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The Official Scrabble Puzzle Book
 
 
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The Official Scrabble Puzzle Book [Paperback]

Joe Edley (Author)
4.4 out of 5 stars  See all reviews (5 customer reviews)

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Book Description

November 1, 1997
Calling all players, beginners and experts alike! Here are the plays you can't afford to miss: 800 puzzles to sharpen your thinking and hone your crossword skills, specially designed and selected by SCRABBLE superstar Joe Edley, the only two-time winner of the National SCRABBLE® Championship and coauthor of Everything SCRABBLE®.

Learn how to:

  • "Read the board" and see where you can score the most points -- and where you can't.
  • Increase your word game skills with 97 must-know two-letter words
  • Build knockout numbers with bonus squares, two-letter words and parallel plays
  • Score with the high-point tiles: J, Q, X, and Z
  • Balance your rack by playing off weak three-, four-, and five-tile combinations
  • Find the key to success with bingos and seven-letter plays
  • Find the Ideal Play -- eight questions to ask yourself, plus the Ideal Play on computer
  • Win at SCRABBLE -- six key factors
  • Find the best play in real game action -- fifty actual games re-created in this book, complete with the author's analysis and computer simulation results.

National champion Joe Edley aims to enhance your SCRABBLE-playing skills. Discover tips, shortcuts, and special plays in actual game situations, and a battery of increasingly complex puzzles as you learn to play with the pros.


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The Official Scrabble Puzzle Book + Everything Scrabble: Third Edition + The Official Scrabble Players Dictionary
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Editorial Reviews

About the Author

Joe Edley is the 1980 National Scrabble Champion and is widely considered one of the foremost experts on the game today.  He lives on Long Island.

Excerpt. © Reprinted by permission. All rights reserved.

ABOUT THIS BOOK

There is a certain mental process that good SCRABBLE® game players undergo as they look for good plays. The puzzles in this book are designed not only for entertainment but to help the average player develop that process. It's possible for someone with an average vocabulary, enlarged only with the two hundred extra words listed on pages 7-8, to solve every one of the puzzles in this book.

Here is a suggestion for the aspiring expert: Start with a board and tiles in front of you. Recreate the diagrams and racks and rearrange your tiles while trying to find the solutions. For each diagram of five puzzles, take at most thirty minutes to solve them, and then look at the answers. Ask yourself what you could have thought that would have led you to the answers. This process of replaying in your mind how you can improve your thinking can have a profound influence on developing your crossword game skills. If you don't get useful results from this "questioning" process, then don't labor over it. Let the questions simply alert you that you'd like the answers at some future time, and then forget about them.

Of course, for those who aren't easily frustrated, you may enjoy the challenge of spending extra time to earn the very best score attainable. For those readers, I say good luck!

Part One is all about learning how to "read the board." "Reading the board," in part, is being able to find the open rows and columns where you'll be able to score the most points, and where you cannot.

Chapter 1 shows you how to read our notational system and learn some important and useful definitions. There's also a short word list of about two hundred words, including all ninety-seven twoletter words, that you'll want to learn in order to solve all the puzzles and increase your word-game skills.

Chapter 2 is all about learning the best way to utilize two-letter words. There are a hundred puzzles, and every two-letter word is showcased in order to familiarize the reader with them.

Chapter 3 is about using bonus squares, two-letter words, and making parallel plays. 50 puzzles.

Chapters 4-6 are designed to increase your ability to use bonus squares effectively. The complexity increases with each chapter. 150 puzzles.

Chapter 7 shows how to take advantage of the J, Q, X, and Z. 50 puzzles.

Chapter 8 will give you a tougher challenge. These puzzles combine all you've learned in the previous chapters. 50 puzzles.

Part Two is about playing the weaker combinations of letters from your rack in order to save the really good ones.

Chapter 9 gives practice playing off three tiles at a time. 50 puzzles.

Chapter 10 can help you learn how to play off four tiles at a time. 50 puzzles.

Chapter 11 is devoted to practicing finding five-tile plays. 100 puzzles.

Part Three is all about playing all seven tiles of your rack at once.

Chapter 12 shows how to find seven- and eight-letter plays. 150 puzzles.

Part Four is about the theory and practice of making the Ideal Play each turn.

Chapter 13 explains how to go about finding the Ideal Play.

