He struck faster than the eye could see, but David caught the incoming blow in the X of his crossed forearms, saw the widening of his opponent's eyes, and then executed a lightning-fast counterpunch that rocked Haifeng back on his heels. "I've learned something since we last met," David shot back. "Such as the weaknesses of the Ribbon-Hand. Master Chen sends his regards." David followed through with a spinning legsweep that cracked into Haifeng's inner knee, hurling the older man to the ground. So far so good - but Haifeng was still strong, still canny, and still dangerous...
Ninja Hero is the martial arts sourcebook for the Hero System, and is equally useful for heroic and superheroic campaigns. It includes martial arts from Aikido to Wrestling - and everything in between. Extensive guidelines help you simulate the feel of martial arts movies and comics. Use Ninja Hero to spice up the martial arts in an existing game, or provide the background for an entire campaign based on martial arts.
Ninja Hero contains: Dozens of new martial arts types, including Thai Kick-boxing, Kenjutsu, and 13 different styles of Kung Fu; Extensive guidelines and optional rules for designing new martial arts styles; Rules for special martial arts maneuvers, including the dread Dim Mak (delayed death touch); 60 martial arts weapons, from the butterfly knife to the war fan. These weapons are defined for heroic and superheroic campaigns; Descriptions and statistics for martial arts armor and special weapons; Extensive advice and guidelines for martial arts adventures; Numerous NPCs and package deals; Several ready-to-run adventures.
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