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by Activision See the Amazon Page for this brand
3.9 out of 5 stars  See all reviews (65 customer reviews) 79 / 100

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Platform: PC
Edition: Standard
  • A deep, conspiracy driven storyline set in a realistic recreation of New York City that delve into the true nature of Alex Mercer's power and his part in a conspiracy 40 years in the making.
  • Fast & deadly shape-shifting combat that allows players to reconfigure body parts into offensive and defensive items like claws, blades, hammers, whips, shields and armor.
  • Use of advanced sensory powers like thermal vision and infected vision to track your enemies and keep the action going.
  • Fluid, over-the-top locomotion & agility based on real-life Parkour movement styles that allows you to bound from building to building, run up walls, bounce off cars and everything in your path.
  • Unique disguising abilities derived from Alex's ability to "consume" characters, and in doing so acquire their appearance, memories and special abilities.

Frequently Bought Together

PROTOTYPE - PC + Prototype 2 + Darksiders II - PC
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Product Details

Platform: PC | Edition: Standard
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item can be shipped to select countries outside of the U.S. Learn More
  • ASIN: B0012LGHZI
  • Item Weight: 3.2 ounces
  • Media: Video Game
  • Release Date: June 9, 2009
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (65 customer reviews)
  • Amazon Best Sellers Rank: #22,219 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here
  • Discontinued by manufacturer: Yes

Product Description

Platform: PC | Edition: Standard

Product Description

You are the PROTOTYPE, Alex Mercer, hiding in human form. You step out onto the streets of New York with no memory, but limitless power. As a terrifying viral epidemic sweeps across Manhattan, top-secret Black Watch Special Forces move in, transforming it into a war zone. Delve into the mysteries of your origin, the true nature of your power and your part in a conspiracy 40 years in the making.


Prototype is a single player, open-world action game where players take control of shape-shifter Alex Mercer. In this gameworld you literally are a genetic prototype hiding in human form. You step out onto the streets of New York with no memory, but limitless potential power. As a terrifying viral epidemic sweeps across Manhattan, top-secret Blackwatch Special Forces move in, transforming it into a war zone. Delve into the mysteries of your origin, the true nature of your power and your part in a conspiracy 40 years in the making.

'Prototype' game logo
Battling against mutated beast in 'Prototype'
Battle through an infected NYC.
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Using arm/blade weapon in 'Prototype'
Turn your body into a weapon.
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Absorbing the abilities of in-game characters in 'Prototype'
Consume abilities, memories and physical form of others.
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Shooting at helicopter in 'Prototype'
Combat or join special forces units.
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Alex Mercer was once a scientist for the prominent medical research corporation, Gentek, but one day he wakes up to find himself a shape-shifter with absolute mastery over his genetic structure, but no memory of how this came to be. Taking to the streets of New York City in search of answers, he quickly encounters a web of lies and vows to rip the truth from those who have hidden it from him and the world.

A few other things that Alex also learns quickly is that he is not alone in possessing amazing abilities, that there is a secret war brewing in New York City and he is on its front lines. A deadly infection has spilled out of control and the government has seized the media to stop the spread of information and has placed New York under quarantine as martial law is instated; igniting a firestorm of combat, carnage and death. As he roams the city, he faces an ever growing army of infected creatures warped and changed by the virus. As it spreads, the virus overwrites the genetics of those it infects, warping and changing their form into something else, something that seems to have been planned. The answers he seeks appear to be tied to the virus, so he rushes to discover the truth behind it, but standing against him and his goal is Project Blackwatch. An elite army specialist force, they are tasked with halting the spread of the virus at any cost and are eager to bring Alex in dead or alive to determine his connection to it. It would seem that they are potentially both enemy and ally to Alex's cause. Will Alex assist Blackwatch in its hunt, or join forces with the virus and subjugate humanity, pushing his powers to the limit as the genetic shackles of humanity fall by the wayside? That choice is up to the player in Prototype.

