Customer Reviews


26 Reviews
5 star:
 (11)
4 star:
 (9)
3 star:
 (2)
2 star:
 (1)
1 star:
 (3)
 
 
 
 
 
Average Customer Review
Share your thoughts with other customers
Create your own review
 
 

The most helpful favorable review
The most helpful critical review


42 of 44 people found the following review helpful
5.0 out of 5 stars "I think this transporter is bad for my skin....."
So proclaims Vanessa Z. Schneider, mercenary unlike any other. She spins out of the path of oncoming missiles, flips backwards to avoid laser fire, deftly rolls to a safe point, then unleashes a barrage of electric death from her biomechanical suit, all while snapping her fingers and tapping her foot to a rhythm of destruction that's all in her head. She's a killer, and...
Published on September 16, 2003 by flaviolius

versus
2 of 2 people found the following review helpful
3.0 out of 5 stars THE most eclectic shooter I've ever played hands down.
The main character's name is Vanessa.

You start off in the desert and you eventually enter this place where there is nothing but metal on top of metal and robots and drones aplenty. You shoot with the A button but it's not just shooting you actually dance as you blast your foes! Trust me, it barely gets boring. That's one of the most amazingly-awesome features...
Published on January 14, 2008 by "Letsgo2thestars"


‹ Previous | 1 2 3 | Next ›
Most Helpful First | Newest First

42 of 44 people found the following review helpful
5.0 out of 5 stars "I think this transporter is bad for my skin.....", September 16, 2003
By 
This review is from: P.N.03 (Product Number 03) - GameCube (Video Game)
So proclaims Vanessa Z. Schneider, mercenary unlike any other. She spins out of the path of oncoming missiles, flips backwards to avoid laser fire, deftly rolls to a safe point, then unleashes a barrage of electric death from her biomechanical suit, all while snapping her fingers and tapping her foot to a rhythm of destruction that's all in her head. She's a killer, and she knows and loves it.
Vanessa is the star of Capcom's amazing and unique action-shooter for the Nintendo Gamecube, Product Number 03. Rarely has such a visually impressive character appeared in a video game, especially one with such boundless charism beyond just her looks. Director Shinji Mikami (Resident Evil, Devil May Cry) has captured what few game developers can claim: a soul inside the machine. On the surface, P.N. 03 is a basic dodge-and-fire shooter with a quirky control scheme, but just underneath the obvious is a remarkable work of subtle emotion and brilliantly conceived design.
The story is minimal: Vanessa is hired by a mysterious client to destroy an army of rogue robots that has invaded the distant colony of Ode. Few details are revealed as you progress through the game's eleven missions, but they're understated on purpose, almost to the point of inscrutability (the eventually revealed identity of the client seeming to be the most baffling). Although the dialogue is brief and largely unspoken (although the voice-acting that does exist ranks among gaming's best), Vanessa and her client instantly have their own complex identities. It's a tribute to the writers that so much can be communicated with so few words.
The gameplay is basic, but unique. See the robots, kill the robots...before they kill you. Destroying an enemy starts a timer, which resets with each successive kill. Waste seven droids in a row before the timer reaches zero and you score a nice 7x multiplier. And, if you're able to clear an entire room without taking any damage, another point bonus awaits. Each mission has around 15 rooms, and you're rated after each room. The more points you get, the more power-ups, additional suits, and continues you can purchase from the in-game shop. Along with each normal mission is a set of five training missions, included to help you net extra points and work on your technique. The rooms are full of strategic spots for hiding and launching attacks, and when coupled with the careful enemy placement and movement patterns, the gameplay has an almost puzzle-like feel. Upon entering a room, you'll instantly start planning your positioning in order to maximize combo potential while staying unharmed. One more thing worth mentioning - the camera never gets in the way.
Vanessa does not control like you might expect. She can only attack while standing still - there's no strafing. The triggers make her dodge right or left, the Y button is for ducking, B is jump, A is fire, Z is a 180-spin, X switches targets and executes special moves called Energy Drives when used with short d-pad combos. It may feel awkward at first, but with practice, you enter into a oneness with the action that only the best games deliver. Executing a ballet of destruction, twirling to safety and returning lethal fire feels as exhilirating as it looks. Much like the dance-like combat of Crouching Tiger, Hidden Dragon, the firefights of P.N. 03 have a wonderful choreographed elegance to them once you've had some practice. It's initially stiff, but much like the unorthodox controls of Sega's GunValkyrie, persistence pays off, and is well worth it.
The graphics of P.N. 03 aren't exactly spectacular or mind-blowing, but they are understated and artistic in a fashion much like Sony's Ico. Everything fits and flows perfectly in P.N. 03, from the dust blowing across the planet's surface to the curved, delicately lit hallways and sleek, menacing enemies. Vanessa's character model is incredibly rendered and animated, but in a quiet and graceful manner rather than a brash show of pure polygon power.
P.N. 03 also sports a remarkable soundtrack. It's not the kind that sticks in your head when you're away from the game, but it has enough creativity, character, and energy to be an essential part of the experience. Add to that sound effects that are wonderfully natural, and you've got a game that benefits from high volumes (Dolby Pro Logic II included).
Here lies a points- and performance-based throwback delivered with modern graphics and sound, along with rare intangibles that set P.N. 03 apart. Of course, the smoothest and deadliest heroine since Samus Aran doesn't hurt either. Capcom's P.N. 03 is not only one of the best games of 2003, it also stands as an example of the interactive art of videogaming at it's understated finest. Highly recommended, especially for anyone wanting something different.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


