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*OP Masters of the Art (Mage)
 
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*OP Masters of the Art (Mage) (Paperback)

by Dierd're Brooks (Author), Adam McCandliss (Author)
3.8 out of 5 stars See all reviews (4 customer reviews)


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Product Details

  • Paperback: 88 pages
  • Publisher: White Wolf Publishing (October 7, 1999)
  • Language: English
  • ISBN-10: 1565044274
  • ISBN-13: 978-1565044272
  • Product Dimensions: 10.8 x 8.4 x 0.2 inches
  • Shipping Weight: 9.1 ounces
  • Average Customer Review: 3.8 out of 5 stars See all reviews (4 customer reviews)
  • Amazon.com Sales Rank: #1,415,370 in Books (See Bestsellers in Books)

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    #47 in  Books > Science Fiction & Fantasy > Gaming > Mage

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Customer Reviews

4 Reviews
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Average Customer Review
3.8 out of 5 stars (4 customer reviews)
 
 
 
 
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16 of 16 people found the following review helpful:
3.0 out of 5 stars A BIG hit off the crack pipe, but some great BG info..., March 16, 2000
By Robert Recckia (Gehenna Productions, NY) - See all my reviews
The idea of 6th, 7th, and 8th level spheres gives me the feeling of old-fashioned D+D number-crunching, but the background information on Oracles and Archmages certainly makes the book worth at least looking through. Also, the explanation of exemplars (mages that focus specifically on one sphere) was also insightful and helpful. I think this book would have been a lot better if they had cut out all the Monty Hall-ish arch-spheres and focused more of their time and efforts on the motivations and challenges that face an arete 9 mage - don't make up new arch-spheres (digusting high-level powers that don't flow with the rest of the sphere progression i.e. Forces 8 - Move Continent -WTF?)...Instead, tell me what type of seeking a mage that close to Final Ascension faces... give me story ideas, not silly new ungodly powers that won't realistically come into play. White Wolf can do better than this...
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3 of 4 people found the following review helpful:
5.0 out of 5 stars I love it..., June 19, 2001
By "mage_wiz" (Grapevine, TX United States) - See all my reviews
Although I would never let a player have so much power as to have spheres above 5, it was intresting to read about the Arch-spheres. Plus it clarified the whole Oracle,God,Archmage thing. All of which are cool concepts and could make for intresting plotlines. such as if a player manages to get his Arete up above 7 as a gift from his storyteller (geez it's hard to do) it could be intresting to have to go on a search for one of these GREATER beings and garner some knowledge from them before they can complete a seeking. Accually thinking about it I would possibly allow players to get up to lvl 6 spheres just because it takes 5 years worth of study and practice to gain it and every dot above. I guess if a player had spent that much time and effort into getting the darn dot I'd let him have it, but it may take a year real-time for 5 years to go by in my games anyways.

Sorry rant. Great book though.

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5 of 9 people found the following review helpful:
3.0 out of 5 stars Mages shouldent have this much power.., April 9, 2000
By Stephen Ranger (Elko, Nevada) - See all my reviews
If you like playing mini gods then this book is alright. If you like this book then let me suggest Secrets of the black hand for vampire. Do you think your enemys really stand a chance if your mage can creat your own univers...
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4.0 out of 5 stars A needed example of those who lose ascension
Hey peeps, this is actually a good book, basically it's telling you all about those who dont achieve ascension, and nolonger can, by making any of the characters in the book or... Read more
Published on May 3, 2000

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