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Official Nintendo Metroid Prime 2: Echoes Player's Guide Paperback – November, 2004

13 customer reviews

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Product Details

  • Paperback: 128 pages
  • Publisher: Nintendo of America Inc. (November 2004)
  • Language: English
  • ISBN-10: 1930206526
  • ISBN-13: 978-1930206526
  • Product Dimensions: 10.6 x 8.3 x 0.2 inches
  • Shipping Weight: 11.2 ounces
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (13 customer reviews)
  • Amazon Best Sellers Rank: #592,321 in Books (See Top 100 in Books)

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29 of 31 people found the following review helpful A Kid's Review on December 21, 2004
Format: Paperback
Metroid Prime 2: Echoes is a very hard game. I got stuck on it pretty early, but I knew I was up for a challenge because I played the first game. So I bought the strategy guide. It helped a LOT.

Just like most strategy guides it leads you step by step through the whole game. It skips unnecessary parts that are obvious like going to a certain room to get to the next part. It explains what you have to do pretty well. It is an attractive book with lots of colors. It spans 238 pages.

The only real complaints I had with the guide are that Nintendo Power could have put more screenshots for the game while going through it step by step. They focused more on huge shots of Samus taking up a whole page (which is really unnecessary). The other complaint is that sometimes they will skip through certaing rooms, which some players might not like.

Overall this is a very good strategy guide. I recommend it for anyone stuck in the game!!
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4 of 5 people found the following review helpful By R. Spelchak on January 3, 2007
Format: Paperback
This guide, while not perfect, does provide a large amount of information on the game and gives a description of what is required to completed every level in Metriod Prime 2. The only issue I have had is that some of the explanations of what you have to do are somewhat vague or inaccuate, although exploration is part of the fun of the game and giving too much detail might spoil it. All in all, it is a very useful resource.
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1 of 1 people found the following review helpful By John. N on February 6, 2014
Format: Paperback
When it comes to strategy guides there is generally a prevailed (and largely unquestioned) opinion that strategy guides produced by a game's creator (e.g. Nintendo) are generally great and maintain a pretty high level of quality. Well, this was true back when I ordered the strategy guide for Super Metroid back in 1996 via mail order and it held true when I picked up the guides for Metroid Prime and Metroid Prime 2: Echoes at a second hand store a few years ago.

Of course, in saying the above I don't want to insinuate that blind faith in any particular line of products is a good thing, but I do have some things to say about Nintendo's work on this one. As other reviews have pointed out this guide does a good job of guiding one through the game and getting all the goodies. However, I do feel the layout of the guide is a little convoluted. Now that may sound like a criticism of the guide itself yet it is not. Anyone who has ever played Metroid Prime 2 knows that the game's structure (with the presence of a "light" and "dark" world and the constant need to switch between realms to accomplish things) makes the game much more complex than the original. When you (or the author) tries to express this in writing, well, things are going to get chaotic with the presentation of the walk-through regardless. Because of this the few moments where I was confused I really didn't feel were the fault of the author as much as the result of the game itself. I'm sure some people see that as avoiding the issue or flat out giving the author a pass but I think trying to make the few, slightly confusing spots clearer probably would have resulted in even more confusion.
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Format: Paperback
This is the ONLY true guide for Metroid Prime 2 Echoes. It gives you every logbook entry in the first room/opportunity you can scan it in in the walkthrough. By following the items guide in the appendix, you can get 100% of the items. Not to mention it's full of funny jokes and witty musings. For example, the introduction to the Torvus Bog section of the walkthrough says:

When you think of a bog, you might imagine friendly alligators cavorting in the sunshine, trading warm hellos with the locals. Well, that's not what bogs are like at all. Load up on that arm cannon and get ready to blast anything that moves.

The only hitch is that the Spider Guardian fight is not well detailed (although that really can't be helped; nothing can prepare you for the agony of fighting that bastard for the first time!) and his colors are red, BLUE and green, not red, orange and green. Other than that, it's perfect. Get going, Hunter.
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Format: Paperback Verified Purchase
Samus the worlds deadliest bounty hunter does nothing but please in this one with amazing graphics for a game ahead of it's time a great story line with artistic characters and the new abilities with samus's arm cannon is just mind blowing. The concept art is beautifully and the game play is viciously addicting. This is something you must have in your game cube collection and is a great addition to an game cube collection. "May the light of azarath be with you"
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Format: Paperback Verified Purchase
I love anything Metroid, so this is a biased review. But even if I didn't LOVE Metroid the way I do, this is still a quality print. Great pictures and explanation of what to do without spoiling the game for you. Echoes is a bit confusing because it's easy to get lost in the Light and Dark worlds and as in my case, I hadn't played in a while, so I completely forgot what I was doing, this book helped me get back on track.
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If I never Got This I Would Never Have Been Able To Finish The Game With 100%. Its A Good Guide But Sometimes Kind Of Hard To Tell Where You Are. Other Then That Its Fine And VERY Helpful. Thanks.
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