11 of 12 people found the following review helpful
4.0 out of 5 stars P.N.03: Stylishly Dancing into the Hearts of Gamers, June 17, 2004
By 
bullz (United States) - See all my reviews
This review is from: P.N.03 (Product Number 03) - GameCube (Video Game)
P.N.03 is a very fun and addictive experience. It is a highly underrated game, which has been receiving unfair negative comments and reviews.
In this stylish game, you play as the heroine Vanessa Schneider who is on a mission to destroy the Computer Arms Management System (CAMS), which has gone haywire. You will ''dance'' your way through several mission and training levels battling dangerous robots and deadly bosses.
There is not much depth to this game if you just look at it as advancing from mission to mission, shooting everything in sight. However, you will fine very challenging and rewarding gameplay if you try to get through each room without taking any damage along with trying to collect each suit and add-on.
One common complaint is about the repetitive and stale level design. If you look at the game from the standpoint the developers most likely were, you will understand why there is not much variety. This is a science fiction game, and the levels have a very futuristic feel to them.
Another complaint is about the control. I have not experienced any problems with the responsiveness or control setup. It should be noted that you cannot shoot while jumping. This feature would have been a nice addition, but its absence only adds to the challenge presented by the game.
The music in P.N.03 is very good. There are several nice techno beats that play through the levels. The sound effects are average. There is no distance level to the effects. For example, fire from a robot that is standing right next to you will sound the same as fire from a robot across the room.
P.N.03's graphics are decent at best. If you compare it to Capcom's previous releases on GameCube (Resident Evil Remake, Resident Evil Zero) you will be disappointed. The GameCube can handle much better graphics than these. That does not mean that they are bad by any means though. They still are much better than several other GameCube and PlayStation2 games.
You cannot go into this game expecting it to be the best ever. It is not going to revolutionize the industry or even its genre. The sound is good, the graphics are decent, but the gameplay is fabulous. This game is not for everyone, and I would definitely recommend renting before buying. You will either love it or hate it, but in my opinion, it is one of the most fun and enjoyable experiences you will find on the GameCube.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


