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7 Reviews
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8 of 9 people found the following review helpful:
3.0 out of 5 stars
A bridge between OpenGL and OpenGL ES,
By
This review is from: OpenGL ES Game Development (Premier Press Game Development) (Paperback)
The book does not talk much about OpenGL ES, but lots of the difference between OpenGL and OpenGL ES. It is good for the people that are experienced in PC 3D graphics.
11 of 14 people found the following review helpful:
4.0 out of 5 stars
Not a bad book for cell phone game developers,
By Jim Davis "Jimmy D" (Los Angles, CA) - See all my reviews
This review is from: OpenGL ES Game Development (Premier Press Game Development) (Paperback)
I have finally finished reading this book. I found most of the information in this book very helpful. I've been developing 2D Java games on cell phones for a while. I found a lot of great infomation on OpenGL ES and EGL. There is enough here to really get started and some great insight on how to do fixed-point math. I found the sample code lacking at little and there isn't an actual 3D game from cover to cover, but the chapter on writing an OpenGL ES game was pretty good insight from a real 3D professional game developer. The audio chapter could be left out and the book still would have been good. If your looking at learning OpenGL ES gaming for cell phones you should at least consider this book as a good starter.
9 of 14 people found the following review helpful:
5.0 out of 5 stars
A great book for OpenGL ES!,
By Bill Taylor "Bill Taylor" (England,UK) - See all my reviews
This review is from: OpenGL ES Game Development (Premier Press Game Development) (Paperback)
I've been reading up on OpenGL ES and just finished my first commerical game project that will be using OpenGL ES for a phone that will be out soon. I really enjoyed this book and it was a great help for our team to get the right info and tools. Lacking a full game, but not needed to get all the info you need - and every game developer already knows how to write a game mate :-)
0 of 1 people found the following review helpful:
1.0 out of 5 stars
Not a developers book,
By
This review is from: OpenGL ES Game Development (Game Development Series) (Paperback)
This book is a hodgepodge if irrelevant and uninteresting information -- some history of the market, some fixed-point math in case u need a primer, and a chart about what is left out of OpenGL ES. There are three pages of helpful info for developers -- dealing with different screen resolutions from an openGL ES world and such. I am the kind of guy who will read a developers book cover to cover, and refer back to it years later. This book will not be one of those.
19 of 34 people found the following review helpful:
1.0 out of 5 stars
Hastily put together piece of junk,
By
Amazon Verified Purchase(What's this?)
This review is from: OpenGL ES Game Development (Premier Press Game Development) (Paperback)
I was pleasantly surprised to see a book on OpenGL ES already in commerce after such a short time from the birth of the specification and first implementation. Indeed this book, as said in its preface, came out in "cell-phone time", (that is, very quick) but unfortunately also in "cell-phone-quality" (that is, very poor). It is an incoherent puzzle containing disparate info about EGL, some basic considerations about OpenGL ES functionality, audio for mobile devices, fixed point math and advertising for a few commercial game engines. If you think that looking hard enough you will find at least some info on how to choose and configure your development environment, to see working code for some basic functionality and maybe a little game.. well you are sadly mistaken. Another "book" hastily put together to make a few extra bucks at the expense of the unsuspecting reader. Buy only if love rough toilet paper.
2 of 8 people found the following review helpful:
1.0 out of 5 stars
A bad bad bad book,
Amazon Verified Purchase(What's this?)
This review is from: OpenGL ES Game Development (Premier Press Game Development) (Paperback)
Is a bad bad bad bad.... book. No code, no examples, no explications...
El libro es malísimo para ser de programación. No explica código, no tiene ejemplos, explica demasiados temas absurdos, por ejemplo en sonido explica como usar programas midi y ni una linea de código. Es una autentica estafa.
0 of 25 people found the following review helpful:
1.0 out of 5 stars
ordered in Oct 18, no delivery until Dec 23,
By
This review is from: OpenGL ES Game Development (Premier Press Game Development) (Paperback)
HEY, WHAT's going on in your delivery system ???!!!!!
Two months passed, I still haven't got these damn books!!!! Isn't it enough time to send something to the Moon in two months!! |
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OpenGL ES Game Development (Premier Press Game Development) by Dave Astle (Paperback - September 16, 2004)
Used & New from: $4.00
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