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The book was okay but not as thorough as I expected. Some topics are mentioned without much of an explanation.Published 2 months ago by jdc
Really good explanation of how to work with shaders and use specific techniques, only problem I had with it was that it used RenderMonkey (something that is no longer supported by... Read morePublished 3 months ago by Jeff
Really helped me to get a good start on understanding OpenGL ES. Well worth reading more than once. I still find the examples relevant and useful.Published 11 months ago by Edward C. H. Deveaux
This book helped me program OpenGL the modern "ES" way.
Had all the information I needed to develop OpenGL ES software.
I was not looking for an ES 2.0 book in particular but a book that explains modern OpenGL, i.e. no fixed function pipeline all shader based. Read morePublished 20 months ago by M. Luedin
With this book as my primary source of learning, I went from having learned some fixed-function OpenGL a while back, to feeling fairly comfortable with programmable OpenGL. Read morePublished 22 months ago by Michael
This book may have a few parts where you will have to look up what they are talking about, but it is very through and explains well why things are they way they are in the... Read morePublished 22 months ago by Jessy Exum
I read this book after reading OpenGL SuperBible. Although it's a good book, i think it could have more content.Published on December 11, 2012 by Andre C. Bandarra
As others noted, this isn't for beginners. And it's not a resource for getting you started on OpenGL ES programming. There are many resources for Android ([...]). Read morePublished on September 17, 2012 by S. Choi