11 of 12 people found the following review helpful
4.0 out of 5 stars A pleasantly innovative game., June 15, 2003
By 
"charliekkkk" (Boise, Idaho, USA) - See all my reviews
This review is from: P.N.03 (Product Number 03) - GameCube (Video Game)
This game is very innovative. It is from Capcom, and feels like a mixture of Devil May Cry and Resident Evil, set in a generic space theme.
The graphics are excellent. The game is third person, meaning you can see yuor character. She is animated in great detail, as well are all the enimies. I only have one complaint about the graphics: the indoor levels look way too much the same, and they make up over half the game. Sound effect are good, but the music is adequate.
Controls are very fluid, but the setup could use some work. The whole game is very fast. A lot of moves are available, such as running as walls, jumping high, and even Matrix-style dives sideways, but no slow-motion. You control your play with the analog sitck, but it uses a Resident-Evil stye setup. Pushing left or right will turn your character, you have to push forward to move her. Pushing down will turn your character completely around. However, this is much easier than in Resident Evil. First, your character runs, instead of walking slowly. Also, the camera is excellent, and will turn to behind your character when you start moving.
The game is about 12-13 hours long, and is only on 1 disc. However, it is good enough to replay. There levels are exciting, with a focus on action over storyline and puzzles. It is not perfect, but this Gamecube exclusive is still worth playing. I really enjoyed it, and this could definately become a major series for Capcom.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


7 of 7 people found the following review helpful
5.0 out of 5 stars take it for what it is, February 8, 2004
By A Customer
This review is from: P.N.03 (Product Number 03) - GameCube (Video Game)
We've all done it, bought a game because it looked awesome and then got it home and it sucked. Thankfully P.N. 03 was an impulse buy that turned out to be a good one.
Visually its stunning, but the game itself is rather simple.... The computer system on the planet ODE has gone haywire and an arsenal of robots and machines have taken over. Enter Vanessa Schneider, a mercenary hired to "deal" with the problem. Vanessa battles her way through the alien compund in her quest to destroy the central A.I. controlling the machines, all the while dancing to the techno-laden soundtrack.
As far as plot and story are concerned there's little of either. A brief and virtually futile attempt is made to add some mystery to the game. Little pieces of information about Vanessa's past pop up here and there to make you go "Hmmm?" but ultimately have little to do with the game's progress. Then there's the mysterious "Client" who has hired Vanessa and does alot to make the game frustrating.
But back to the basics, the game is simply a shooter. Vanessa plows her way through rooms and corridors blasting robots to smitherines with the aid of the handy Aegis suit that turns her into a walking arsenal.
The first few levels offer you the chance to learn how to manipulate Vanessa....you can jump, shoot (but only while standing still), move left or right, and crouch. Vanessa's controls are sensitive and take a bit of getting used to. She's hyperresponsive but often does the wrong thing or moves farther than you want her to. This can result in toppling our heroine off into the abyss or placing her in the line of fire.
While most games you beat and never play again, P.N. 03 offers multiple levels of difficulty, along with a volley of suit combinations and abilities to make the game replayable. The levels themselves are fairly basic....you embark on 11 missions, each involving around 15 rooms to shoot through. The suits and acessories available advance with each level. With each suit comes special moves and abilities, key to progressing through the game.
All in all though P.N. 03 is an engaging experience....the graphics are stunning. Vanessa herself is rendered in suprising detail and her suits are no exception. Each is awesome in its own way. The music is good enough that you'll want to leave it on. It also becomes very important to listen to Vanessa's surroundings as the bots have a nasty ability to teleport, and often the sound of one transporting in or out is the only way you'll know you're about to get fried. There are plenty of power ups and lives, I never hit a game over once playing on normal, though there were a few close calls. The rooms themselves can become repetitive after awhile but most of them are so detailed you'll want to pause and check them out before moving on (I.E. when Vanessa finds herself on a walkway high above a futuristic city surrounded by flying cars and sky scrapers lost in the clouds.)
All in all it's a fun gaming experience that allows you to play multiple times and gaurantee each time is a better than before.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


