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OGL Horror
 
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OGL Horror [Hardcover]

Gareth Hanrahan (Author), Scott Clark (Author)
5.0 out of 5 stars  See all reviews (1 customer review)


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Book Description

January 20, 2004
A player in a horror game is asked to perform a strange sort of double-think. On the one hand, the character should be as real as possible, with goals, desires, hopes and fears, a family, friends, a job, and all the trappings and ties of life. However, the player knows that this is a horror game - if you hear a noise upstairs, it probably is a monster, and your friends are probably going to end up as bait, or madmen, or worse. Keep these two rules in mind: You are here to get scared. Attempting to escape the game ('my character does not reply to the desperate letter from his brother, but instead goes on holiday to Hawaii') is not fun. There is always a chance of success, but it is always a slim one. In most horror games, the character creation rules become the most well-thumbed and familiar sections of the book. Few characters survive for long - some fall victim to bizarre and gory fates, others go insane, and others are only used for one-shots or short campaigns anyway. These rules are designed to produce a well-rounded and workable character as quickly as possible, without producing forgettable, disposable non-entities. For those playing in longer games, or who want more finesse when it comes to character generation, there are more detailed class rules later in the chapter.

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Product Details

  • Hardcover: 304 pages
  • Publisher: Mongoose Publishing (January 20, 2004)
  • Language: English
  • ISBN-10: 1904577733
  • ISBN-13: 978-1904577737
  • Product Dimensions: 11.1 x 8.7 x 0.8 inches
  • Shipping Weight: 2.2 pounds
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Best Sellers Rank: #1,655,596 in Books (See Top 100 in Books)

More About the Author

Gareth Hanrahan is a writer and game designer. He's written more than fifty roleplaying games and supplements, including the award-winning adaptation of Charles Stross' Laundry Files series. He's also written for comics and computer games. He lives in Ireland.

 

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9 of 9 people found the following review helpful:
5.0 out of 5 stars Great overall book., April 9, 2005
This review is from: OGL Horror (Hardcover)
This book has great tips/suggestions for running many different types of horror games. It offers suggestions for creating and sustaining mood, developing an effective story, and handling problem players. There are tons of skills and feats approapriate to horros games and the authors take you through several scenarios on how to use them properly. This book has a nice list of monsterous entities to throw at your players and the errata sheet on their web site contains even more. Overall, this book has been a great help for me as a game master. My favorite chapter of the book is "Turning the Screws." It is about creating different varieties of game atmosphere. There are also sample game ideas for the different styles of horror. This book is well worth the money for a lover of horror games.
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