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PROTOTYPE - PC
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- A deep, conspiracy driven storyline set in a realistic recreation of New York City that delve into the true nature of Alex Mercer's power and his part in a conspiracy 40 years in the making.
- Fast & deadly shape-shifting combat that allows players to reconfigure body parts into offensive and defensive items like claws, blades, hammers, whips, shields and armor.
- Use of advanced sensory powers like thermal vision and infected vision to track your enemies and keep the action going.
- Fluid, over-the-top locomotion & agility based on real-life Parkour movement styles that allows you to bound from building to building, run up walls, bounce off cars and everything in your path.
- Unique disguising abilities derived from Alex's ability to "consume" characters, and in doing so acquire their appearance, memories and special abilities.
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Platform: PC | Edition: Standard
Top Customer Reviews
What is that thing?
In case you didn't read that long description above, the game is centered around Alex Mercer a guy with a shady past that wakes up a changed man. He has the ability to jump, run, climb, and kill way better than us. He also has the ability to absorb people to gain their memories and their identity.
The game follows his story as he tries to protect loved ones and figure out what the hell happened to him. As you progress and gain "Evolution Points" from missions you can upgrade Alex with new abilities including some crazy attacks that just devastate everything around you.
The setting is Manhattan (seems like everyone wants to ruin NYC) and you can literally run around and up anything. Once you get used to it (it's pretty simple to figure out how to run up buildings), it's pretty liberating. It's what I wished I could've done in GTA IV. You can climb the highest building and jump off of it. Traveling via rooftops gives you that Spidey feeling but without all that webbing. My only problem with it is that your ability to turn and fine tune your moves while sprinting is limited so you'll find yourself flying off rooftops once in a while. Still, nothing beats the almost animal running and leaping style Alex has...it's really fun.
Did I mention Wolverine?
At the core of the game is the combat and you get a taste of just how addictive it can get at the start of the game. You're introduced to Alex's abilities, Hollywood style, in the middle of a climactic battle. You've got access to nearly all of his abilities as you get used to navigating and the like.Read more ›
I like to start with the cons.
Technical Aspects: This game, impressive as the concept design is--and you'll see plenty during installation--the graphics aren't as up to par. You don't get to see the in-game graphics until a few sequences of cinematic cutscene, and the graphics used in the cutscenes are just mind blowing. But when it's time to start the game, it might come as a little bit of a slap to the face. Of course, this is highly subjective and depends on machine to machine. Be warned though, if you've played Left 4 Dead and your machine lags when the horde is on their way, this game isn't for you (or for your machine rather). There is a lot going on at all times in all parts of the world, so be kind to your graphics card and know how much it can handle. Not to mention you will be expected to provide some complicated moves in addition to the existing chaos of the world.
Another frustrating part of this game is the audio. It's really low. Who would have thought that a game like this would have an audio issue of all problems. But there you have it. You might have to turn the volume all the way up, and yes, even if you have your headphones plugged in. It was frustrating but we'll have to live with it until a fix comes along.Read more ›
- You can flying karate kick helicopters out of the sky
- You can elbow drop tanks from the top of a nearby building
- You can ride human enemies around like a surfboard then flip the body into the air and kick it at a nearby target
And just in case that wasn't enough to sell you on the game, you might want to keep reading the rest of this review.
No matter if you decide to run straight from one main plot mission to the next, spend time doing all the side missions/events, scour the city for collectibles, or just run around causing mayhem, there is plenty to do here and I didn't find it to get repetitive or boring in any way as often happens with open ended games such as this. And while straying from the main plot for the various side missions does help you power up, it isn't required at all to make it through the main story.
Another pitfall which sandbox games such as this often fall into is that it becomes a chore to move around. Even if you have a lot of fun doing the various missions, if getting to them is a pain it can get old pretty fast. I'm happy to say that getting around the city in Prototype is a joy, in fact several times I found myself just exploring for the fun of it.
Prototype should have been the next Grand Theft Auto, a worthy successor to the sandbox game format. Superficially, the games are very much alike, with the player free to roam the city and take on side missions in between main story missions. However, some major problems drag the game back down to also-ran status.
Getting around: The ability to fly is awesome. But it wears on you quickly when you have to traipse all the way north and south between missions. You can drive a tank in this game. New York has a million cars. Why can't you drive a car? This is the single thing that in my opinion kills this game's chance to be the next GTA. You can punch cars, throw them, shoot them, do everything but drive the stupid things! Driving around a war-torn New York, like you can in GTA, would have made this game worth coming back to over and over. Maybe you could have driven a car over a ramp into a hovering helicopter. We'll never know.
Controls: This game's console heritage is smothering here. A targeting system is never needed for a PC game, because PC games have the huge advantage of a mouse. Regardless of how you feel about consoles, a mouse is a far more accurate pointing device than a thumb stick, and has certain advantages. The PC versions of Grand Theft Auto don't have the same targeting system the console versions have; instead, they have a well-tuned two-axis mouse look ability. Prototype doesn't have the ability for any sort of precise aim without targeting an enemy.Read more ›
Most Recent Customer Reviews
It feels like I'm playing GTA with a horde of zombie scums all over the place. and... and... I'm consuming those zombie scums for life ups.Published 2 months ago by Gadget Geek
I got bored really quickly. It's fun to run around, but meh.Published 4 months ago by Daniel Joseph Design
nice graphics and good story line can;t wait till the next one comes outPublished 11 months ago by Raya
Love this game. It's honestly more fun than I thought it would be. The ability to transform in an effort to hide is pretty cool, but not really necessary given the fact that you... Read morePublished 12 months ago by Charles H
I picked this up on Steam for $5. It can be fun I guess, but the combat is sloppy and annoying. Depending on your attack, your character may or may not make up the distance... Read morePublished 14 months ago by Richard A. Rossi