6 of 6 people found the following review helpful
5.0 out of 5 stars Action game in it's purest form, December 4, 2003
By 
This review is from: P.N.03 (Product Number 03) - GameCube (Video Game)
Since when had we all demand that a good game has to have a storyline or depth or character development or different endings otherwise it's no good? Frankly I'm tired of wondering around in some nondescriptive game world for hours just to locate some absurd key to open that stupid door, or looking for some specific NPC to talk to, at same time trying to convince myself it's all part of that all important plot.
I play a game for fun and this game provides exactly that. Actually I can't get enough of it even thou both my thumbs are numb. Right now I'm on my second round of the game (normal difficulty) and I know that I'll play it again (hard mode) when I'm done.
Very few games had given me this feeling recently.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


4 of 4 people found the following review helpful
5.0 out of 5 stars Innovation is the key, September 4, 2003
By A Customer
This review is from: P.N.03 (Product Number 03) - GameCube (Video Game)
Admittedly I bought this game due to its apparent originality and it's visual appeal... and original it is, but not totally genre creating. However, there is nothing else like it.
My initial expectations were low, I mean it has had considerably low key launches in comparison to something say, like Resident Evil for example.
This game is actually very good, a simple concept whereby you can control the main character (Vanessa) through what seems to be a series of corridors and.... killing everything!
Well, it's not that simple, you have two forms of attack: palm shots and energy drives. Palm shots are standard forms of attack, and energy drives are a so-called special move, taking various forms. The thing is, you can't attack whilst you are mobile, the leads to the very delightful scenario of attack, dodge, attack, dodge, dodge, attack, etc.
It may sound repetititve, but it does quickly become an art, especially as missions become increasingly intense. A couple of missions into the game and you will have finely tuned your senses of the environment around you. It's a fine line between knowing when to move and when to fire like hell.
You earn points in each room based on time taken, combos and damage sustained. Points, can in turn be traded for newer better* suits and upgrades.
This is wicked fun, and immensely addictive.
Controls are a bit weird, and surroundings are a bit monotonous, but Capcom really have done a great job here
*really your opinion here, as suits sacrifice particular elements for various others.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


2 of 2 people found the following review helpful
3.0 out of 5 stars THE most eclectic shooter I've ever played hands down., January 14, 2008
= Fun:4.0 out of 5 stars 
This review is from: P.N.03 (Product Number 03) - GameCube (Video Game)
The main character's name is Vanessa.

You start off in the desert and you eventually enter this place where there is nothing but metal on top of metal and robots and drones aplenty. You shoot with the A button but it's not just shooting you actually dance as you blast your foes! Trust me, it barely gets boring. That's one of the most amazingly-awesome features of the game.

You can upgrade suits and master different techniques, each suit possessing different colors, strengths and weaknesses, and 2 (or 3) different abilities that come in handy! She jumps high and awkwardly, like a ballerina on crack but it's cool! Very graceful.

It starts off pretty easy but by the middle of the game it gets tougher. By the end you will have died plenty times and gotten frustrated enough to throw the controller across the room and at the wall or at least think about it! : )

Besides the control there are one or two main complaints I have to attack:

---> The training mode where you get points for more suits and to strengthen them is fun at first but eventually, the rooms start to blend giving you a "I know that I've been here and done this room before...!" and it's TRUE. You HAVE been here before! You HAVE done that!

---> The graphics are pleasant 4/5 but grainy sometimes. Especially some boss battles and the CG clips. But no major complaints there.

---> It's not very long and there is NO 2-Player mode.

I'm thinking the pluses here outweigh the minuses.

Cover Art: D+
Inside Art: C
Story: D-
Gameplay: C++
Character: B
Voice Acting: B-
Graphics: B-
Difficulty: B-
Replay Value: D+
Length: C+

3.65 stars.

