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Object-Oriented Analysis and Design with Applications (3rd Edition)
 
 
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Object-Oriented Analysis and Design with Applications (3rd Edition) [Hardcover]

Grady Booch (Author), Robert A. Maksimchuk (Author), Michael W. Engel (Author), Bobbi J. Young (Author), Jim Conallen (Author), Kelli A. Houston (Author)
3.9 out of 5 stars  See all reviews (39 customer reviews)

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Book Description

020189551X 978-0201895513 April 30, 2007 3

Object-Oriented Design with Applications has long been the essential reference to object-oriented technology, which, in turn, has evolved to join the mainstream of industrial-strength software development. In this third edition--the first revision in 13 years--readers can learn to apply object-oriented methods using new paradigms such as Java, the Unified Modeling Language (UML) 2.0, and .NET.

The authors draw upon their rich and varied experience to offer improved methods for object development and numerous examples that tackle the complex problems faced by software engineers, including systems architecture, data acquisition, cryptoanalysis, control systems, and Web development. They illustrate essential concepts, explain the method, and show successful applications in a variety of fields. You'll also find pragmatic advice on a host of issues, including classification, implementation strategies, and cost-effective project management.

New to this new edition are

  • An introduction to the new UML 2.0, from the notation's most fundamental and advanced elements with an emphasis on key changes
  • New domains and contexts
  • A greatly enhanced focus on modeling--as eagerly requested by readers--with five chapters that each delve into one phase of the overall development lifecycle.
  • Fresh approaches to reasoning about complex systems
  • An examination of the conceptual foundation of the widely misunderstood fundamental elements of the object model, such as abstraction, encapsulation, modularity, and hierarchy
  • How to allocate the resources of a team of developers and mange the risks associated with developing complex software systems
  • An appendix on object-oriented programming languages

This is the seminal text for anyone who wishes to use object-oriented technology to manage the complexity inherent in many kinds of systems.


Sidebars  
Preface 
Acknowledgments   
About the Authors   

Section I: Concepts  
Chapter 1: Complexity   
Chapter 2: The Object Model   
Chapter 3: Classes and Objects   
Chapter 4: Classification   
Section II: Method  
Chapter 5: Notation   
Chapter 6: Process
Chapter 7: Pragmatics   
Chapter 8: System Architecture: Satellite-Based Navigation   
Chapter 9: Control System: Traffic Management   
Chapter 10: Artificial Intelligence: Cryptanalysis   
Chapter 11: Data Acquisition: Weather Monitoring Station  
Chapter 12: Web Application: Vacation Tracking System    
Appendix A: Object-Oriented Programming Languages 
Appendix B: Further Reading   
Notes   
Glossary   
Classified Bibliography   
Index   


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Editorial Reviews

Amazon.com Review

In this eagerly awaited second edition, Grady Booch draws upon the rich and varied results of those projects and offers improved methods for object development and a new, unified notation. With numerous examples implemented in C++, Booch illustrates essential concepts, explains the method, and shows successful applications in a variety of fields. Booch also gives pragmatic advice on a host of issues, including classification, implementation strategies, and cost-effective project management. A two-time winner of Software Development's coveted Jolt Cola Product Excellence Award! --This text refers to an out of print or unavailable edition of this title.

From the Back Cover

The first edition of Object-Oriented Design with Applications was instrumental in making object-oriented technology a practical reality--hundreds of projects applied Booch's notation and process to complex problems in diverse domains. In this eagerly-awaited new edition, Grady Booch draws upon the rich and varied results of these projects to offer improved methods for object development and a new, unified notation. With numerous examples, all of which are now implemented in C++, Booch illustrates essential concepts, explains the method, and shows successful applications in a variety of fields. You'll also find pragmatic advice on a host of issues including classification, implementation strategies, and cost-effective project management.

Features of the New Edition:
  • Presents a new, unified notation that incorporates the best ideas from Booch's notation and other widely-used methods
  • Uses C++, rapidly emerging as a standard programming language for object development, in all programming examples and applications
  • Includes new examples of real world projects, including a client/server architecture and an application framework
  • Distinguishes between good and bad object-oriented analysis and design and shows how to evaluate architectural tradeoffs to manage complexity
  • Includes extensive new detail on the process and pragmatics of object-oriented analysis and design

This is the essential reference for anyone who implements or manages object technologies, or who wishes to begin exploration of this important new paradigm.



