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One Jump Ahead: Challenging Human Supremacy in Checkers
 
 
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One Jump Ahead: Challenging Human Supremacy in Checkers [Hardcover]

Jonathan Schaeffer (Author)
3.8 out of 5 stars  See all reviews (11 customer reviews)


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Book Description

April 24, 1997
"Playing chess is like looking out over a limitless ocean; playing checkers is like looking into a bottomless well."

Marion Tinsley, World checkers champion

This extraordinary book tells the story of the creation of the world champion checkers computer program, Chinook. From its beginnings in 1988, Chinook became a worthy opponent to the world champion by 1990 and by 1992 had defeated all the world's top human players. In this fascinating account, Jonathan Schaeffer, the originator and leader of the Chinook team, provides an engrossing story of failures and successes. He describes the human story behind the program and his own feelings in learning from mistakes and technical problems in a continuous effort to improve Chinook's performance.

Over the ten year period beginning in 1988, we follow the development of Chinook from an innocent question asked over lunch through to the final match against the then world champion, Marion Tinsley. As the story unfolds, readers are introduced to the rules of checkers and the basics of computer game programs, as well as to the key figures of the story. As a result, all those interested in computing and games will enjoy this book.

" Schaeffer's personal involvement in the Chinook project, along with his engaging and open story-telling makes the book surprisingly gripping." A.K. Dewdney



Editorial Reviews

Review

"...We get a close look into the embarrassingly low-rent, codger-populated world of championship checkers... and a few painless lessons in the game itself... But the most memorable passages deal with Schaeffers's own bittersweet reactions. His brainchild does so well that he can see, all too clearly, its almost tragic effect on the cloistered society of checkers - and on his fellow human beings." Newsweek

" Schaeffer's personal involvement in the Chinook project, along with his engaging and open story-telling makes the book surprisingly gripping." A.K. Dewdney

From the Back Cover

The new edition of this extraordinary book depicts the creation of the world champion checkers computer program, Chinook. In only two years, Chinook had become a worthy opponent to the world champion, and within four years had defeated all the world's top human players. Jonathan Schaeffer, the originator and leader of the Chinook team, details the mistakes and technical problems made and the lessons learned in the continuous effort to improve Chinook's performance, revealing the human factor behind the program’s design. The development of Chinook begins in 1988 as an innocent question asked over lunch and is followed to the final match against then world champion, Marion Tinsley, and ultimately to its recent triumph, solving checkers. Schaeffer’s unwaveringly honest narrative features new anecdotes, updated material and technology descriptions, and additional photos and figures, providing an engrossing account of an obsessive quest to achieve perfection in computer checkers.

Jonathan Schaeffer is a professor of Computing Science at the University of Alberta. His research interests are in artificial intelligence, and he is well known for using games to demonstrate his ideas. He has achieved success building high-performance programs for chess, checkers and poker. Today, most of his research effort is devoted to addressing the challenging problems of the commercial games industry.

"In his unique voice, Jonathan Schaeffer describes the ups and downs of a research project where the ultimate goal is perfection.  And Schaeffer is brutally honest about his failures to live up to this standard. When he finally succeeds at his eighteen-year quest, the reader can't help but share the emotions of the moment."

-- Murray S. Campbell, member of IBM's Deep Blue Supercomputer development team

--This text refers to the Paperback edition.

Product Details

  • Hardcover: 496 pages
  • Publisher: Springer; 1 edition (April 24, 1997)
  • Language: English
  • ISBN-10: 0387949305
  • ISBN-13: 978-0387949307
  • Product Dimensions: 9.2 x 6.2 x 1.3 inches
  • Shipping Weight: 1.6 pounds
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (11 customer reviews)
  • Amazon Best Sellers Rank: #2,069,597 in Books (See Top 100 in Books)

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Customer Reviews

11 Reviews
5 star:
 (4)
4 star:
 (3)
3 star:
 (3)
2 star:    (0)
1 star:
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Average Customer Review
3.8 out of 5 stars (11 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

13 of 13 people found the following review helpful:
4.0 out of 5 stars Very interesting!, March 15, 2001
By A Customer
This review is from: One Jump Ahead: Challenging Human Supremacy in Checkers (Hardcover)
Once I started to read this book I found it difficult to put down. Granted I am addicted to playing checkers against my computer when taking breaks at work, but still.... This is very interesting material for checkers players and computer programmers alike.

