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2 of 2 people found the following review helpful:
5.0 out of 5 stars A World of Treasures
This book has been the biggest help in story telling players through the mythical world of the dreaming. Not only does it give an ST a clear idea of how to run a world that is only vaugely described in other books, but it provides a general reference to how the dreaming fits in with the cosmologies of wraith, werewolf, mage, and vampire. While there is still the typical...
Published on June 11, 2006 by J. Hyder III

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4 of 5 people found the following review helpful:
3.0 out of 5 stars Not Sure What to Make of This Book
This book is vastly interesting. Giving Storytellers specific rules about the nature of the dreaming. But the problem comes in the books scope. The dreaming is not defined very well. Like the Near Dreaming is a reflection of our world, so how do you travel from the near dreaming to the Far and Deep Dreaming, there is no eartly bases. Also you get the idea that the...
Published on May 14, 1999 by Grissium


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2 of 2 people found the following review helpful:
5.0 out of 5 stars A World of Treasures, June 11, 2006
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This review is from: *OP Dreams & Nightmares (Paperback)
This book has been the biggest help in story telling players through the mythical world of the dreaming. Not only does it give an ST a clear idea of how to run a world that is only vaugely described in other books, but it provides a general reference to how the dreaming fits in with the cosmologies of wraith, werewolf, mage, and vampire. While there is still the typical changeling emphasis on story over game rules, this book gives a great skeleton for STs to build their own Dreaming. The reworking of the Dreamcraft art is also much needed and worth any player checking out if they intend on using it with their own character.
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4 of 5 people found the following review helpful:
3.0 out of 5 stars Not Sure What to Make of This Book, May 14, 1999
This review is from: *OP Dreams & Nightmares (Paperback)
This book is vastly interesting. Giving Storytellers specific rules about the nature of the dreaming. But the problem comes in the books scope. The dreaming is not defined very well. Like the Near Dreaming is a reflection of our world, so how do you travel from the near dreaming to the Far and Deep Dreaming, there is no eartly bases. Also you get the idea that the Dreaming is HUGE, so most of the locations they give are completely meaningless because there can be many more inbetween. Just a weird book, which I would recommend, but not with my usual vigor.
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*OP Dreams & Nightmares
*OP Dreams & Nightmares by Jim Moore (Paperback - November 1, 1997)
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