0805353402B04062001 --This text refers to the Paperback edition.

Product Details

  • Hardcover: 720 pages
  • Publisher: Addison-Wesley Professional; 3 edition (April 30, 2007)
  • Language: English
  • ISBN-10: 020189551X
  • ISBN-13: 978-0201895513
  • Product Dimensions: 9.6 x 7.3 x 1.6 inches
  • Shipping Weight: 2.6 pounds (View shipping rates and policies)
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (39 customer reviews)
  • Amazon Best Sellers Rank: #65,814 in Books (See Top 100 in Books)

More About the Author

Grady is currently developing a major transmedia project on computing; for more information, visit computingthehumanexperience.com.

Grady is recognized internationally for his innovative work in software architecture, software engineering, and collaborative development environments. He has devoted his life's work to improving the art and the science of software development. Grady served as Chief Scientist of Rational Software Corporation since its founding in 1981 and through its acquisition by IBM in 2003. He now is part of the IBM Thomas J. Watson Research Center serving as Chief Scientist for Software Engineering, where he continues his work on the Handbook of Software Architecture and also leads several projects in software engineering that are beyond the constraints of immediate product horizons. Grady continues to engage with customers working on real problems and maintains deep relationships with academia and other research organizations around the world. Grady is one of the original authors of the Unified Modeling Language (UML) and was also one of the original developers of several of Rational's products. Grady has served as architect and architectural mentor for numerous complex software-intensive systems around the world in just about every domain imaginable.

Grady is the author of six best-selling books, including the UML Users Guide and the seminal Object-Oriented Analysis and Design with Applications. He writes a regular column on architecture for IEEE Software. Grady has published several hundred articles on software engineering, including papers published in the early '80s that originated the term and practice of object-oriented design (OOD), plus papers published in the early 2000's that originated the term and practice of collaborative development environments (CDE). You'll find some of those articles available for download at his ACM author profile.

Grady is a member of the Association for Computing Machinery (ACM), the American Association for the Advancement of Science (AAAS), Computer Professionals for Social Responsibility (CPSR), and the Institute of Electrical and Electronics Engineers (IEEE). He is an IBM Fellow, an ACM Fellow, an IEEE Fellow, a World Technology Network Fellow, a Software Development Forum Visionary, and a recipient of Dr. Dobb's Excellence in Programming award plus three Jolt Awards. Grady was a founding board member of the Agile Alliance, the Hillside Group, and the Worldwide Institute of Software Architects, and now also serves on the advisory board of the International Association of Software Architects. He is also a member of the IEEE Software editorial board. Additionally, Grady serves on the board of the Computer History Museum, where he helped establish work for the preservation of classic software and therein has conducted several oral histories for luminaries such as John Backus, Fred Brooks, and Linus Torvalds. He previously served on the board of the Iliff School of Theology.

Grady received his bachelor of science from the United States Air Force Academy in 1977 and his master of science in electrical engineering from the University of California at Santa Barbara in 1979.

When not traveling, Grady lives in Maui and in Colorado, but he also lives virtually - as the avatar Alem Theas - in Thornebridge. Grady's interests include reading, traveling, singing, playing the Celtic harp, and kayaking.

At random times, the laws of physics do not apply to him. He is not dead yet.

 

Customer Reviews

39 Reviews
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 (10)
3 star:
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2 star:
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Average Customer Review
3.9 out of 5 stars (39 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

62 of 66 people found the following review helpful:
4.0 out of 5 stars A book on *using* OOP, September 3, 2000

After reading some of the less flattering reviews of this book, it seems that many reviewers were expecting a book on object-oriented programming in general. If you want to learn how program, this is not the book for you. This book is about *using* object-oriented techniques to architect systems. The content you should take away from it is entirely independent of any particular language.

