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3 Reviews
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5.0 out of 5 stars
Collector/Gamer must have,
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This review is from: The Orcs of Thar (Dungeons & Dragons Gazetteer, Gaz 10, 9241 : Official Game Accessory) (Paperback)
From the last years of TSR, this is a must have manual from their Gazetteer series. From the humorous map to the details of the different tribes of Orcs, Goblins, Hobgoblins and Ogres and more, this codex stands out from the series as one of "The Known World's" better game aids. Warcraft and World of Warcraft fans might find the contents interesting as well as not a small amount of the information in these pages wound up in the video games in one form or another. Rare for it's time, it was well worth the price after nearly 20 years between its release and when I finally acquired it.
A throwback to what could be called the golden age of D&D, this Gazetteer makes a great addition to gaming in the world of Mystara, or, like all of the products in the series, provides great information to round out any DM's/GM's current or retro campaign world.
4.0 out of 5 stars
Sense of humor required,
By
This review is from: The Orcs of Thar (Dungeons & Dragons Gazetteer, Gaz 10, 9241 : Official Game Accessory) (Paperback)
This is one of the best-loved D&D sourcebooks of all time - a thoughtful, but thoroughly humorous, in-depth look at the personalities of the Orcs of the Broken Lands. You get lots of horrible jokes and genuinely hilarious situations, plus endless reams of lore... how to run humanoid PCs, notes on religion, language, combat, chieftans, heroes, adventures, history, magic, treasures, and yes, Orc Wars, the tabletop game!
4.0 out of 5 stars
The Orcs of Thar,
By Christopher (Auckland, New Zealand) - See all my reviews
This review is from: The Orcs of Thar (Dungeons & Dragons Gazetteer, Gaz 10, 9241 : Official Game Accessory) (Paperback)
While out-of-print, for the discerning roleplayer who has always pondered why these humaniods have been around as long as the humans here is your definative answer.The Orcs of Thar provides comprehensive backgrounding on the Broken Lands bordering Darokin, Rockhome, & Glantri. In addition to the valuable source material provided for human campaigns, the enterprising Storyteller (and Player) can find rules to play kobolds, goblins, orcs, ogres and trolls. These rules are in a formatt to limit power playing, balance out the various abilities and toughess of the creatures. In addition to the new characters you will also find cultures of the varying nations within the Broken Lands, war machines, and some very interesting immortals who lead and influence these nations. Included are maps, adventure ideas, and naturally the who's who of the Broken Lands. If you can find this book, and whether you're playing D&D or AD&D, this handbook will provide you with heaps of ideas just for capmaigns, and I hope some alternative ideas for your campaigns. Viva le Humaniod! from the Goblin King |
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The Orcs of Thar (Dungeons & Dragons Gazetteer, Gaz 10, 9241 : Official Game Accessory) by Bruce Heard (Paperback - Feb. 1989)
Used & New from: $25.00
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