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OpenGL ES Game Development (Premier Press Game Development) [Paperback]

Dave Astle (Author), Dave Durnil (Author)
2.3 out of 5 stars  See all reviews (7 customer reviews)


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Book Description

Premier Press Game Development September 16, 2004
OpenGL ES Game Development provides an in-depth look into the new OpenGL ES standard and what the new embedded systems graphics library will provide for game developers. It compares OpenGL ES to OpenGL, EGL (the new standard windowing APIs for OpenGL ES), game development, and platforms that are currently available. It also provides coverage of the problems involved in mobile game development with OpenGL ES. Additional coverage includes an overview of fixed point math and other areas of cell phone limitation that game developers need to consider before they write mobile games. The authors walk the reader through the steps required to develop a game on multiple mobile platforms, which is the process involved with distributing their game via carriers. This book is ideally suited for readers who have some experience either in making games or in developing applications for cell phones, and who are comfortable with C++ and OpenGL's core features.


Editorial Reviews

About the Author

Dave Astle received his bachelor's degree in Computer Science from the University of Utah, where he specialized in graphics, artificial intelligence, networking, and compiler theory and design. He has been programming games professionally for several years, and is currently a senior engineer in the Gaming and Graphics
group at QUALCOMM Inc. He is the cofounder and Executive Producer of GameDev.net, the leading online community for game developers. He is the co-author of OpenGL Game Programming, has contributed to several other game development books, and has spoken at industry conferences, including the Game
Developers Conference. When not absorbing radiation from his monitor, Dave enjoys music, reading, skating, collecting rhinos (not real ones? yet), and playing with his five kids. He lives in San Diego, California.

Dave Durnil currently leads engineering efforts focusing on 3D gaming and graphics applications research for QUALCOMM CDMA Technologies next generation hardware. He has extensive knowledge in the areas of 3D graphics development for wireless devices and more than 10 years of experience with OpenGL. Before joining QUALCOMM, Durnil was a lead engineer on the NASA Mars Space Program.

Product Details

  • Paperback: 400 pages
  • Publisher: Course Technology PTR; 1 edition (September 16, 2004)
  • Language: English
  • ISBN-10: 1592003702
  • ISBN-13: 978-1592003709
  • Product Dimensions: 9 x 7.4 x 1 inches
  • Shipping Weight: 1.5 pounds
  • Average Customer Review: 2.3 out of 5 stars  See all reviews (7 customer reviews)
  • Amazon Best Sellers Rank: #1,209,618 in Books (See Top 100 in Books)

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Customer Reviews

7 Reviews
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Average Customer Review
2.3 out of 5 stars (7 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

8 of 9 people found the following review helpful:
3.0 out of 5 stars A bridge between OpenGL and OpenGL ES, November 13, 2007
This review is from: OpenGL ES Game Development (Premier Press Game Development) (Paperback)
The book does not talk much about OpenGL ES, but lots of the difference between OpenGL and OpenGL ES. It is good for the people that are experienced in PC 3D graphics.
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11 of 14 people found the following review helpful:
4.0 out of 5 stars Not a bad book for cell phone game developers, November 7, 2004
This review is from: OpenGL ES Game Development (Premier Press Game Development) (Paperback)
I have finally finished reading this book. I found most of the information in this book very helpful. I've been developing 2D Java games on cell phones for a while. I found a lot of great infomation on OpenGL ES and EGL. There is enough here to really get started and some great insight on how to do fixed-point math. I found the sample code lacking at little and there isn't an actual 3D game from cover to cover, but the chapter on writing an OpenGL ES game was pretty good insight from a real 3D professional game developer. The audio chapter could be left out and the book still would have been good. If your looking at learning OpenGL ES gaming for cell phones you should at least consider this book as a good starter.
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9 of 14 people found the following review helpful:
5.0 out of 5 stars A great book for OpenGL ES!, December 31, 2004
This review is from: OpenGL ES Game Development (Premier Press Game Development) (Paperback)
I've been reading up on OpenGL ES and just finished my first commerical game project that will be using OpenGL ES for a phone that will be out soon. I really enjoyed this book and it was a great help for our team to get the right info and tools. Lacking a full game, but not needed to get all the info you need - and every game developer already knows how to write a game mate :-)
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