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Nova (StarCraft Ghost) (Starcraft (Unnumbered))
 
 
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Nova (StarCraft Ghost) (Starcraft (Unnumbered)) [Mass Market Paperback]

Blizzard Entertainment (Author), Keith R. A. DeCandido (Author)
3.5 out of 5 stars  See all reviews (20 customer reviews)

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Book Description

Starcraft (Unnumbered) November 28, 2006
Four years after the end of the Brood War, Emperor Arcturus Mengsk has rebuilt much of the Terran Dominion and consolidated a new military force despite an ever-present alien threat. Within this boiling cauldron of strife and subversion, a young woman known only as Nova shows the potential to become Mengsk's most lethal and promising "Ghost" operative. Utilizing a combination of pure physical aptitude, innate psychic power, and advanced technology, Nova can strike anywhere with the utmost stealth. Like a phantom in the shadows, she exists only as a myth to the enemies of the Terran Dominion.

Yet Nova wasn't born a killer. She was once a privileged child of one of the Old Families of the Terran Confederacy, but her life changed forever when a rebel militia murdered her family. In her grief, Nova unleashed her devastating psychic powers, killing hundreds in a single, terrible moment. Now, on the run through the slums of Tarsonis, she is unable to trust anyone. Pursued by a special agent tasked with hunting down rogue telepaths, Nova must come to terms with both her burgeoning powers and her guilt -- before they consume her and destroy everything in her path....


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Editorial Reviews

About the Author

Keith R.A. DeCandido was born and raised in New York City to a family of librarians. He has written over two dozen novels, as well as short stories, nonfiction, eBooks, and comic books, most of them in various media universes, among them Star Trek, World of Warcraft, Starcraft, Marvel Comics, Buffy the Vampire Slayer, Serenity, Resident Evil, Gene Roddenberry's Andromeda, Farscape, Xena, and Doctor Who. His original novel Dragon Precinct was published in 2004, and he's also edited several anthologies, among them the award-nominated Imaginings and two Star Trek anthologies. Keith is also a musician, having played percussion for the bands the Don't Quit Your Day Job Players, the Boogie Knights, and the Randy Bandits, as well as several solo acts. In what he laughingly calls his spare time, Keith follows the New York Yankees and practices kenshikai karate. He still lives in New York City with his girlfriend and two insane cats.

Excerpt. © Reprinted by permission. All rights reserved.

PROLOGUE

And what rough beast, its hour come round at last,

Slouches towards Bethlehem to be born?

-- William Butler Yeats, "The Second Coming"

As soon as she felt Cliff Nadaner's mind, Nova knew that she could destroy her family's murderer with but a thought.

She'd spent days working her way through the humid jungles of the smallest of the ten continents of Tyrador VIII. Funny how I tried so hard to avoid this planet's twin, and now I wind up here, she had thought when the drop-pod left her smack in the middle of the densest part of the jungle -- before the rebels had a chance to lock onto the tiny pod, or so her superiors on the ship in high orbit insisted. The eighth planet in orbit of Tyrador was locked in a gravitational dance with the ninth planet, similar to that of a regular planet and a moon, but both worlds were of sufficient size to sustain life. They also both had absurd extremes of climate, thanks to their proximity to each other -- if Nova were to travel only a few kilometers south, farther from Tyrador VIII's equator, the temperature would lower thirty degrees, the humidity would all but disappear, and she'd need to adjust her suit's temperature control in the other direction.

For now, though, the formfitting white-with-navy-blue-trim suit -- issued by Director Bick at the Ghost Academy when her training period had come to an end -- was set to keep her cool, which it did, up to a point. The suit covered every inch of her flesh save her head. The circuitry woven throughout the suit's fabric might interfere with Nova's telepathy, and since her telepathy was pretty much the entire reason why she was training to become a Ghost, it wouldn't do to interfere with that. This suit wasn't quite the complete model she would be using when she finished this final assignment and officially became a Ghost -- for one thing, the circuitry that allowed the suit to go into stealth mode had yet to be installed. Once that happened, Nova would be able to move about virtually undetected -- certainly invisible to plain sight and most passive scans.

But she wasn't ready for that yet. First she had to accomplish this mission.

The suit's design meant that sweat dripped into her eyes and plastered the bangs of her blond hair to her forehead. The ponytail she kept the rest of her hair in tugged on her skull like a heavy damp rope hanging off the back of her head. At least the rest of my body is comfortable.

The suit's stealth mode would probably have been redundant in this jungle in any case. The flora of Tyrador VIII was so thick, and the humid air so hazy, she only knew what was a meter in front of her from the sensor display on the suit's wrist unit.

Intelligence Section had told her that Cliff Nadaner was headquartered somewhere in the jungle on this planet. They weren't completely sure where -- Nova had already learned that the first half of IS's designation was a misnomer -- but they had intercepted several communiqués that their cryptographers insisted used the code tagged for Nadaner.