However, I do have a couple of problems with the book. First, it is very poorly edited. There are a number of grammatical mistakes, [one right on the first paragraph], the author at times goes into unnecessary tangents and, in general the book is too long and repetitive. In addition, it bothered me that, perhaps because of the author's familiarity with chess, he decided to use chess notation to describe the games. This makes it more difficult for checkers players to follow the games while reading the book. The author/editor should have made the effort to use checkers notation or to provide better diagrams.

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25 of 30 people found the following review helpful:
5.0 out of 5 stars Exciting and balanced portait of flawed people and machines, December 14, 1999
This review is from: One Jump Ahead: Challenging Human Supremacy in Checkers (Hardcover)
I'm a biased reviewer since I was involved in the Chinook project and I'm mentioned a number of times in the book.

Others have already pointed out how this book reads like a thriller. I agree completely. Each time that I re-read this book (which is almost like a yearbook for me), I get a rush out of how effectively Jonathan takes the reader into his own mind, the (computer) mind of Chinook, and the minds of Chinook's opponents (often through their own comments and game annotations). I squirm at the retelling of how Chinook lost the first two matches in Hot Springs (1992) where I sat Poker-faced as I operated the computer.

Another strength of this book is how Jonathan fearlessly pulls no punches in presenting balanced portraits of the many people involved in the Chinook story. Don't expect a forgettable puff piece. Scientists and champions are not immune from human foibles. In dispelling that illusion, Jonathan tells a honest and valuable story. Nobody escapes Jonathan's (sometimes) sharp criticism: not myself (deserved), not some of the luminaries of checkers (accurate, in my opinion), and especially not Jonathan himself. But Jonathan balances this with genuine praise, affection, and respect in almost every case. Consequently, the book contains many insights on human nature, the nature of AI, and what happens when they cross paths.

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12 of 13 people found the following review helpful:
5.0 out of 5 stars The fascinating story of one Man and his Machine, July 20, 1998
By 
Aske Plaat <aske@cs.vu.nl> (Amsterdam, the Netherlands) - See all my reviews
This review is from: One Jump Ahead: Challenging Human Supremacy in Checkers (Hardcover)
This book tells the story of an ambitious computer scientist who sets out to write a program that can beat the World Checkers Champion. He succeeds, although it takes him six years to achieve his goal. On the technical side, the book describes how the checkers program works, and how much effort it took Schaeffer and his team to make it play well enough to beat the human Champion. On the human side, it tells the story of the amazing Dr. Tinsley, probably the best checkers player who ever lived, who had beaten all his opponents, who had become bored with the game, and who finds in the computer a fresh opponent that has no fear for him, that plays for the win, that is actually fun to play against.

The most intense passages of the book are the ones where Schaeffer, as the operator of his program, has to watch his creation make moves he doesn't trust, but cannot do anything about. The most intriguing aspect of the book is that the way in which Chinook calculates it! s best moves doesn't come close to how man does it. (Or how we think we do it.)

Chinook's is a fascinating story. The book is very well written, and reads like a thriller.

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Inside This Book (learn more)
First Sentence:
"Jonathan, what ever happened to computer checkers?" Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
checkers fraternity, ballot championship, checkers conference, draw ensued, nineteen plies, checkers literature, checkers community, competitive checkers, computer world champion, world checkers championship, checkers knowledge, endgame databases, lopsided openings, checkers world, computer checkers, extra checker, large opening book, checkers event, checkers books, new evaluation function, computer chess tournaments, checkers positions, international checkers, score bug, plies deeper
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Marion Tinsley, Don Lafferty, David Levy, Basic Checkers, Derek Oldbury, Checkers Experimental, Charles Walker, Silicon Graphics, Deep Thought, Martin Bryant, University of Alberta, Ron King, Raymond Keene, Herschel Smith, Computer Museum, Gil Dodgen, Rob Lake, Southern States, Asa Long, Deep Blue, Richard Fortman, Bob Bishop, Terrible Tinsley, Ken Thompson, Elbert Lowder
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