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OpenGL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images.
The OpenGL® Programming Guide, Fifth Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 1.4. This fifth edition of the best-selling "red book" describes the latest features of OpenGL Versions 1.5 and 2.0, including the introduction of the OpenGL Shading Language.
You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques.
This fifth edition has been extensively updated to include the newest features of OpenGL Versions 1.5 and 2.0, including:
Most importantly, this edition discusses the OpenGL Shading Language (GLSL) and explains the mechanics of using this new language to create complex graphics effects and boost the computational power of OpenGL.
Dave Shreiner, a leading OpenGL consultant, was a longtime member of the core OpenGL team at SGI. He authored the first commercial OpenGL training course, and has been developing computer graphics applications for more than two decades.
It is well structured and easy to follow with lots of examples.
So, assuming you already have a good grasp of computer graphics programming concepts and can already program in the C language, this guide is probably your best bet.
Some of the topics take more than a brief reading to fully sink-in...at least they did for me!
This is a great book. Talk about how OpenGL is implemented and how we could use OpenGL. It's clear and organized, contains many details in it.Published on December 2, 2011 by vivian
Ordered this book on the first day of class and got it in time to finish my first assignment! Seller was very prompt in contacting me about my order, making sure that I knew how... Read morePublished on September 27, 2009 by Mike
This book is out of print. Get the new edition OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2.1 (6th Edition) (OpenGL) instead. Read morePublished on November 4, 2008 by Aleksandar Totic
If you're a serious OpenGL programmer like I am, this book is basically a bible. Unlike DirectX, there aren't a ton of decent places to find documentation for OpenGL. Read morePublished on August 26, 2007 by Brian Clifton
Recently I had my first experience in programming computer graphics with OpenGL. After considering many sources I would recommend the Official Guide to Learning OpenGL the best... Read morePublished on July 19, 2007 by Lilit Yenokyan