41 of 46 people found the following review helpful:
5.0 out of 5 stars
This is a Young Adult novel. Ages 12-19., June 5, 2007
This review is from: Outside the Box (Paperback)
I'm the author of this book. There was an error in the description. This is a Young Adult novel, written for ages 12-19. Don't be fooled by the 9-12 age range in the description. It's a story about and primarily for teens (although everybody's welcome to read it, of course).
I had to give it a 5 (what would you have done?). But by way of justification, Terry Davis (bestselling author of Vision Quest and other Young Adult novels) loved it. Said it was "the best book you won't see in a bookstore this year!" For more info, check out [..] thanks!
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13 of 13 people found the following review helpful:
5.0 out of 5 stars
Courtesy of Teens Read Too, June 24, 2007
This review is from: Outside the Box (Paperback)
Let's begin this review by stating that the author, Dan Allosso, is working on a sequel to OUTSIDE THE BOX. I just wanted to get that out of the way, because after reading this book, you will definitely want to know more.
OUTSIDE THE BOX features top-of-the-line gaming equipment and cutting-edge game programs. Main character Reid Anderson takes readers on a trip into that world that they won't forget.
Reid generally likes to keep a low profile. His parents are hard-working, well-paid executives who keep their son surrounded with the latest and greatest of everything. His mother shops for him in the best clothing stores, making sure he has the coolest designer labels. His father designs game programs for a popular company, so it's no surprise when a brand new Wii machine shows up in the well-equipped basement rec room.
At first Reid doesn't show much interest. If it's something his parents think he might be interested in, he sure doesn't want it to look like they were right. But after thinking about it for awhile, Reid decides he might as well enjoy the Wii. Playing feels pretty normal at first, but then some strange things begin to happen. The game seems to have features regular off-the-shelf games wouldn't have. Reid considers that perhaps his dad has arranged some custom game to impress his otherwise ignored son.
But then a voice starts talking to Reid. The voice, and then an actual character, is part of the game. Weird ....
When Reid starts to investigate and mentions this strange phenomenon, he is warned by the game to keep quiet. The investigating Reid does begins to open some very interesting doors. One that's a bit scary is the fact that the state is watching kids diagnosed with mental health issues by having them play the game. Reid finds that the information gathered when the kids play is being used to prescribe changes in their medications and monitor their progress. Even more weird ....
An unexpected email message lets Reid know that he is not alone. He eventually joins forces with Louise, Larry, and Dave to question the mysterious JCN character in the game and find out exactly what is going on.
OUTSIDE THE BOX is sure to be popular among gaming teens, but beyond that, anyone who does indeed think "outside the box" is sure to be glad that the adventure will continue....
Reviewed by: Sally Kruger, aka "Readingjunky"
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11 of 11 people found the following review helpful:
5.0 out of 5 stars
Clever story for young adults not teens, January 12, 2010
This review is from: Outside the Box (Paperback)
I thought this was a clever, well written and exciting book but was glad I previewed before having my 15 year old or 12 year old read. It contains language and subject matter I know they hear and see but don't want to push at them in the form of a book. 17 and up, in my opinion, for this book.
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