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16 of 18 people found the following review helpful
on August 2, 2012
Format: Hardcover
This was my first experience with D&D, and over thirty years later, I have to say even if I can never convince a group to roll up a few Gnome Illusionists or Half-Orc Assassins, just turning these pages brings me joy. The book is high quality, with gold, guilded edges, a ribbon bookmark and high quality gloss interior pages. It seems pricey with a retail of almost $35.00 for the Player's Handbook and Monster Manual and $45 for the Dungeon Master's Guide, but the investment was well worth it - even if just for the nostalgia factor.

This book is word for word, page for page, a reprint of the 1st Edition AD&D Monster Manual. So, if you're looking for new material for a classic game, I would advise you to look elsewhere, but if you remember the days of joyously calculating your Armor Class, making your Find & Remove Traps rolls, or making clutching your crayon colored twenty-sided die with trembling hand as you make that all-important Save vs. Death, these are the books for you.
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8 of 8 people found the following review helpful
on December 14, 2012
Format: HardcoverVerified Purchase
I remember when the Monster Manual (MM) 1st hit the open market. I was almost 17...it was a long awaited book.

When Wizards of the Coast made public their intent to bring back the 1st edition core books of Advanced D&D; it was a great moment. To do this in honor of its creator the late E. Gary Gygax (E.G.G.) is amazing and much appreciated by the fraturnity of gamers that well remember those 1st days of the RPG systems.

The Monster Manual that I received is very high quality. This solid book is well bound and will definately last far longer then the original publications from the 70's and 80's. It is simply a quality product.

If you used to play the game...back in the day; thumbing through these pages are a welcome stroll down memory lane. It will not disappoint.
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22 of 27 people found the following review helpful
on March 23, 2005
Format: Hardcover
More than the Dungeon Master's Guide, more than the Player's Handbook, this book is what made D&D the gaming force that it was for over a decade.

A complete listing of monsters for use in the game, the book ensured that every DM could craft an adventure that had new and exciting monsters to be vanquished, and the special powers peculiar to some creatures suggested story lines that were ripe for the picking.

This also set up for the first time a way to rate the strengths of various mythological creatures against each other. Can a Troll kill an Orc? Can a Dragon defeat a Water Elemental? How many Goblins does it take to make a fair fight against a Pegasus? Gygax carefully considered these questions and gave us a version of familiar fantasy figures that was grounded in concrete numbers.

The drawings are admittedly horrible, with many of them looking like study hall doodlings instead of the legitimate artwork that came to characterize later editions.

But the value of this book can't be overrated by a would-be fantasy gamer. The encyclopedic format opened the world of fantasy gaming to a world that was vast enough to include a universe of varied creatures, but cohesive enough to be thought of as a single reality.
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12 of 14 people found the following review helpful
on February 15, 2011
Format: Hardcover
This first edition of the Advanced Dungeons & Dragons Monster Manual was published in 1977. What a classic. It contains 350 monsters spread over 108 pages and has everything you need to know about all the monsters you'll encounter throughout the world of Greyhawk. Written by Gary Gygax, it also contains many great illustrations of monsters throughout. All the vital statistics on the monsters are included.

This book is a must-have for anybody who played Dungeons & Dragons in the good old days of pencils, paper, and your imagination. If you still play the pencil and paper D & D like I do, then get this book. NOW.
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13 of 16 people found the following review helpful
on July 9, 2007
Format: Hardcover
This book harkens back to the "good old days" when playing the paper and pencil D&D used to be new and fun. There have been several reincarnations of this manual and I've thumbed through them but they just don't hold a candle to the original, despite the fancier artwork. All the good monsters were there from the Umber Hulks to the Neo Oytughs. I am not at all happy with the direction TSR took after Mr. Gygax was booted out (or left, can't remember which) and one big loss was the original rule manuals. They are now up to version 3 something of the rules but I do not even know what they are because I just play computer games now. All I know about the new rules is that multi-class characters are easier to work with. It was an exciting time, a different era. I still have this manual and will always treasure it. If you can find one, pick it up just to see how things used to be done. Highly recommended.
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13 of 17 people found the following review helpful
on October 5, 2004
Format: Hardcover
Just surfing and had to say I love this book. I still have the dog-eared copy I bought in 1979 safely tucked away, 7th grade scribbles and all. I saved my paltry allowance for a month to buy this baby. This is one of those books that always has a place in your heart. Not really useful anymore though for the new gamer, go pick up the updated one (MM 3.5 edition version), but for us vets, back in the day it was all about this bad boy.
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3 of 4 people found the following review helpful
on September 19, 2012
Format: Hardcover
Now we can afford a new original MM without busting the bank on eBay. This is not a photographic reprint of the original (formatting is different, font face is slightly different, but it appears to be textually equivalent--it's the "same book" but not a photocopy. Differences, if any, are very minor. The binding is like the standard Wizards binding and the paper is the standard Wizards glossy paper--so good physical production and should last. I looked through a bunch of these at a few shops at Dragon*Con 2012 and didn't see any with the upside-down-cover production error noted in a previous review.

The reproduced artwork is a little less clear and sharp than the original. Not that there's any shockingly great art to begin with--but the succubus, lamia, and others are all still indecent which is a great feat given today's, uh, social situation. It's interesting to me to look through this book from the vantage point of several decades and think about how many times (and in how many places and versions) some of these monsters have been recycled.

The book does have a one-page notice about the Gygax Memorial Fund, apparently the rationale behind the reprint.
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1 of 1 people found the following review helpful
on February 24, 2013
Format: HardcoverVerified Purchase
The price of original print AD&D Monster Manuals is starting to go through the roof. If you need a copy to use in your Old School gaming or want to save your old book from becoming beaten to death from the years of use it has had, then this reprint is a good option. The paper is more durable than the original books, so I can see the premium edition reprints as a useful for actual gaming, as much as for collecting. The text and illustrations are completely true reproductions of the original, so nothing has been changed.

Purchasing the AD&D 1e Premium Monster Manual brings back the joy of getting your hands on a MM as if it were the first time. I would have given it 5 stars, but I am not a fan of what WotC has done with the reprint cover - a minor cosmetic thing, but still important to someone who has played AD&D since the beginning.
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1 of 1 people found the following review helpful
on December 6, 2011
Format: Hardcover
This was truly one of the books that changed my life. When I first read it as a kid, to say it was a "revelation" would be an understatement. There really was nothing like it before...a wondrously detailed universe packed in to a hundred plus pages of statistics and captivating illustrations. It was almost too much for a little kid to take. Needless to say I probably flipped through those pages too many times to count and I can still recite by heart the armor class/hit dice/other stats of the Umber Hulk, Owlbear, Carrion Crawler, and more....
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1 of 1 people found the following review helpful
on December 3, 2009
Format: HardcoverVerified Purchase
The first Roleplaying Book ever to be hardcover. That says it all right there. This is essentail to playing D&D 1.0. Buy it if you want to learn the best D&D system, or just if you want a peice of history. The only problem I have with this book is that the orinal printing didnt have the exp values for the monsters in the book. You would need to look it up in a table in the Dungeon Master Guid. They may have fixed it in the newer printing, when they changed the cover art. I recomend this book.
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