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Excellent Primer for the Core Competency of the 21st Century
Outside Innovation is an in-the-trenches manual for evolving your company to embrace the innovation imperative.
To thrive in the Knowledge Economy, companies will have to learn how to innovate at warp speed. Ultra low costs and exceptional quality feature sets are merely expected, and they no longer differentiate. Conventional wisdom holds that "innovation" cycles reappear every five years, when companies have exhausted the then-current cost-cutting approaches and need to focus on driving the top line.
However, the Knowledge Economy doesn't call for your father's innovation. The 21st century kind will require that companies turn themselves inside-out. Winners will learn to engage and catalyze their customers' creativity. As author Patty Seybold aptly puts it, "Companies with the smartest customers win."
BOOK OVERVIEW
This book is inspiring, insightful and infectious! Patty Seybold has been a guiding light who burst on the scene in a big way with customers.com in the late 90s. Her insight and commitment cut wide and deep, and you'll be hard pressed to find a book that delivers on customer-driven innovation as well as Outside Innovation.
In the hope that an in-depth look will compel you to buy the book, I've provided the basic outline of each chapter as well as key takeaways.
CHAPTER ONE: How to Harness Customer Innovation
Gives an overview of what outside (customer-led) innovation is, terminology and some basics about how to go about it.
*Briefly defines what customer scenarios are and how to use them to understand customer realities. How to adopt a customer outcome-focused approach to business design and how to design from the outside-in, rather than the Industrial Economy inside-out.
*Give customers important roles to play in sharing your business: lead customers (including lead users), contributors, consultants, guides and promoters, and how these customer roles work together.
*How to expand the breadth and depth of your interaction with customer-innovators.
CHAPTER TWO: LEGO® MINDSTORMS® NXT
LEGO® MINDSTORMS® is widely acclaimed for its powerful example of customer-focused innovation, and this chapter takes an in-depth look into how the company turned itself around by collaborating with customers. It reflects several best practices for customer-led innovation.
*LEGO® case study
*National Instruments case study
One of the most insightful aspects of the story is how it depicts the interaction between the company and its very diverse customer groups (school kids, math teachers, professors, hackers, hobbyists). the Mindstorms product is a new category for LEGO®, which makes the world-famous interlocking plastic building blocks. Mindstorms is a programmable "brick" that can control objects that are built of LEGO®. A vital part of the offering, however, is a computer-based software program in which the customer programs the commands that will be executed by the brick and object.
*At first, the company inspired its customers by launching the Mindstorms offering.
*The offering attracted software hackers, engineers, teachers and hobbyists, who began collaborating to improve the software. They hacked some of the company's information and processes, and the company embraced it and encouraged it.
*The interaction took off, and the book shows how the energy built to produce a blockbuster offering.
*The company and customers created online communities, global contests (who can make the most extraordinary robot).
*Extending the success with a key partnership with National Instruments, a company with virtual instrumentation offerings.
*The chapter also takes a look at the LEGO® partnership from NI's perspective, and how it extended customer innovation it developed with LEGO® to its customers in general.
CHAPTER THREE: Help Customers Reach Their Goals
This chapter addresses how to capture end customers' "context" and "desired outcomes."
*Staples case study. How the company took a deep dive into customers' experience in stores, online and at home. They used their discovery to create differentiating value.. in a "commodity" business! An interesting aspect was how Staples took over part of the couponing process from a partner, making it work better for everyone in the process.
*Stories about using Communispace, an online community vendor, to understand customers interests and passions; Hallmark, Kraft, RC2, Schwab and Unilever examples.
*Koko® Fitness case study. The concept behind the business was customer-driven from the start. Takes you through how co-founders conceived and built their business.
*Zopa case study. A digital business that's taking the world by storm. Puts you behind the wheel and shows how the founder followed customer pain points to create a business in which individuals lend money to other individuals--without banks.
By culling examples from a wide variety of businesses, the book shows the wide applicability of the concepts while getting your imagination going.
CHAPTER FOUR: Let Customers Strut Their Stuff
Chapter four is replete with examples of companies leveraging customer-created content. The second best chapter is worth the price of the book alone.
*Tripod as an early example. Shows how fundamental the concepts are.. and how they've been around for many years.
*The American Institute of Physics example. AIP has a rich community of scientists that enthusiastically create offerings.
*How to make it easy for customers to create content for other customers (Snap-on, Cisco, Amazon, IgoUgo examples). Focuses on the vital role of online tools and how they can unleash customers' creativity.
*The world of blogs. It's not much of an exaggeration to say that your company must be blogging if you want to have a modicum of relevance in the emerging world. Some initial pointers on getting involved. This is not a handbook on blogging; rather it shows how blogs fit into the whole picture.
*Flickr case study. How Flickr founders created a vibrant community that is its own canvas. How customers are creating a world for themselves. Some parallels with Chapter Six.
*Mash-ups' importance. Mash-ups are reuse and packaging/integration of service-based software into Web 2.0 sites or pages. The relevance here is how you can make services available to customers who can mash them up. It's both metaphorical and literal.
*BBC case study. The main idea is how customers can tag and manipulate BBC content. BBC proposes, "Build your stuff with our stuff."
CHAPTER FIVE: Promote and Leverage Open Source Development
Another way to look at customer-led innovation is that many things will be "open sourced." Open source software development holds many lessons for "sourcing from the crowd" in your industry, so this chapter takes you through the similarities.
*Open source as customer-led innovation: an overview.
*Mozilla Firefox case study. Key aspect of the passion of the community, especially in marketing and promotion.
*Asterisk and Digium case study. Especially interesting in its discussion about how to hive off the ".org entity" from the ".com" business. The founder put together a phone system (as in "PBX") that's now open source. Digium is a company that services the software for those who want it, like Red Hat services Linux customers.
*Cohesive Financial Technologies example. Short but valuable example of open source commercial models and strategies.
*Open source biotech: the BiOS initiative. This is obvious and inspiring. Shows how the Industrial Economy mindset adds high cost that subtracts value in the current context. Open source biotech can and will be done.
*Wikipedia case study. This is well trodden ground but it's useful to integrate some of the concepts.
This chapter is valuable in two dimensions: if you have significant exposure to or experience with open source, it will make you aware of its wide applicability in the business world. If you've only heard about it but are not very familiar with how it works, you get to double dip: a good overview of what makes it tick as well as how the concepts apply to customer-led innovation.
CHAPTER SIX: Enabling Customer Co-Design
This chapter outlines some of the models, tactics and tools you can use to enable customer collaboration. It's not the main idea of the chapter, but I looked at it as a progression of adopting a customer-focused business model:
1. Launch configuration and/or DIY construction kits and workshops. Here, customers are ordering basic options of your existing offerings, using digital tools.
2. Create customer design tools. Here, customers are designing new features or offerings.
3. Offer open-ended design environments in which customers have control over a wide range of parameters.
As I read it through, I found myself itching for a graphic that showed the similarities of the models as well as their progression.
*Customized, build-to-order products. Very interesting examples of how customers who design offerings for themselves and/or other customers become more valuable. They constantly up-sell themselves. There is a premium for letting the customer satisfy him/herself, and it means higher margins because cost to serve goes down while amount of order goes up.
*The GE ColorXpress® case study. Shows GE Plastics' progression into customer-designed offerings. Context is global supply chain.
*SEI Wealth Network® case study. SEI is a service (wealth management) that achieved breakthrough with a very creative approach.
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