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Nintendo Wii Flash Game Creator's Guide: Design, Develop, and Share Your Games Online
 
 
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Nintendo Wii Flash Game Creator's Guide: Design, Develop, and Share Your Games Online [Paperback]

Todd Perkins (Author)
1.2 out of 5 stars  See all reviews (4 customer reviews)

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Book Description

April 24, 2008

Create your own Flash games for the Wii

Whip up awesome Wii games using Flash and ActionScript. Nintendo Wii Flash Game Creator's Guide lays out each next-generation technique alongside real-world examples and cut-and-paste code samples. Learn how to design exciting Flash animations, create cool characters, simulate realistic motion, and use the Wii remote control in innovative ways. Plus, you'll get the latest tricks for supercharging your games and tips for distributing them on the Web.

  • Build Flash-based objects, layers, and controls
  • Work with timelines, keyframes, and .SWF files
  • Develop and animate original characters, backgrounds, and landscapes
  • Integrate unconventional mouse and Wii controller interactivity
  • Create, modify, and control movie clips using ActionScript 2.0
  • Design radical enemies, custom cursors, and invisible buttons
  • Incorporate audio, game timers, and score tracking
  • Publish your games to the Web and share them via the Wii's online connection service

Frequently Bought Together

Customers buy this book with ActionScript 3.0 Game Programming University (2nd Edition) $27.38

Nintendo Wii Flash Game Creator's Guide: Design, Develop, and Share Your Games Online + ActionScript 3.0 Game Programming University (2nd Edition)
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Editorial Reviews

About the Author

Todd Perkins is an Adobe Certified Instructor in Flash who teaches Flash, ActionScript, Dreamweaver, Flex, and other courses for KnowledgeWorks, Sterling Ledet and Associates, Future Media Concepts, and American Media Training.


Product Details

  • Paperback: 315 pages
  • Publisher: McGraw-Hill Osborne Media; 1 edition (April 24, 2008)
  • Language: English
  • ISBN-10: 0071545255
  • ISBN-13: 978-0071545259
  • Product Dimensions: 9 x 7.4 x 0.7 inches
  • Shipping Weight: 1.2 pounds (View shipping rates and policies)
  • Average Customer Review: 1.2 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Best Sellers Rank: #1,541,887 in Books (See Top 100 in Books)

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Average Customer Review
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53 of 57 people found the following review helpful:
1.0 out of 5 stars Laughable, June 18, 2008
This review is from: Nintendo Wii Flash Game Creator's Guide: Design, Develop, and Share Your Games Online (Paperback)
As a flash programmer I bought this book based on my interest to deploy applications/games for the console (Wii).

I regret my decision ever since.

This book is ridiculous for any Flash programmer. Its a complete shame, it tours the reader through flash giving you almost no information about the platform we want to deploy. Just a simple flash guide.

The truth is, Wii flash support is very limited (as Adobe says), and the author is just trying to make some money without acknowledge this.

A plain example of this is the lack of controller interactivity. Although the editorial review speaks about "Integrate unconventional mouse and Wii controller interactivity", the book only tries to use the mouse positions and click's because that's all the flash supports in this platform. There's no official way of detecting the controllers button state or accelerometer info.
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32 of 33 people found the following review helpful:
2.0 out of 5 stars ...but not really., July 17, 2008
By 
This review is from: Nintendo Wii Flash Game Creator's Guide: Design, Develop, and Share Your Games Online (Paperback)
I feel a little bit scammed. The title is true, but misleading. What it really is is an adequate introduction to programming in ActionScript. Then there is a brief description of how to sign up (as in "pay")for the Internet capability of the Wii, and the reader is directed to upload the game he or she has created and to play it online using the Wii.

Since I have been programming Flash games for years, I didn't need the instruction part. And the other part has just been given to you in its entirety above. I was hoping to know how to create a game I could burn to a miniCD and play on the Wii. Then I could use that knowledge in the course I teach on game programming in Flash.
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1.0 out of 5 stars A crappy Flash book, a complete joke of a Wii book., December 9, 2011
By 
Seth Scoville (Austin, TX United States) - See all my reviews
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This review is from: Nintendo Wii Flash Game Creator's Guide: Design, Develop, and Share Your Games Online (Paperback)
I can't believe I bought this piece of junk. I wanted to learn more about Flash game programming a few years ago and at the time WiiWare looked like a promising platform to deploy on. Not only did this book not cover the most recent version of ActionScript (what it does cover it does poorly), it barely even mentions anything about the Wii at all. The author should be ashamed of putting out this sorry stack of paper, which was obviously done merely for some quick cash. Avoid at all costs.
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Inside This Book (learn more)
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
main timeline, property inspector, script assist, internet channel, movie clip symbol icon, file from the last exercise, parent movie clip, setlnterval function, test the movie, actions layer, first keyframe, init object, target clock, shape tween, code that follows, blank keyframe, invisible buttons, close the preview window, return data type, buttons array, function finish, dynamic text field, event handler function, tween animation, number data type
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Symbol Editing, File View Control Debug, Object Drawing, Free Transform, Insert Target Path, Convert To Symbol, Publish Settings, New Symbol, Flash Player, Dynamic Text, Merge Drawing, Insert Layer, Basic Wii Game, Gradient Transform, Scrub the Playhead, Properties Filters, Repeat Step, Background Color, Choose File, Document Properties, Unlock All Layers, Linkage Properties, Test Movie
Browse Sample Pages:
Front Cover | Table of Contents | First Pages | Index | Surprise Me!
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