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3 of 3 people found the following review helpful:
5.0 out of 5 stars A great specialized book for the new Vampire
This book is an ideal resource for storytellers and players looking to play a "road game" of Requiem. It's got a lot of detail on why specific covenants would send their members on the road, the roles that various clans play in road coteries, specifics on concerns that vampires would face on the road, devotions, Cruac rituals, Theban sorcery, a sample of road antagonists...
Published on January 15, 2006 by Ward Hoelscher

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0 of 1 people found the following review helpful:
2.0 out of 5 stars Poor excuse for a book...
This book reads more like a prototype to what White Wolf was aiming to do with Midnight Roads. And to be honest, if you want a book detailing taking your game on the road, get that one instead of Nomads.

About the only draw is the new Powers and Devotions.

Otherwise the rest of the book is a waste and a hardcover module SAS for the ST who saw...
Published on March 27, 2009 by A. E. Terry


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3 of 3 people found the following review helpful:
5.0 out of 5 stars A great specialized book for the new Vampire, January 15, 2006
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This review is from: Nomads (Vampire The Requiem - World Of Darkness - WOD) (Hardcover)
This book is an ideal resource for storytellers and players looking to play a "road game" of Requiem. It's got a lot of detail on why specific covenants would send their members on the road, the roles that various clans play in road coteries, specifics on concerns that vampires would face on the road, devotions, Cruac rituals, Theban sorcery, a sample of road antagonists or allies (including the oft-mentioned Unholy!) and a sample setting, Route 666.

All in all, a great book, though honestly a bit heavily priced for such a thin book.
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0 of 1 people found the following review helpful:
2.0 out of 5 stars Poor excuse for a book..., March 27, 2009
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This review is from: Nomads (Vampire The Requiem - World Of Darkness - WOD) (Hardcover)
This book reads more like a prototype to what White Wolf was aiming to do with Midnight Roads. And to be honest, if you want a book detailing taking your game on the road, get that one instead of Nomads.

About the only draw is the new Powers and Devotions.

Otherwise the rest of the book is a waste and a hardcover module SAS for the ST who saw that the Chicago setting book was coming and decided to move their game from New Orleans to there.

For me, the only saving grace to this book is having bought it used. Otherwise I'd complain about it being over priced with so few pages.
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Nomads (Vampire The Requiem - World Of Darkness - WOD)
Nomads (Vampire The Requiem - World Of Darkness - WOD) by Brian Campbell (Hardcover - November 1, 2004)
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