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The Duke Nukem 3d Level Design Handbook (Duke Nukem Games)
 
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The Duke Nukem 3d Level Design Handbook (Duke Nukem Games) [Paperback]

Matt Tagliaferri (Author)
4.4 out of 5 stars  See all reviews (7 customer reviews)


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Book Description

Duke Nukem Games August 1996
Duke Nukem is the third in a series of Duke Nukem combat games. This book includes complete instructions, tips and design secrets for using the level editing tools provided on the companion CD. It shows users what makes a good level design, from structure to the placement of enemies. In addition, the CD includes an exclusive, proprietary conversion utility that lets players convert all their DOOM and Heretic levels into Duke Nukem levels, thus adding more than 10,000 online levels to the players of Duke Nukem 3D.

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Editorial Reviews

Amazon.com Review

Read this book when you're ready to build your own levels. Yes, it tells you how to use all the tools and effects , but more importantly, it shows you what makes a game level a grabber. Alongside the technical details are discussions of the artistic and strategic elements that hook players into your designs and glue them to their control pads. Pay attention to the tips from the retail game designers, Richard Bailey Gray (The Levelord) and Allen H. Blum III. The 50 additional Duke Nukem 3D levels, editing tools and sample art on the enclosed CD are mighty handy, too.

Product Details

  • Paperback: 335 pages
  • Publisher: Sybex Inc (August 1996)
  • Language: English
  • ISBN-10: 0782118690
  • ISBN-13: 978-0782118698
  • Product Dimensions: 8.9 x 7.4 x 1 inches
  • Shipping Weight: 1.3 pounds
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (7 customer reviews)
  • Amazon Best Sellers Rank: #1,766,537 in Books (See Top 100 in Books)

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Customer Reviews

7 Reviews
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Average Customer Review
4.4 out of 5 stars (7 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

3 of 3 people found the following review helpful:
4.0 out of 5 stars Best of the lot and useful to boot even with various bugs, April 27, 2000
This review is from: The Duke Nukem 3d Level Design Handbook (Duke Nukem Games) (Paperback)
This book is far from perfect. It also is probably best directed towards the journeyman programmer (you don't have to be an expert, but neophytes will have to stretch). All in all, it's an excellent resource for undertstanding, modifying, and using the Build Engine for Duke Nukem. I'm using the Build Engine as a 3D Design tool for a summer computer camp for 8-10 year old kids. It IS a bit clunky and quirky - you've got to understand that the Build Engine was the tool used internally by the 3D Realms folks for designing their games - it is NOT meant to be a production level end user tool. That being said, you can still jump in and design your own levels pretty easily. Just pay attention, ok?
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2 of 2 people found the following review helpful:
5.0 out of 5 stars So easy a 12 year old can use it., September 12, 2002
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"krakker_jakk" (DeSoto, Tx United States) - See all my reviews
This review is from: The Duke Nukem 3d Level Design Handbook (Duke Nukem Games) (Paperback)
I've played Duke Nukem 3D since I was 12, and I have been designing levels for it since I was 12 (I'm 18 now). I'm not a computer nerd. I got the book when I was 12 and learned how to design very detailed and creative levels as well as monsters, new artwork, weapons, and even made a few TC's (Total Conversions). If it can teach a 12 year old how to do that, it can teach anybody...
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1 of 1 people found the following review helpful:
5.0 out of 5 stars Old School Gaming @ its best, September 2, 2002
By A Customer
This review is from: The Duke Nukem 3d Level Design Handbook (Duke Nukem Games) (Paperback)
You need to buy this book. DN3D was one of the most original 3d shooters, and there is still quite an active Build community even now, 6 years later.

Also, my level is on the CD. So it's a must have.

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