In the waning days of the Confederacy, Nadaner was one of many agitators who spoke out against the Old Families and the Council and the Confederacy in general. He was far from the only one who did so. The most successful, of course, was the leader of the Sons of Korhal, Arcturus Mengsk -- in fact, he was so successful that he actually did overthrow the Con-federacy of Man and replaced it with the Terran Dominion, of which he was now the emperor and supreme leader. Nadaner did somewhat more poorly in the field of achieving political change, though he was very skilled at causing trouble and killing people.

Days of plowing through the jungle had revealed nothing. All Nova was picking up was random background radiation, plus signals from the various satellites in orbit of the planet, holographic signals from various wild animals that scientists had tagged for study in their natural habitat, and faint electromagnetic signatures from the outer reaches of this continent or one of the other nine more densely populated ones. All of it matched existing Tyrador VIII records and therefore could be discarded as not belonging to the rebels. And now she was reading a completely dead zone about half a kilometer ahead, at the extreme range of the sensors in her suit. This is starting to get frustrating.

She had completely lost track of time. Had it been four days? Five? Impossible to tell, since this planet's fast orbit gave it a shorter day than what she was accustomed to on Tarsonis, with its twenty-seven-hour day. She supposed she could have checked the computer built into her suit, but for some reason she thought that would be cheating.

Let's see, I've been eating pretty steadily, more or less on track for three meals a day, and I've gone through fourteen of the ninety ration packs they gave me, so that makes --

Then, suddenly, it hit her. A dead zone.

She adjusted the sensors from passive scan to active scan. Sure enough, they didn't pick up a thing -- nothing from the satellites, nothing from the animal tags, nothing from the cities farther south.

Nothing at all.

Nova smiled. She cast her mind outward gently and surgically -- not forcefully and sloppily, the way she always had back in the Gutter -- and sought out the mind of the man who ordered the death of her family.

Nadaner had not actually committed the murder himself. That was done by a man named Gustavo McBain, a former welder who was working a construction contract on Mar Sara when the Confederates ordered the destruction of Korhal IV -- an action that killed McBain's entire family, including his pregnant wife Daniella, their daughter Natasha, and their unborn son. McBain had sworn that the Confederacy of Man would pay for that action. However, instead of joining Mengsk -- himself the child of a victim of Korhal IV's bombardment with nuclear weapons -- he hooked up with Cliff Nadaner's merry band of agitators.

Nova learned all that when she killed McBain. Telepathy made it impossible for a killer not to know her victim intimately. McBain's last thoughts were of Daniella, Natasha, and his never-named son.

Now, three years later, having come to the end of her Ghost training, her "graduation" assignment, which came from Emperor Mengsk himself, was to be dropped in the middle of Tyrador VIII's jungle and to seek, locate, and destroy the rest of Nadaner's group. Mengsk had even less patience for rebel groups than the government his own rebel group had overthrown.

Within five minutes, she found the thoughts she was looking for. It wasn't hard, once she had a general location to focus on, especially since they were the first higher-order thoughts she'd come across since the drop-pod opened up and disintegrated. (Couldn't risk Dominion tech getting into the wrong hands, after all. If she completed her mission, they'd send a ship to extract her, since then they could land a ship without risk, as Nadaner's people would be dead. If she didn't complete it, she'd be dead, and her suit was designed to do to her what was done to the drop-pod if her lifesigns ceased. Couldn't risk Dominion telepaths getting into the wrong hands, either, dead or alive.)

It was Nadaner and a dozen of his associates, but their thoughts were focused on Nadaner -- those that were focused at all. The man himself was chanting something. No, singing. He was singing a song, and half his people were drunk, no doubt secure in the knowledge that no one would find them in their jungle location, with its dampening field blocking any signals. It probably never occurred to them that an absence of signals would be just as big a signpost.

Complacent people are easier to kill, she thought, parrotting back one of Sergeant Hartley's innumerable one-sentence life lessons.

She was to kill them from a distance, using telepathy. Yes, her training was complete, and she should have been able to take down Nadaner and his people physically with little difficulty -- especially since half of them were three sheets to the wind -- but that wasn't her assignment.

The mission was to get close enough to feel their minds clearly and then kill them psionically.

For the next two hours, Nova ran through the jungle, getting closer to her goal. After her "graduation," the suit would be able to increase her speed, allowing her to run this same distance in a quarter of the time, but that circuitry hadn't been installed, either.

The hell with the mission. That slike ordered McBain and the rest of his little gang of killers to murder my family. I want to see his face when I kill him.

Soon, she reached the dead zone. She could hear Nadaner's thoughts as clearly as if he'd been whispering in her ear. He'd finished singing and was now telling a story of one of his exploits in the Confederate Marines before he got fed up, quit, and started his revolution, a story that Nova knew was about ninety percent fabrication. He had been in the Marines, and he had been on Antiga Prime once, but that was where his story's intersection with reality ended.

With just one thought, she could kill him. End him right there. You don't need to see his face, you can feel his mind! You'll know he's dead with far more surety than if you just saw him, his eyes rolling up in his head, blood leaking out of his eyes and ears and nose from the brain hemorrhaging. And it's not like you haven't done it before. Kill him now.