In Prototype players engage in 'Deceive or Destroy' gameplay. This allows gamers the choice to either blend in with the population and covertly progress through the story, or fully unleash Alex’s powers, and move through New York City like a walking slaughterhouse, taking control of military vehicles, and causing destruction at every turn.

Although Alex is literally strong enough to fling people and large objects around easily, his most intriguing power is his ability to 'consume' people. In doing this he acquires their memories, abilities, and their appearance. New memories help him to solve the mystery of how he got the way he is, while new appearances allow him to shape-shift into new useful forms at will and abilities allow him to maneuver in parts of the game requiring specific skills in specific situations. In addition, Alex's consumption of people also facilitates his ability to transform his physical body and manipulate his senses. Most weapons acquired in this way are outgrowths from his appendages like exaggerated blades, shields, whips and claws used for brutal close combat, but consumption also allows for powerful abilities like thermal vision, which provides for vision through smoke and obstacles, as well as 'infected vision' with which Alex can detect hotspots of viral infection throughout the city.

Key Features:

  • Fast and Deadly Combat - Shape-shift your body to the situation at hand ... from claws to blades to hammers to whips, as you choose the right weapon for the situation. Change to shield or armor for defense or use advanced sensory powers (thermal vision, infected vision) to track your enemies.
  • Over-the-top Locomotion - Seamlessly and fluidly bound from building to building, run up walls, bounce off cars and everything in your path. Adaptive parkour lets you move freely through the open-world environments of New York City.
  • Unique Disguising Abilities - Consume anyone at anytime, take on their appearance and assume their memories and special abilities.
  • Deep Conspiracy Driven Storyline - Wake up with no memory of the past ... just mysterious powers and a link to a town in Idaho. Delve into the mysteries of your origin, the true nature of your power and your part in a conspiracy 40 years in the making.
  • Parkour Inspired In-game Movement - Alex Mercer's movements are inpired by Parkour, a mostly urban activity bordering on both art and martial arts that aims at moving the human body from one point to another as smoothly, efficiently and quickly as possible. Recent examples of it gained worldwide attention in chase scenes in the 2007 film "Casino Royale."

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Customer Reviews

3.9 out of 5 stars
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Most Helpful Customer Reviews
36 of 37 people found the following review helpful
4.0 out of 5 stars Hitman, GTA and Wolverine all rolled into one... June 30, 2009
Platform for Display:PC|Edition:Standard
Fun: 4.0 out of 5 stars   
I'm guilty of writing long reviews so I'm going to try to keep it short as possible:

What is that thing?
In case you didn't read that long description above, the game is centered around Alex Mercer a guy with a shady past that wakes up a changed man. He has the ability to jump, run, climb, and kill way better than us. He also has the ability to absorb people to gain their memories and their identity.

The game follows his story as he tries to protect loved ones and figure out what the hell happened to him. As you progress and gain "Evolution Points" from missions you can upgrade Alex with new abilities including some crazy attacks that just devastate everything around you.

The setting is Manhattan (seems like everyone wants to ruin NYC) and you can literally run around and up anything. Once you get used to it (it's pretty simple to figure out how to run up buildings), it's pretty liberating. It's what I wished I could've done in GTA IV. You can climb the highest building and jump off of it. Traveling via rooftops gives you that Spidey feeling but without all that webbing. My only problem with it is that your ability to turn and fine tune your moves while sprinting is limited so you'll find yourself flying off rooftops once in a while. Still, nothing beats the almost animal running and leaping style Alex has...it's really fun.

Did I mention Wolverine?
At the core of the game is the combat and you get a taste of just how addictive it can get at the start of the game. You're introduced to Alex's abilities, Hollywood style, in the middle of a climactic battle. You've got access to nearly all of his abilities as you get used to navigating and the like.
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39 of 45 people found the following review helpful
4.0 out of 5 stars Prototype-Hyped June 16, 2009
Platform for Display:PC|Edition:Standard
Fun: 5.0 out of 5 stars   
So I've been playing this game almost five hours now. I'm no where near done and nor do I hope to be. To be honest, I wasn't hyped about this game when I saw the trailers but now I am. I would say this game is the love child of Spiderman, the Hulk and Assassin's Creed. I'm not talking about rip offs, but the inpiration (and maybe even references) is clear. The GUI, the minimap markers, and design elements come very close to Ubisoft's Assassin's Creed. Much as I'm loving Prototype, there are of course, pros and cons about the game.