Chapter 14 gives real game positions and analyzes them in order to give you a framework for how experts think. 50 puzzles.

Copyright © 199 by Joe Edley


Product Details

  • Paperback: 272 pages
  • Publisher: Gallery Books; Original edition (November 1, 1997)
  • Language: English
  • ISBN-10: 0671569007
  • ISBN-13: 978-0671569006
  • Product Dimensions: 8.6 x 8.1 x 0.7 inches
  • Shipping Weight: 1.2 pounds (View shipping rates and policies)
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon Best Sellers Rank: #499,538 in Books (See Top 100 in Books)

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Average Customer Review
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29 of 29 people found the following review helpful:
4.0 out of 5 stars Improving your game, November 30, 2004
This review is from: The Official Scrabble Puzzle Book (Paperback)
You can pick up some good tips on how to beat your opponents from two-time National Scrabble Champion Joe Edley along with some challenging puzzles in this modest Scrabble puzzle book. I particularly recommend the material on pages 194-202 where Edley suggests that you develop the habit of asking yourself questions before making a play.

For example, question number one is, "Do I have a bingo?" (A good first question!) Question number two is the obvious, Which bonus squares are available, but question number three really gets to the nitty-gritty of good play: "Can you 'hook' any words? Look at every word already on the board and ask yourself if any single letter can be added to the front or back to form another word." Also important is question number four: "What will my 'leave' be after I've made my play?"

Too often the beginning player does not pay enough attention to the tiles he or she is going to be stuck with after a play. Sometimes, Edley advises, it is better to make a lower-scoring play in order to leave oneself with tiles likely (with a little help) to form a bingo.

The bulk of the book is devoted to Scrabble puzzles on various themes, e.g., "Placing your letters on hot spots"; using the J, Q, X and Z; two-, three-, four- and five-tile plays, etc. There is a diagram of the Scrabble grid with some plays already made. Underneath the diagram are the letters in several different racks. You are asked to find the best play. Edley recommends that you do the puzzles by setting them up on your own Scrabble board. I think that is the best way as well since the diagrams in the book are in black and white and so the bonus squares are not colored, and are highlighted only by the letters "DWS," "DLS" ("Double Word Score," "Double Letter Score"), etc. This makes it hard to get a quick feel for where to look. At least that was my experience.

A handy feature is the list of the 97 two-letter words allowed in official Scrabble tournaments on page 7. (I think that has been changed to 96 with "da" now being disallowed.) Interesting features include the weighed scores for answers to the various puzzles. For example, for the puzzle on page 93 there is an "expert" score (for five racks) of 155, a "good" score of 145, and an "average" score of 120. But Edley also gives his score of 164 and challenges you to beat it.

There are 800 puzzles, so this book will last through many a long winter's night; however this is not as good a book as the more substantial Everything Scrabble (revised 2001) by Edley (along with John D. Williams, Jr.), which I also recommend for the serious Scrabble player.
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7 of 7 people found the following review helpful:
4.0 out of 5 stars Scrabble Puzzle Book Review, February 23, 2006
By 
BRUCE STRONG (Brantford, ON Canada) - See all my reviews
(REAL NAME)   
This review is from: The Official Scrabble Puzzle Book (Paperback)
This book is excellent as it contains many ways to improve and versify your Scrabble skills. There are many new games and approaches, which can range from novice to challenging. It contains many new words and methods of setting up the board during play, and if one really examines the games, one will certainly improve their Scrabble skills. As well, there are many games provided that will take hours to decipher and play.
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1 of 1 people found the following review helpful:
5.0 out of 5 stars wonderful wonderful wonderful, February 16, 2011
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This review is from: The Official Scrabble Puzzle Book (Paperback)
This by far is the best experience I have had so far with books that I buy. The customer service went above and beyond my expectations. The book is in perfect condition. Sometimes you don't know what to expect. I got a note sent along with the book. That doesn't usually happen. It was a nice surprise. I hope to do more ordering and i suggest to everybody that if they want to buy from very honest, nice, and courteous people to buy from here. Thanks for the great experience. Michelle
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Inside This Book (learn more)
First Sentence:
Below is a representation of a SCRABBLE Brand Crossword Game board. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
playable bingo, bonus squares, given board position, play using all, five tiles, given tiles, sim results, ideal play, rack leave, above combinations, average score, winning chances, given diagram, excellent plays
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