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Nova (Starcraft Ghost) Mass Market Paperback – November 28, 2006

3.3 out of 5 stars 32 customer reviews

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About the Author

Best known for blockbuster hits, including World of Warcraft and the Warcraft, StarCraft, and Diablo franchises, Blizzard Entertainment, Inc., a division of Activision Blizzard, is a premier developer and publisher of entertainment software renowned for creating some of the industry's most critically acclaimed games. Blizzard Entertainment’s track record includes thirteen #1-selling games and multiple Game of the Year awards. The company's online-gaming service, Battle.net, is one of the largest in the world, with millions of active players. Visit Blizzard.com.

Keith R.A. DeCandido was born and raised in New York City to a family of librarians. He has written over two dozen novels, as well as short stories, nonfiction, eBooks, and comic books, most of them in various media universes, among them Star Trek, World of Warcraft, Starcraft, Marvel Comics, Buffy the Vampire Slayer, Serenity, Resident Evil, Gene Roddenberry's Andromeda, Farscape, Xena, and Doctor Who. His original novel Dragon Precinct was published in 2004, and he's also edited several anthologies, among them the award-nominated Imaginings and two Star Trek anthologies. Keith is also a musician, having played percussion for the bands the Don't Quit Your Day Job Players, the Boogie Knights, and the Randy Bandits, as well as several solo acts. In what he laughingly calls his spare time, Keith follows the New York Yankees and practices kenshikai karate. He still lives in New York City with his girlfriend and two insane cats.
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Product Details

  • Mass Market Paperback: 304 pages
  • Publisher: Pocket Star (November 28, 2006)
  • Language: English
  • ISBN-10: 0743471342
  • ISBN-13: 978-0743471343
  • Product Dimensions: 4.2 x 0.9 x 6.8 inches
  • Shipping Weight: 5.6 ounces
  • Average Customer Review: 3.3 out of 5 stars  See all reviews (32 customer reviews)
  • Amazon Best Sellers Rank: #714,383 in Books (See Top 100 in Books)

More About the Author

Keith R.A. DeCandido was born and raised in New York City to a family of librarians, which pretty much explains everything. He has written around 50 novels, as well as short stories, nonfiction, eBooks, comic books, and blog entries, many of them in various media universes, among them Star Trek, Sleepy Hollow, Supernatural, World of Warcraft, StarCraft, Leverage, Marvel Comics, Cars, Farscape, Buffy the Vampire Slayer, Stargate, Serenity, Resident Evil, Kung Fu Panda, Doctor Who, and more. Among his many works of original fiction are the fantasy police procedural series of novels and short stories that started with Dragon Precinct, as well as a series of urban fantasy short stories set in Key West, Florida, many of which are in Ragnarok & Roll: Tales of Cassie Zukav, Weirdness Magnet. Keith is also an editor (having supervised several book lines and put together dozens of anthologies), musician (percussionist for the Don't Quit Your Day Job Players, the Boogie Knights, and others), and a second-degree black belt in Kenshikai karate (he both trains and teaches). He still lives in New York City with various humans and animals.

Customer Reviews

Top Customer Reviews

Format: Mass Market Paperback
First and foremost, the criticisms that people are listing here that the novel ended strangely are (unfortunately) spot on. The reason for this is that this novel was originally intended to be a prequel to the video game StarCraft: Ghost, which was also set to follow the protagonist, Nova. If anyone is to blame for the awkward ending, it is Blizzard rather than DeCandido -- if you read the beginning of the book, you will even notice that there is an apology included from Blizzard that was pasted in at the last minute.

I have always imagined that Ghosts would be tragic characters. They are overwhelmed at a young age by external emotions and thoughts that they cannot control or understand, typically to such a point that they must drug themselves with "inhibitors" that render them as little more than pharmeceutical slaves to the highest military bidder. This is a depressing existence, and I feel that the mood is perfectly captured in this novel. Nova is a great character, and I deeply enjoyed reading about her genesis. The protagonist is very well developed in this story, and I did feel a distinct and emotional attachment to her. I cared about what happened, which is more than I can say for the characters in most other StarCraft novels.

