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Odama (with Microphone) - Gamecube

by Capcom
4.3 out of 5 stars  See all reviews (10 customer reviews) 62 / 100

List Price: $49.99
Price: $20.29 & FREE Shipping on orders over $35. Details
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Only 7 left in stock.
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  • Face off against a strange set of foes in this part-pinball, part-strategy game
  • Odama ball, powerful enough to destroy whatever it strikes--friend or foe
  • Use Nintendo Game Mic and giant flippers to direct soldiers and aim the ball
  • Bowl over enemies, shatter defenses, and wreak havoc on the battlefield
  • For 1 player

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Odama (with Microphone) - Gamecube + Metroid Prime
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Product Details

  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item can be shipped to select countries outside of the U.S. Learn More
  • ASIN: B000CC5J52
  • Product Dimensions: 7.8 x 5.8 x 0.5 inches ; 8.8 ounces
  • Media: Video Game
  • Release Date: April 10, 2006
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (10 customer reviews)
  • Amazon Best Sellers Rank: #23,777 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here

Product Description

Odama is a unique mix of pinball and startegy gaming. A famous general developed an ingenious weapon called the Odama -- a gigantic ball that destroys everything it strikes. Use your Nintendo Game Microphone to direct the soldiers and the Odama, to face off against a strange set of foes.

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Customer Reviews

Most Helpful Customer Reviews
15 of 15 people found the following review helpful
5.0 out of 5 stars Odd Idea - But Tons of Fun! April 16, 2006
Fun: 5.0 out of 5 stars   
At first glance, Odama seems like a combination of quite disparate ideas. You're playing pinball - but your board is a real time strategy game with infantry, cavalry, towers and rivers. You use a microphone to issue orders, too!

The microphone comes with a clip to attach to your controller, and with it you issue commands to your troops - advance, move left, move right, press forward, rally, and so on. We didn't find any problem at all with the troops understanding what we were saying and responding enthusiasically.

In fact, the troop movement was a great deal of fun! Your troops aren't just mindless automatons. They have unique little personalities. If you keep telling your troops to press into a dangerous situation, they'll start to call out "Are you crazy?!" and "I don't want to die!" If you send them into a raging river, you'll get "glub glub" as they wash downstream, or "tell my kids I love them". On the other hand, if you're directing them to success, they'll cheer with each command and call out encouragements to you. It really is quite involving!

On the pinball side, think of it more like a giant Evil Katamari of Death. You launch the ball at enemies, rolling over them and sometimes having them attach to the ball. You aim at columns of cavalry. You break down towers, open up floodgates, demolish groups of infantry. You have to be careful - your ball can harm your own troops, too. However, if you bash your ball into the bell, the gonging turns your ball green. Suddenly your own troops are safe - and enemies will instantly convert when touched!

The graphics are good - you can easily see which troops are yours and which are enemies. The rolling ball and moving troops are smooth. It's done in a relatively realistic style.
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11 of 11 people found the following review helpful
4.0 out of 5 stars A modern cult classic July 30, 2006
By jmpg
Fun: 4.0 out of 5 stars   
The world of gaming is filled with been-there-done-that RPGs, sports titles that are the same year after year, button-mashing fighters, and racing games where you, um, just race. And it's sad to know that the only games that are still dominating the market are the usual noteworthy franchises. Because new revolutionary elements are sorely lacking nowadays, gaming always relies on the same familiar series to make sure it's up and running, which is fine but sometimes we need something to come along to get away from all that. I was in the store one afternoon and came across Odama for the Nintendo GameCube. If you thought you saw everything you could have possibly have seen in a game, don't make that thought official just yet.

In Odama, you play as a general in feudal Japan commanding troops to escort a bell across battlefields while using the Odama to your aid against opponents. As its description suggests, it's a unique combination of pinball and military wargame, so you can just imagine what type of action you`ll be expecting. You come equipped with a microphone, which you will speak commands to your soldiers, telling them to do various things including rallying to designated points or pressing forward against the enemy. Sounds easy, right? Not quite. While guiding your troops and combating enemy forces, you have to be careful not to kill your own troops or losing the Odama. It's pure hectic mayhem onscreen, and you'll be keeping on your feet most of the time with many things happening at once. It's a relatively short game (with only eleven levels and a free play mode), but the experience from being victorious each time makes up for the lack of length.
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14 of 16 people found the following review helpful
2.0 out of 5 stars Excellent Potential, with serious flaws June 21, 2006
Fun: 4.0 out of 5 stars   
Odama had the potential to be a brilliant and amazing game. It has a LOT going for it. The Japanese war theme is thoroughly genuine and really "puts" you in the game. The voice commands are sharp and reactive, and your personal narrator is witty. The sense of destruction is entirely satisfying, and crushing buildings and enemies with the Odama is quite realistic (relative to the premise of course).

But here is where Odama takes a SERIOUS blow and fails in a big way. The levels are TIMED - quite short, with almost no opportunity to add time to the clock. Where ANY level could be passed with enough effort, the time limit inhibits corrections of mistakes, and in general inhibits casual playing. Once you make a mistake in this game, there is no going back. You just start over.

Also, because this IS a pinball game, there is a great deal of luck involved. You may struggle through and fail a mission over and over, even though you are doing the right things, all because of the luck of the ball. Or on the same hand, you may win a mission in record time. The flippers do not hit the ball where physics says it should.

As a final note: I recommend this game ONLY to serious players who have a masochistic love of failure, or to those who find the value in experiencing a truly unique idea, however flawed and imperfectly executed.
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3 of 3 people found the following review helpful
4.0 out of 5 stars Finally! Something fresh and fun! April 18, 2006
By ERacer
Fun: 4.0 out of 5 stars   
In a world of same old, same old video games, it's a pleasure to play a game that is unique and fun. There is really no other games like this around.

I was suprised to see how effectively the two game types could be combined so effectively. The balance between the them is executed very well, though it is challengeing to get the coordination of the sending the pinball (the odama) into action and guiding your soldiers to victory. At least at first.

I have read other reviews in other places that hack on the "poor" graphics, but I honestly don't think it's poorly executed graphics as much as they went for a look that resembled medievel Japanese art. I personally like the look of the game.

If you are a gamer who actually enjoys fun and innovative games, and is tired of the endless stream of first person shooters, racing games and criminal thug games, give it a try. Kudos to Nintendo for trying to bring true fun and gaming back from the dead!
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