Overall: C

I really would have liked to give this game a 4/5 but seriously the controls and the repetitiveness of the rooms in training mode will irk your nerves like no other! The controls also could use some fine tuning. Lastly, the graphics were nice, but could have been touched up also in the CG clips. Otherwise, this game is a quirky look into a shooter game. Very futuristic and pretty fun. I enjoyed it and beat it over 3x! ^_^
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


2 of 2 people found the following review helpful
4.0 out of 5 stars Let the rhythm drive your shots, January 8, 2006
By 
Simon (Brampton, ON) - See all my reviews
= Fun:4.0 out of 5 stars 
This review is from: P.N.03 (Product Number 03) - GameCube (Video Game)
It's hard to review a game like PN03 (Product Number 03). It was announced alongside Capcom's other AAA titles like Resident Evil 4, Viewtiful Joe, and Killer 7. While some of those titles have been quirkier than others, all delivered very consistent, high quality production values. Naturally you'd expect PN03 to do the same.

It doesn't. It's not that PN03's production values are poor, rather they could be described as "minimalist." One can debate whether this was a AAA title that wasn't up to snuff, or a solid lesser game that got mistaken for a AAA title. Our main character Vanessa is animated nicely, with all the curves of a modern digital heroine and dances moves to match. Background dance beats are catchy but unintrusive, and there is surprisingly little speech or major cutscenes until the end. Mission briefings are done entirely in old school text boxes. The biggest surprise of the game though, was how repetitive the backgrounds are. 80% of the game takes place in a mix of interior hallways and arenas, all sharing the same white walls and textures. The other 20% takes place outside in a barren wasteland. Through all this, the gameplay is equally repetitive. Vanessa destroys robots, opens doors, destroys some more.

Somehow though it works. Capcom's trademark has been simple but addictive gameplay. It's biggest franchises (Resident Evil, Mega Man) have invoked strategy by purposely limiting player movement. Vanessa can only shoot when standing still. She racks up bonus points for a quick succession of kills, and these can be used to unlock upgrades and better suits. Energy boosts can cause disabling blasts that kill everything in sight. There's definitely something old school about the shoot-and-dodge gameplay and scoring system. I think Capcom was channeling the right ideas, but simply needed more variety in the environments to sell a retro product to a modern audience.

PN03's gameplay is addictive and even therapeutic in how mindless it is. There's no denying that fifteen minutes in and you'll have seen the bulk of what the game offers. But a sexy, stylish lead and a drive to blow up everything that moves will keep you coming back for more. Probably not worth the full price tag, but more than worth the bargin bin label its currently going for.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


2 of 2 people found the following review helpful
4.0 out of 5 stars Great game., May 16, 2013
Verified Purchase(What's this?)
This review is from: P.N.03 (Product Number 03) - GameCube (Video Game)
I got the game because I'm going back to retro gaming, and I never played it when it came out.The game was great and was a new flavor to my fingers in gaming.

A star is missing; not because of the game or damage to the disc, but the game case was a cheap dvd case. I bought it used, so I never had any say in what the case was going to be. The case did have the original cover insert which I think was a bonus.

P.N.03 has a very basic storyline, and I was dissapointed by how short it was, but that was compensated by the difficulty of the game. Buy the game if you don't mind playing over a few times to get everything unlocked. I didn't mind playing over and over, but in the end I still am having fun with the feel of "God Mode" (no cheats used during my gameplay).
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


1 of 1 people found the following review helpful
4.0 out of 5 stars One of the Most Underrated Games for GCN, April 7, 2005
By 
Ender (Portland, OR) - See all my reviews
= Durability:4.0 out of 5 stars  = Fun:4.0 out of 5 stars  = Educational:1.0 out of 5 stars 
This review is from: P.N.03 (Product Number 03) - GameCube (Video Game)
P.N.03 is the vision of producer Hiroyuki Kobayashi of Resident Evil fame, but is a definite departure from the R.E. series. You play as Vanessa Z. Schneider, a freelance mercenary and robot killer with a grudge to settle. Vanessa is called upon by The Client to disarm a formidable threat on a distant colonial settlement that has been overthrown by a haywire Computer Arms Management System. (CAMS). And so P.N.03 begins. The story contains an interesting twist, but it never gets fleshed out enough to really get your attention. I think Kobayashi had a sequel in mind, but due to lackluster sales it may never see the light of day. Too bad. P.N.03 was developed and published by Capcom and released on September, 10th 2003.

