO.)
The game is a lot of fun despite it being repetitive. Instead of having 4 high-powered characters mashing down on one or two opponents, you have one (with backup which basically just helps hold the line) and you're slaughtering 50+ fiends at once. If you've seen LOTR (who hasn't?), you're essentially like Sauron in the first scene, hacking away at enemies and sending them flying with a few swipes of your sword (or other weapon depending on the character). I still haven't grown tired of charging into a battalion of baddies and launching them into the air and hacking my way through. There isn't any slowdown which is impressive when there are that many fiends on screen at once. The graphics are gorgeous, I might add. This is the perfect game if you just want to sit down, not worry about how much magicka you have (or whatever else), and just slash away. It's a great "in-between classes" game for us fellow college students. It is repetitive (what "button-masher" isn't), but there are several characters to unlock, each with his or her own weapon and way of dispensing enemies, so that adds replay value to the game. As long as you know what you're getting into with this game, ignore all of the bad hype. It's a lot of fun and I reccommend it.
26 of 34 people found the following review helpful:
3.0 out of 5 stars
not enough like Dynasty Warriors,
By
= Fun:3.0 out of 5 stars
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This review is from: Ninety-Nine Nights (Video Game)
99 Nights is an unabashed fantasy clone of Dynasty Warriors. It is a true next generation title, showing off the power of the XBox 360. Characters are well designed and well modeled. Dozens of characters, both friendly and enemy, appear on the screen, with none of the fog and draw-in problems of Dynasty Warriors on the PS2 or original XBox. And there are real, lush environments to fight in, rather than the blasted battlegrounds of Dynasty Warriors.
Unfortunately, in copying Dynasty Warriors, they didn't go quite far enough. While the gameplay of Dynasty Warriors, like 99 Nights, consists mostly of button-mashing melees against hordes of enemy grunts, in Dynasty Warriors there is an element of strategy. You are given an overview of the battleground, and you can choose whether to go after the enemy chief, pick off enemy generals, support your friendly generals, defend your chief, or attack the enemy reinforcement gates. 99 Nights is far more linear. Even though there is a map, and occasionally branching paths, there is no appreciable strategy involved. It's more like a traditional beat-em-up: You just keep plowing through grunts until you reach the boss. And unfortunately, it borrows something from Dynasty Warriors that it shouldn't have. There are no save points. If you fall to the end boss, you go all the way back to the beginning of the level, losing perhaps 20 minutes of play. Dynasty Warriors also has pretty sparse save points, but there at least you have the option of trying a different strategy. In 99 Nights, restarting the level means pure repetition. The flashy, combo heavy gameplay is fun, but that much repetition gets old in a hurry. So when is a real XBox 360 version of Dynasty Warriors coming out?
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