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Excellent starting point for shaders and did get into some pretty advanced stuff. I would recommend this book for those who want to get a grasp on basic shading.Published 10 months ago by Hallucinagenii
The book offers an effective take on OpenGL 4.0 and got me started, but the book stands up poorly against the resources available for free online. Read morePublished 18 months ago by Misha
I found David Wolff's book to be very helpful in learning the foundations of GLSL programming with OpenGL. There are some nice advance techniques covered in this book also. Read morePublished 22 months ago by CaAmazonReviewer
Really awesome book and incredibly good value. Makes a change to a lot of the really long OpenGL books because you can find the OpenGL nugget you're interested in learning about or... Read morePublished on January 9, 2012 by JamesBedford
Title: OpenGL 4.0 Shading Language Cookbook
Author: David Wolf
Publisher: Packt Publishing Ltd. Read more
This is one of the few books that I owned both paper and digital versions. It is the best book on modern OpenGL (non-fixed pipeline). Read morePublished on September 25, 2011 by Anhui Feidong