Once the action starts you probably won't care about the story anyway, or even the cool and playful banter that takes place between Vanessa and The Client between missions. What you will (or should) care about is the delicacy of the game-play. Vanessa fights as if she were dancing: rhythmically and gracefully. When she comes to a stop she continues to tap her foot to the infectious techno beats that seem to accompany her wherever she goes. Much of the action is duck and cover, but it's never slow. It's a thrill to watch Vanessa cartwheel behind an obstacle just in time as a spray of fire erupts from one of many of the mechanical behemoths in the game. Or jump into the middle of a group of enemies and deliver a devastating Energy Drive attack. Like any great shooter, the game play in P.N.03 is precise and addictive. This is no button masher.

So you won't enjoy P.N.03 if you don't have the patience to adapt to the unconventional control scheme. You can move straight ahead by pushing up on the control stick. If you Press left or right you start to spin in a slow circle. The R and L buttons are used for a quick side step that takes the form of a graceful cartwheel after the second tap. The Z button is useful for a quick 180-degree spin. A fires the palm shot, and B makes you jump. The Y button is for ducking. By pressing the right combination on the control pad you can unleash Energy Drive attacks unique to the particular Aegis suit you are using.

Speaking of suits: you start with the Prima Fusion, a simple black and white suit with fairly balanced stats. As you play and acquire points you can upgrade your Fusion suit to a limit. Soon the Prima Blazer (geared for offense) and Prima Guardian (geared for defense) will become available. After that the more powerful Intera line of suits becomes available, and so on. On the first run through, there are nine suits for you to try out, (assuming you can accumulate the necessary points to purchase them) each with differing strengths and weaknesses, different colors, and pack designs. Upon completion of the game other suits become available.

A good way to rack up the points to get suits is by taking advantage of the combo system. Every time Vanessa destroys an enemy a timer starts. If another enemy is destroyed within the timeframe you get a point bonus and a time extension. The more enemies destroyed within the timeframe the higher the combo, the bigger the points. You also get a point bonus for getting through an area undamaged. Trying to get through every area without damage and with the highest combo possible is one of the joys of P.N.03. In addition, there are trial stages between levels that can be accessed to acquire more points, as well as practice.

Graphically, P.N.03 is highly stylized. Design and animation for Vanessa is incredible, and when placed against the sterile background of the CAMS planet she pops with vibrancy and movement. But repetitive level architecture might be considered a problem here. It would have been nice to have some more color and variety in the level design, with only two outdoor locations that made for a nice change of pace. A couple locations and bosses are repeated with slightly varied paths. On the other hand, the sterile environment and repetitive nature of the levels lend themselves perfectly to the mechanical nature of the CAMS, complementing a theme in the game.

My only real complaint about P.N.03 is the direction taken with Vanessa in the ability to unlock a suit that shows a bit, "more" of her. I appreciate that Vanessa is so well designed. However, I'm disappointed that the decision was made to exploit her design in such a way. That said; few games hold my attention like P.N.03. It's a game that I can pick up any time and become lost in the movement and rhythm, and the addition of several different suit types keeps it fresh several times through. It's one of the best action-shooters to come out this generation and certainly the best one on the GCN. A-
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


‹ Previous | 1 2 3 | Next ›
Most Helpful First | Newest First

Details

P.N.03 (Product Number 03) - GameCube
$93.99
In stock. Usually ships within 2 to 3 days.
Add to cart Add to wishlist
Search these reviews only
Send us feedback How can we make Amazon Customer Reviews better for you? Let us know here.