More About the Author
Some of the things I have achieved as an inventor, creator, product manager, CEO, CTO, writer and artist include: Playing a role in establishing and evangelizing standards and practices such as CD ROM, PDF, DVD, XML, RSS, Podcasting, ARG and digital video. I am an inventor . I have designed apps for iPhone, iPad and other mobile platforms   . I am a published author of screenplays, white papers, technology, sci-fi, marketing and gaming books. My pioneering work in Transmedia is chronicled in the University level textbook: Legend-Tripping Online: Supernatural Folklore and the Search for Ong's Hat - University Press of Mississippi (May 17, 2011) Also see here.
I have also been the executive producer and originator of the Santa Barbara International Film Festival Podcast the first film festival to podcast from the event, the executive producer/director of the Los Angles Film Festival podcast and the ABA All Star Game podcast. I was one of the two founders/curators of the Greylodge Podcasting Company, a Independent film review site covered on MSNBC, Wall Street Journal and Boing-Boing, and the executive producer of Alterati, an on-line culture zine and a founder of Piltolite/Hukilau. I have beena podcast editor at TheNervousBreakdown.com. I have staged and orchestrated very successful, large scale, mass media Alternate Reality Game/Transmedia style projects since the mid-80s, utilizing print, phone, fax, email, Internet, advertising, video, film, audio, CD ROM, DVD, and on-demand media. My work has been featured on CBS Marketwatch, CNN, CNET TV, Kiplinger's, The Wall Street Journal, The New York Times, NHK, MTV, PBS, LA Times, Clear Channel Radio, BBC, MSNBC, Boing-Boing, and many other weekly newspapers, trade magazines, local and regional radio, television and newspapers.
Recently, my work was profiled in Games(TM) magazine, where it was said of my work, Ong's Hat:
"Ong's Hat was more of an experiment in transmedia storytelling than what we would now consider to be an ARG but its DNA - the concept of telling a story across various platforms and new media- is evident in every alternate reality game that came after."