Suddenly, she realized what day it was. Fourteen packs, which means the better part of three days.

Which means today's my eighteenth birthday.

It's been three years to the day since Daddy told me I was coming to this very star system.

She shook her head, even as Nadaner finished this story and started another one, which held even less truth than the first. A tear ran slowly down Nova's cheek.

It was such a good party, too....

Copyright © 2006 by Blizzard Entertainment


Product Details

  • Mass Market Paperback: 320 pages
  • Publisher: Pocket Star (November 28, 2006)
  • Language: English
  • ISBN-10: 0743471342
  • ISBN-13: 978-0743471343
  • Product Dimensions: 6.8 x 4.2 x 0.9 inches
  • Shipping Weight: 5.6 ounces (View shipping rates and policies)
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (20 customer reviews)
  • Amazon Best Sellers Rank: #282,083 in Books (See Top 100 in Books)

More About the Author

Keith R.A. DeCandido was born and raised in New York City to a family of librarians. He has written over two dozen novels, as well as short stories, nonfiction, eBooks, and comic books, most of them in various media universes, among them Star Trek, World of Warcraft, Starcraft, Marvel Comics, Buffy the Vampire Slayer, Serenity, Resident Evil, Gene Roddenberry's Andromeda, Farscape, Xena, and Doctor Who. His original novel Dragon Precinct was published in 2004, and he's also edited several anthologies, among them the award-nominated Imaginings and two Star Trek anthologies. Keith is also a musician, having played percussion for the bands the Don't Quit Your Day Job Players, the Boogie Knights, and the Randy Bandits, as well as several solo acts. In what he laughingly calls his spare time, Keith follows the New York Yankees and practices kenshikai karate. He still lives in New York City with his girlfriend and two insane cats.

 

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20 Reviews
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19 of 21 people found the following review helpful:
5.0 out of 5 stars Alas, poor Nova, if only they hadn't killed your game ..., August 22, 2007
This review is from: Nova (StarCraft Ghost) (Starcraft (Unnumbered)) (Mass Market Paperback)
First and foremost, the criticisms that people are listing here that the novel ended strangely are (unfortunately) spot on. The reason for this is that this novel was originally intended to be a prequel to the video game StarCraft: Ghost, which was also set to follow the protagonist, Nova. If anyone is to blame for the awkward ending, it is Blizzard rather than DeCandido -- if you read the beginning of the book, you will even notice that there is an apology included from Blizzard that was pasted in at the last minute.

I have always imagined that Ghosts would be tragic characters. They are overwhelmed at a young age by external emotions and thoughts that they cannot control or understand, typically to such a point that they must drug themselves with "inhibitors" that render them as little more than pharmeceutical slaves to the highest military bidder. This is a depressing existence, and I feel that the mood is perfectly captured in this novel. Nova is a great character, and I deeply enjoyed reading about her genesis. The protagonist is very well developed in this story, and I did feel a distinct and emotional attachment to her. I cared about what happened, which is more than I can say for the characters in most other StarCraft novels.

With the exception of Hickman's Speed of Darkness, Grubb's Liberty's Crusade, and DeCandido's Nova, I would be amazed to find that any of the other StarCraft authors even went so far as to pass an introductory-level Creative Writing course. Stick to the three I just mentioned and you'll be okay ... fans of the series looking forward to StarCraft 2 should also read the Dark Templar series that begins with Firstborn.
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4.0 out of 5 stars pretty good book since im not much of a reader, August 4, 2011
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This review is from: Nova (StarCraft Ghost) (Starcraft (Unnumbered)) (Mass Market Paperback)
I'm a huge Starcraft fan. This book doesn't really have anything to do with the games other than a insight into Novas life who is in Starcraft 2 for one mission. Still was a pretty good book
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4.0 out of 5 stars good story, some awkward moments, December 27, 2010
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This review is from: Nova (StarCraft Ghost) (Starcraft (Unnumbered)) (Mass Market Paperback)
Overall a good read and even better for anyone familiar with the Starcraft universe. The story wasn't what I expected, but it was engaging and kept me reading all the way through. DeCandido made the characters interesting enough for me to care about what happened. From a literary perspective however, it was a little disappointing with some distracting typos and moments of awkward dialogue. It doesn't have the storytelling power of official Blizzard lore, but overall, it's a fun quick read.

In short: great for Starcraft fans or scifi fans looking for something simple
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Inside This Book (learn more)
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
detective squad, hab fix, big hairless, privacy seal, damn coffee
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Agent Kelerchian, Old Families, Nova Terra, Ghost Program, Pyke Lane, Director Killiany, Sons of Korhal, Clara Terra, Terra Skyscraper, Antiga Prime, Old Earth, Officer Fonseca, Major Ndoci, Confederate Army, Ilsa Killiany, Markus Ralian, Old Family, Director Bick, Julius Antoine Dale, Firefly Club, Andrea Tygore, Malcolm Kelerchian, Martina Dharma, Larry Fonseca, Cliff Nadaner
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