With the exception of Hickman's Speed of Darkness, Grubb's Liberty's Crusade, and DeCandido's Nova, I would be amazed to find that any of the other StarCraft authors even went so far as to pass an introductory-level Creative Writing course. Stick to the three I just mentioned and you'll be okay ... fans of the series looking forward to StarCraft 2 should also read the Dark Templar series that begins with Firstborn.
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Format: Mass Market Paperback Verified Purchase
Overall a good read and even better for anyone familiar with the Starcraft universe. The story wasn't what I expected, but it was engaging and kept me reading all the way through. DeCandido made the characters interesting enough for me to care about what happened. From a literary perspective however, it was a little disappointing with some distracting typos and moments of awkward dialogue. It doesn't have the storytelling power of official Blizzard lore, but overall, it's a fun quick read.

In short: great for Starcraft fans or scifi fans looking for something simple
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Format: Mass Market Paperback Verified Purchase
The book is very well written and is an decent read. However, as a stand-alone product it leaves you wanting.

Blizzard intended this novel to be a "prequel" of sorts to the now canceled game Starcraft: Nova. Because of the circumstances, there's no real ending and the book really doesn't revolve around Nova as much as you'd like but, that being said, it's still an entertaining read. Reading it won't feel like a chore or a waste of time for those fans who feel they have to read every novel, but I will say that you don't necessarily gain much out of this book either. I would not necessarily suggest this book unless you were already familiar with the Starcraft universe or are fans.
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Format: Mass Market Paperback Verified Purchase
Nova is short for "November."

There, I've just saved you reading the book.

Did you want a book about a special-ops type badass "ghost", infiltrating zerg warrens, destroying protoss pylons, and calling down nuclear fire upon clusters of terran villainy? You get NONE of those things. Nova's not even the main character! Or, at least, not in any way that matters.

Can you at least get a more in-depth understanding of her character and background? Nope! Because the book has a thing (after the spoiler warning) that essentially makes everything just as moot as if they'd pulled the whole "It was just a dream" gag.

I mourn that the game will never exist. Playing FPS as a spec-ops stealthy Uber-ghost would be awesome.

I also mourn that the book didn't even TRY to give us that. Maybe they thought there would be sequels. Just like we thought there would be a game.

Spoiler warning:

This is about what happens to Nova before she becomes a ghost.

She's a lost and dominated wretch for the whole book.

When you graduate as a ghost? They wipe your memory. So she won't remember the contents of this book at all.

I kinda look forward to forgetting it all myself.

Two stars, because at least the story we DID get wasn't completely unreadable (though, well, the characters were two-dimensional, the conflicts and resolutions were unsatisfying, and much of the 'good stuff' happened offscreen while we sat around watching meth addicts lick empty needles and beg dealers for credit.

Meh.
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Format: Mass Market Paperback
This book is not the worst Starcraft fanfiction I've ever read. That being said, the narrative style is awful, making it difficult to care about the characters. The author has trouble with giving background to unimportant characters and letting major characters, like Mal for example, do nothing of interest or worth. *spoilers* Seriously, at one point Mal is supposed to rescue Nova, and she literally saves herself, which she apparently could have done at any point before Mal showed up. Mal is therefore useless, and Nova is a moron for not doing so earlier.

Also, I very much dislike it when a story is set early in the Starcraft universe and yet everyone seems to know Mengsk is evil. Mengsk is supposedly an almost magical man who can make you believe what he says when you're listening to him, and yet people who are virtual nobodies in the SC universe see through him. It weakens Mengsk's character and doesn't interest the reader.

That being said, there were plot points and emotions that kept me reading and interested in what happened next. I wanted Nova to do well, and that's important for a story.
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