13 of 13 people found the following review helpful:
5.0 out of 5 stars
Here we have an example of the RIGHT way...., July 13, 2000
This review is from: *OP Nights of Prophecy (Vampire: The Masquerade Novels) (Paperback)
This supplement for VtM offers five very relevant game adventures. Two stories deal with two relatively new toys in the World of Darkness- the Kindred of the East and the Hunters. Another gives the players' characters front row seats for the destruction of Baba Yaga. There is a free form night club story which might be a good way to generate ideas for how things should go after the big realignment of the East Coast cities. Yet another story is set in the Sabbat city of Montreal and updates that setting- one of my favorites. Las Vegas and San Francisco are also developed in the Hunters and Kuei-jin stories respectively. I haven't playtested any of this material but it looks very, very good.
The section innocuously titled "Introduction" is a real gem. This deals with something called the "metaplot"- the overarching storyline of the World of Darkness. (The CLAN NOVEL series is based on the metaplot and so are THE TRANSYLVANIA CHRONICLES.) It discusses several important developments- the current problems facing the Assamite and Ravnos clans, the destruction of the Tremere antitribu (including some insights about the whole Tremere-Saulot thing) and gives a blow by blow on the Fall of New York to the Camarilla. You need to read this if you want to keep up at all.
A good thing about this is that alternate possible scenarios are frequently offered- different reasons why things are happening, for example. This book also backs off somewhat at a couple points from insisting that any player characters of certain clans would have to be destroyed in certain situations. The metaplot described here also diverges in small ways from what was described in the CLAN NOVEL series (so far) and in the TRANSYLVANIA CHRONICLES. There's a certain fuzziness in which there's plenty of room for storytellers to make their own decisions. I hope no one takes it into his or her head to fix that.
A word about this whole metaplot thing. When official game materials declare even one important storyteller character destroyed or give even a small glimpse of an Antedeluvian's machinations, it can go a long way in terms impact on existing storyteller chronicles. I'm currently really enjoying the metaplot but I can see that there's going to be a limit. Right now, I've got enough ideas from it to last me a couple lifetimes and it's great. At some point, though, anxiety about taking my chronicle in a direction that turns out to be at odds with furture developments in the metaplot is either going to get very inhibiting or I'm going to end up saying "to heck with the metaplot". In general the more open-ended, supportive way the metaplot was handled in this book was very encouraging.
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2 of 2 people found the following review helpful:
5.0 out of 5 stars
Perfect for a storyteller, May 18, 2000
This review is from: *OP Nights of Prophecy (Vampire: The Masquerade Novels) (Paperback)
This book is a combination of 5 seperate stories about events that are happening in the current years. The stories include the death of Baba Yaga, return of the succubus club and even a Kuei-jin interaction story between them and the kindred. I definately recommend the book. You seriously can't go wrong if you are a story teller or a wanna be. Best of all they also provide sweet sections on extra sub-stories to be added and how it can be handled. Sub-stories include the way the assamites broke the curse, the way Salout and Tremere interact for clan control and even the way camirella took back New York plus more.
Simply put....I really liked the book.
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1 of 1 people found the following review helpful:
5.0 out of 5 stars
What happened behind the scenes, October 26, 2010
This review is from: *OP Nights of Prophecy (Vampire: The Masquerade Novels) (Paperback)
One of the best product of the year of the revelations.
This update for Vampire:the masquerade, Kindred of the East and Hunter, the reckoning is priceless.
With so much material published, it's difficult to establish a timeline or even a sequence of some events of the Metaplot. In the extraordinary introduction you get brief but very detailed accounts of world changing events like the destruction of the Tremere antitribu, the siege of New York, the Assamite curse, etc.; all with story hooks and several options to accomodate most campaigns.
Then you have several scenarios, most of them very good. With them you can explore with your troupe different aspects of the WoD, with different moods and consequences.
Return of the Succubus Club - a low power adventure where the most popular vampire club rises from the ashes, now as an itinerant event. In it there will be a fight for influence, money and power. Very interesting plot with a deadline and signature characters. 4 Stars.
Walking after Midnight - The Kuei-Jin invasion is at a turning point; the Quincunx will accept tribute and cease hostilities. Excellent political and action scenario that exploits the intricate politics in the Camarilla, Anarchs and several factions of the Kuei-Jin. 5 Stars.
Grandmothers House - Weak story where the characters witness an epic event (at least it should be).
SPOILER - I'm talking about the death of Baba Yaga...it should be the most epic of the stories, but the perpretator just goes feeding info to the PC's and then it kills Baba Yaga...yes, just like that, without effort. The killer knew where she was, knew how to defeat the wards, opposition had no chance, Baba Yaga had no chance...why this creature bothered to lose time with the characters is beyond any logical reasoning. And if a 5000 old ultra-powerful vampire isn't nothing against a Nictuku, I don't know why the hell the Antediluvians work so hard to manipulate beings of 13th Generation and even humans (and shouldn't be Jalaan Aajav/Karsh killing the iron Hag? Rumours...) - End of Spoiler. 2 Stars.
The Hunters Hunted - Las Vegas, gambling, casinos, vampire heaven. Until some new visitors with strange auras start watching, and the hunters become the hunted. I will say no more. 5 Stars.
The House of Lies - Easily the best scenario (imho) in this very good book. An ancient artifact is unearthed in Kaymakli by Beckett's coterie; lost texts written in Enochian. The ambition of cainites will turn them against each others. Mentor against pupil, faction against faction, pack menber against pack menber. In Montreal, the inquisition, the cardinal and several factions will fight for power and to protect their interests (including a loved one); the characters are sent to this chaos in a search for the words of Caine himself. 5 Stars (can I give more?).
As an update of the WoD or as an adventure resource this book is a must.
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