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Nintendo 64 Survival Guide, Vol. 2 (Gaming Mastery) [Paperback]

J. Douglas Arnold (Author), Mark Elies (Author)
4.0 out of 5 stars  See all reviews (2 customer reviews)


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Book Description

July 1998 1884364349 978-1884364341
Full color! Includes full chapters for: Goldeneye 007, WCW vs. NWO World Tour, 1080 Snowboarding, Quake 64, Diddy Kong Racing, Bomberman 64, NFL Quarterback Club '98, San Francisco Rush, Yoshi's Story, Mischief Makers. Also includes bonus chapters with all official GameShark Codes and other secrets, tips and tricks for 40 more hot games. Detailed and easy-to-read chapters include strategies for beginners and advanced players alike. In addition to offering tips, strategies, survival techniques and secret codes, the book gives complete walkthroughs with hundreds of screen shots that illustrate the most important strategies and secrets in each game. Edited by J. Douglas Arnold, the book is written by a diverse team of expert game players who've contributed to many other books and magazines, each focusing on the games they play and know best.

Editorial Reviews

Amazon.com Review

J. Douglas Arnold and Willy Campos do a masterful job of providing both overviews and playing tips for the top Nintendo 64 games. Their breezy style reflects the fun of game play without sacrificing conciseness or clarity. Covered are Super Mario 64, Turok: Dinosaur Hunter, Shadows of the Empire, Mortal Kombat Trilogy, Killer Instinct Gold, Wave Race 64, Mario Kart 64, Pilotwings 64, NBA Hangtime, Wayne Gretzky's 3D Hockey and Cruis'n USA. Their approach delivers your money's worth in tips while a data box at the beginning of each chapter runs down age recommendations, necessary peripherals, and game pros and cons. --This text refers to an out of print or unavailable edition of this title.

Product Details

  • Paperback: 128 pages
  • Publisher: Sandwich Islands Pub (July 1998)
  • Language: English
  • ISBN-10: 1884364349
  • ISBN-13: 978-1884364341
  • Product Dimensions: 10.7 x 8.3 x 0.1 inches
  • Shipping Weight: 10.4 ounces
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Best Sellers Rank: #5,118,579 in Books (See Top 100 in Books)

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Average Customer Review
4.0 out of 5 stars (2 customer reviews)
 
 
 
 
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1 of 2 people found the following review helpful:
5.0 out of 5 stars This book gave me everything I needed to know (for now.....), January 13, 1998
By A Customer
I liked the book, it was informative, but 5 new N64 games are coming out every month; this book wouldn't be neccesarry unless you're only going to buy one or more of those specific games.
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0 of 1 people found the following review helpful:
3.0 out of 5 stars This book was perfect,but more 64 games came the next week, March 4, 1999
By A Customer
It is a good codebook but should have codes for future releases also.If youare going to buy a code book, buy vol.3.
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First Sentence:
The power of the "Ultra 64", as the Nintendo 64 was originally known, could be seen years in advance by simply visiting your local arcade and checking out the power in Cruis'n USA or Killer Instinct. Read the first page
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Chronosceptor Piece, Hidden Ender, Ultra Breaker, Boba Fett, Metal Mario, Start Point, Sweep Kick, Eye Laser, Loader Droid, Sabre Spin, Special Cup, Teleport Uppercut, Air Punch, Flower Cup, Mushroom Cup, Star Cup, View Lock, Awesome Secrets, Battery Back-Up, Little States Island, Pilot Class, Shutter Bug, Super Nintendo, Teleport Punch
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