3 of 3 people found the following review helpful:
4.0 out of 5 stars
DARP - Dead Action Role Playing, February 11, 1999
By A Customer
This review is from: *OP Oblivion (Mind's Eye Theatre) (Paperback)
Oblivion, the pocket sized LARP rulebook for Wraith: The Oblivion is right on par with Laws of the Wild as a fantastic, well compiled book. Oblivion contains information on all Guilds (including the especially illegal 3), a habit I wish White-Wolf would take toward it's tabletop books instead of relying on infinite sourcebooks.
The system is the same one as in all the other books, which is good, because it's a well thought out system. Shadowguiding remains a concern of mine, however. In Live Action, having a player also play someone elses Shadow just isn't always practical. If you have six or so people, it's definately worth having half of them play Shadows, pure and simple.
In short, it's as good a book as Laws of the Night and Laws of the Wild. If you enjoyed them (especially Wild, to which it enjoys more similarities) you should like this.
(ps. And contrary to popular opinion, Wraith and Oblivion do NOT have to be overly depressing. Play it any way you like!)
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2 of 2 people found the following review helpful:
5.0 out of 5 stars
interesting, August 12, 1999
By A Customer
This review is from: *OP Oblivion (Mind's Eye Theatre) (Paperback)
The LARP rules for Wraith, I thought would be more again to the LARP rules for mage.. Impossible to make believable in a Live Action Setting. Although, Some of the Wraith powers are a hard to pull off live, MET does it very well. I am EXTREMELY impressed. Also, the condensed approach to the rules and setting includes more than the original base tabletop book did for about half the price. A great buy for any LARPer.
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