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Object-Oriented Game Development
 
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Object-Oriented Game Development [Paperback]

Julian Gold (Author)


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Book Description

May 19, 2004
This book addresses how program teams can develop complex games within the constraints of deadlines, budgets, and changing technologies. It establishes a set best practices taken from real-world experiences, while making sure readers understand that there are not any absolute solutions. Readers are taught how to write reusable code that they will actually reuse along with games that require component technology. Practical object-oriented design methodologies with examples drawn directly from commercial code are also discussed. This book is useful for the entire game development team, including producers, designers, artists, and programmers.


Editorial Reviews

From the Back Cover

"I love this book."

Liam Hislop, Full Sail Real World Education, Florida, USA

"Game developers can learn a lot from this book."

Eric Le, Ubisoft, Canada

"I would wholeheartedly recommend it to my students."

Paul Parry, Sheffield Hallam University, UK

 

No member of the game development team should work in isolation. Whether you¿re a producer, designer, artist or programmer this book will help you develop today¿s ever more complex entertainment software within the constraints of deadlines, budgets and changing technologies.

If you¿re a student taking a games degree or module, the balance of best practice meets real-world know-how will give you the understanding you need to begin your career with confidence.

  • Practical OO design methodologies with examples from real commercial code.
  • Design patterns that work in practice.
  • Write reusable code that will be reused.
  • Write games using component technology.
  • Develop multi-platform games efficiently.
  • Use iterative techniques in program and schedule development.

Julian Gold is a software engineer at Microsoft Research in Cambridge investigating advanced machine learning for videogames. As Senior Programmer for Sony Computer Entertainment Europe he developed the visually stunning Colony Wars: Red Sun (BAFTA Nominee). At Six By Nine he worked on the best-selling soccer management game LMA Manager 2002 and his experience also includes time with Sega and Argonaut.

Perfect the art of game development - read this book today!


Product Details

  • Paperback: 440 pages
  • Publisher: Addison Wesley (May 19, 2004)
  • Language: English
  • ISBN-10: 032117660X
  • ISBN-13: 978-0321176608
  • Product Dimensions: 9.3 x 7.4 x 1.1 inches
  • Shipping Weight: 1.8 pounds
  • Amazon Best Sellers Rank: #2,686,338 in Books (See Top 100 in Books)

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