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Official Butterfly.net Game Developer's Guide (Wordware Game Developer's Library)
 
 
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Official Butterfly.net Game Developer's Guide (Wordware Game Developer's Library) [Illustrated] [Paperback]

Andrew Mulholland (Author)
4.0 out of 5 stars  See all reviews (1 customer review)

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Book Description

Wordware Game Developer's Library September 2004
This book details how the unique Butterfly Grid can be implemented in existing and new game projects to minimize the complexity of network programming, allowing the game developer to concentrate on game design and programming.

Editorial Reviews

About the Author

Andrew Mulholland has a BSc (Hons) in Computer Games Technology and is a director in Hunted Cow Studios Ltd. company based in Scotland.He is also the co-author of Programming Multiplayer Games and Java 1.4 Game Programming.

Product Details

  • Paperback: 500 pages
  • Publisher: Wordware Publishing, Inc. (September 2004)
  • Language: English
  • ISBN-10: 1556220448
  • ISBN-13: 978-1556220449
  • Product Dimensions: 8.9 x 6 x 1 inches
  • Shipping Weight: 1.3 pounds (View shipping rates and policies)
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Best Sellers Rank: #5,721,803 in Books (See Top 100 in Books)

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4.0 out of 5 stars Best on Crystal Space, February 3, 2005
By 
Mr. Barry J. Temple (Mackay, Qld Australia) - See all my reviews
(REAL NAME)   
This review is from: Official Butterfly.net Game Developer's Guide (Wordware Game Developer's Library) (Paperback)
This book now in the bargain bin, is worthwhile at that price if not for ButterflyNet, whose website seems permanently out of action, and for which you have to pay I think anyway, but for it's lucid coverage of the opensource game engine CrystalSpace substantially adding to the official documentation. Half the book is devoted to it, 2D games, 3D games with QuakeModel files loading and incorporation of QT3 GUI using solid object-orientated programming all the way. The rest of the book is worth a skim anyway, indicating the objects and patterning used to enable the connection of CrystalSpace for multiplayer use from a dedicated server.
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Inside This Book (learn more)
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
text box, command button, create player, object management system, header files, group frame, confirmed password, object reg, crystal folder, signup dialog, lighting cache, set the error status, initialize plugins, mesh factory, initialize event handler, texture manager, chat dialog, dialog methods, unresolved external symbol, collision detection system, simple collision detection, butterfly object, shard worlds, demo game, virtual clock
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Crystal Space, Existing Application, Adding the World, Butterfly Grid, Getting Started, Adding the Sinks, Creating Your Own Project, Created Thing, Model Example, Project Settings, Adding Simple Collision Detection, Visual Studio, Normal Windows, Cancel Help Figure, Library General Public License, Application Specific, Free Software Foundation, Program Files, Implementing the Chat, Source Files, Accessing Your Account, Converting the Dialogs, Cancel Figure, Removed Thing, Wordware Publishing
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Front Cover | Table of Contents | First Pages | Index | Back Cover | Surprise Me!
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