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Richard S. Wright, Jr., is a Senior Software Engineer for Software Bisque, where he develops multimedia astronomy and planetarium software using OpenGL. A former Real 3D representative to the OpenGL ARB, he has written many OpenGL-based games, scientific and medical applications, database visualization tools, and educational programs.
Nicholas Haemel has led 3D graphics hardware/software architecture design and development for eight years at ATI and AMD, and contributed to OpenGL standards 3.0, 3.1, 3.2, and 3.3.
Graham Sellers is a manager in the OpenGL group at AMD and leads a team of OpenGL software developers working on AMD’s OpenGL drivers. He represents AMD at the ARB, has authored many OpenGL extensions, and contributed to the OpenGL 3.2, 3.3, and 4.0 specifications.
Benjamin Lipchak, Software Engineering Manager at Apple, leads a team working on graphics developer technologies and benchmarks, and is responsible for OpenGL ES conformance of iPhone and iPod touch. He formerly managed an OpenGL ES driver team at AMD and led the Khronos OpenGL ecosystem group, where he established the OpenGL SDK and OpenGL Pipeline newsletter.
After wasting quite a few hours to get to chapter 4, I have decided to drop the book. This book should not be called "OpenGL SuperBible", but "My own library, that hides all you... Read morePublished 6 months ago by Jose Luis Vazquez-Garcia
One of those good start books. I found the topics relevant, and the writing clear and concise. But I did find that it was focused too much on limited Windows /Visual Fortran. Read morePublished 12 months ago by Lee A. Spacht
I never try to only buy one book on a subject but if you can only buy one... buy this one.Published 17 months ago by samuel provencher
Awesome book. I used this book to code on LWJGL, understanding how OpenGL works and porting the examples to LWJGL.Published 19 months ago by Andre C. Bandarra
EDIT: Thankfully the 6th edition of this book has now been released. After a day of reading through it, it seems to have really taken the critiques of this book to heart, and... Read morePublished 19 months ago by philipb
Bought this book to learn about shading techniques and shader language, and ended up getting totally into OGL API. Read morePublished 20 months ago by CF
Ilya, who is a freshman student and a young programmer, is very happy getting this book because its' not available in Russia.Published 20 months ago by Marianna Voevodskaya
This is a great book for developers that are already into game programming, but for developers like me that are coming from the app development world to the game development world... Read morePublished 23 months ago by Nathan Campos
I hate wrappers. This book is all about the author wrapper not OpenGL. The 4th edition it was awesome but this edition just plain sucks. Read morePublished on July 16, 2012 by sidewinder128