Some of the steps in becoming a good OOP programmer/architect are listed below (1 & 2 are often combined):

1. learn an OO language
2. learn OOP
3. learn how to *use* OOP

Step three is where this book and, for example, books on object-oriented design patterns (GoF) come in. Just because because you know what classes and inheritance are does not mean you will use them effectively. I cannot emphasise the importance of step 3 enough when architecting applications. If you are a coder, simply knowing OOP is fine, as an architect it is simply not enough.

In terms of organization, the book starts simple and builds on previous chapters in a very organized way. In the first chapter Booch delves into the philosophy of OOP and complex systems. This kind of broad introduction serves well as a way to show where OO analysis and design stand relative to other engineering disciplines.

The only problem I had with the book is the fact that it is a bit dated. It does not use UML (although what it uses is very similar) and even has a chapter devoted to client/server computing. (however, it also has a chapter on AI). If it were not for this its datedness, I would have easily given it 5/5.

Overall a great book from one of the father's of modern objected oriented analysis/design.

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47 of 50 people found the following review helpful:
5.0 out of 5 stars A beacon of light in a world of darkness, October 29, 1999
After reading the other reviews I have a few comments.

1. In 1994 when this book was published Java was in development and had no ways near the popularity it has today. (According to Cay Hortsmann Java did not burst onto the scene until late 1995)

2. Bertrand Meyer's book is great and contains valuable wisdom, but all of its examples are in Eiffel. While Eiffel is a great language what are my chances finding a job writing Eiffel.

But really all of the above comments are pointless. The fact of the matter is that the concepts in an Object-Oriented book should be language independent. However, to be most effective authors reinforce abstract ideas by including concrete examples. Which means the author must pick a language or write in pseudo code. Booch's book is a valuable reference to be used in learning how to apply Object-Oriented concepts to the analysis and design portion of the software development process. It is up to you to know your own problem domain or work with experts who do. I personally write software that deals with weapon trajectories and weapon effects and just because the book does not have any examples on this domain does note mean it is not valuable. The job of this book is to teach me how to think in terms of objects and how to find and design my classes and class hierarchies. It succeeds, Thanks Grady Booch.

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21 of 23 people found the following review helpful:
3.0 out of 5 stars Too many words, May 27, 2008
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This review is from: Object-Oriented Analysis and Design with Applications (3rd Edition) (Hardcover)
This book's reputation as one of the bibles of OOAD is probably deserved because (to someone relatively new to it) the essentials seem to be thoroughly covered. It just seems too much like wading through muck to find them.

The problem begins at the very beginning; on the first pages of the preface. In describing changes between publication of the second edition and this third edition, the author lists "robots are cruising on the surface of Mars" and "Personal hovercraft are available." Tongue-in-cheek?

Unfortunately, no, unless it's firmly planted there. As the book continues, the reader all too often wants to start skimming as paragraph after paragraph, sometimes page after page, of non-essential prattle clouds the essentials. For journeyman designers and developers, sections on the topology of old-fashioned procedural languages, on the importance of documentation, task planning, release planning (twice!) and more may be frustrating drags on learning the essentials of thinking through a good design and taking it to the doorstep of implementation.

A highly-simplified greenhouse application is used for examples throughout the first part of the book, leaving too many more-common scenarios unexplored and occasionally trapping skimmers who have not captured every concept in the design of that application along the way.

Late chapters illustrate some concepts with (finally!) other applications including an all-important (for many of us) web application as well as applications for satellite tracking, data aquisition for a weather station, artificial intelligence, and a control system for traffic management. Interesting, but again wordy and by the time you get there you're exhausted!

I did learn from this book, but I'm still looking for The Book that efficiently teaches OOAD, and I've read four or five already. So far I've learned more from a couple of implementation-level books: Martin Fowler's superb book Refactoring: Improving the Design of Existing Code, and his UML Distilled. These have been very instructive in part because Fowler's style is lean and very clear, un-clouded by distracting non-essentials. I've just ordered Applying UML and Patterns: An Introduction to Object-Oriented Analysis and Design and Iterative Development by Craig Larman. Fingers are crossed, maybe that will be The Book.
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