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Nintendo Wii Flash Game Creator's Guide: Design, Develop, and Share Your Games Online
 
 

Nintendo Wii Flash Game Creator's Guide: Design, Develop, and Share Your Games Online (Paperback)

~ (Author)
Key Phrases: main timeline, property inspector, script assist, Symbol Editing, File View Control Debug, Object Drawing (more...)
1.5 out of 5 stars  See all reviews (2 customer reviews)

List Price: $29.99
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  Kindle Edition, May 4, 2008 $16.49 -- --
  Paperback, April 23, 2008 $22.79 $14.24 $9.98

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Editorial Reviews

Product Description

Create your own Flash games for the Wii

Whip up awesome Wii games using Flash and ActionScript. Nintendo Wii Flash Game Creator's Guide lays out each next-generation technique alongside real-world examples and cut-and-paste code samples. Learn how to design exciting Flash animations, create cool characters, simulate realistic motion, and use the Wii remote control in innovative ways. Plus, you'll get the latest tricks for supercharging your games and tips for distributing them on the Web.

  • Build Flash-based objects, layers, and controls
  • Work with timelines, keyframes, and .SWF files
  • Develop and animate original characters, backgrounds, and landscapes
  • Integrate unconventional mouse and Wii controller interactivity
  • Create, modify, and control movie clips using ActionScript 2.0
  • Design radical enemies, custom cursors, and invisible buttons
  • Incorporate audio, game timers, and score tracking
  • Publish your games to the Web and share them via the Wii's online connection service


About the Author

Todd Perkins is an Adobe Certified Instructor in Flash who teaches Flash, ActionScript, Dreamweaver, Flex, and other courses for KnowledgeWorks, Sterling Ledet and Associates, Future Media Concepts, and American Media Training.


Product Details

  • Paperback: 315 pages
  • Publisher: McGraw-Hill Osborne Media; 1 edition (April 24, 2008)
  • Language: English
  • ISBN-10: 0071545255
  • ISBN-13: 978-0071545259
  • Product Dimensions: 9.1 x 7.2 x 0.9 inches
  • Shipping Weight: 1.2 pounds (View shipping rates and policies)
  • Average Customer Review: 1.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon.com Sales Rank: #850,442 in Books (See Bestsellers in Books)

More About the Author

Todd Perkins
Discover books, learn about writers, read author blogs, and more.

Visit Amazon's Todd Perkins Page

Inside This Book (learn more)

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Nintendo Wii Flash Game Creator's Guide: Design, Develop, and Share Your Games Online
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Average Customer Review
1.5 out of 5 stars (2 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
40 of 41 people found the following review helpful:
1.0 out of 5 stars Laughable, June 18, 2008
As a flash programmer I bought this book based on my interest to deploy applications/games for the console (Wii).

I regret my decision ever since.

This book is ridiculous for any Flash programmer. Its a complete shame, it tours the reader through flash giving you almost no information about the platform we want to deploy. Just a simple flash guide.

The truth is, Wii flash support is very limited (as Adobe says), and the author is just trying to make some money without acknowledge this.

A plain example of this is the lack of controller interactivity. Although the editorial review speaks about "Integrate unconventional mouse and Wii controller interactivity", the book only tries to use the mouse positions and click's because that's all the flash supports in this platform. There's no official way of detecting the controllers button state or accelerometer info.
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22 of 22 people found the following review helpful:
2.0 out of 5 stars ...but not really., July 17, 2008
By Al Saroukh (Las Vegas) - See all my reviews
I feel a little bit scammed. The title is true, but misleading. What it really is is an adequate introduction to programming in ActionScript. Then there is a brief description of how to sign up (as in "pay")for the Internet capability of the Wii, and the reader is directed to upload the game he or she has created and to play it online using the Wii.

Since I have been programming Flash games for years, I didn't need the instruction part. And the other part has just been given to you in its entirety above. I was hoping to know how to create a game I could burn to a miniCD and play on the Wii. Then I could use that knowledge in the course I teach on game programming in Flash.
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