I like to start with the cons.

Technical Aspects: This game, impressive as the concept design is--and you'll see plenty during installation--the graphics aren't as up to par. You don't get to see the in-game graphics until a few sequences of cinematic cutscene, and the graphics used in the cutscenes are just mind blowing. But when it's time to start the game, it might come as a little bit of a slap to the face. Of course, this is highly subjective and depends on machine to machine. Be warned though, if you've played Left 4 Dead and your machine lags when the horde is on their way, this game isn't for you (or for your machine rather). There is a lot going on at all times in all parts of the world, so be kind to your graphics card and know how much it can handle. Not to mention you will be expected to provide some complicated moves in addition to the existing chaos of the world.
Another frustrating part of this game is the audio. It's really low. Who would have thought that a game like this would have an audio issue of all problems. But there you have it. You might have to turn the volume all the way up, and yes, even if you have your headphones plugged in. It was frustrating but we'll have to live with it until a fix comes along.
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18 of 19 people found the following review helpful
5.0 out of 5 stars Open ended sandbox-style game done right July 1, 2009
Platform for Display:PC|Edition:Standard
Fun: 5.0 out of 5 stars   
Some important things to note about this game:

- You can flying karate kick helicopters out of the sky
- You can elbow drop tanks from the top of a nearby building
- You can ride human enemies around like a surfboard then flip the body into the air and kick it at a nearby target

And just in case that wasn't enough to sell you on the game, you might want to keep reading the rest of this review.

No matter if you decide to run straight from one main plot mission to the next, spend time doing all the side missions/events, scour the city for collectibles, or just run around causing mayhem, there is plenty to do here and I didn't find it to get repetitive or boring in any way as often happens with open ended games such as this. And while straying from the main plot for the various side missions does help you power up, it isn't required at all to make it through the main story.

Another pitfall which sandbox games such as this often fall into is that it becomes a chore to move around. Even if you have a lot of fun doing the various missions, if getting to them is a pain it can get old pretty fast. I'm happy to say that getting around the city in Prototype is a joy, in fact several times I found myself just exploring for the fun of it.
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11 of 12 people found the following review helpful
3.0 out of 5 stars Unfulfilled potential July 20, 2009
Platform for Display:PC|Edition:Standard
Fun: 2.0 out of 5 stars   
This game is big and immersive, and worth playing. However, the unfulfilled potential of the game makes me sad. To keep the word count down, I'm only including my criticisms, but realize that I did like the game. (This review includes no story spoilers.)

Prototype should have been the next Grand Theft Auto, a worthy successor to the sandbox game format. Superficially, the games are very much alike, with the player free to roam the city and take on side missions in between main story missions. However, some major problems drag the game back down to also-ran status.

Getting around: The ability to fly is awesome. But it wears on you quickly when you have to traipse all the way north and south between missions. You can drive a tank in this game. New York has a million cars. Why can't you drive a car? This is the single thing that in my opinion kills this game's chance to be the next GTA. You can punch cars, throw them, shoot them, do everything but drive the stupid things! Driving around a war-torn New York, like you can in GTA, would have made this game worth coming back to over and over. Maybe you could have driven a car over a ramp into a hovering helicopter. We'll never know.

Controls: This game's console heritage is smothering here. A targeting system is never needed for a PC game, because PC games have the huge advantage of a mouse. Regardless of how you feel about consoles, a mouse is a far more accurate pointing device than a thumb stick, and has certain advantages. The PC versions of Grand Theft Auto don't have the same targeting system the console versions have; instead, they have a well-tuned two-axis mouse look ability. Prototype doesn't have the ability for any sort of precise aim without targeting an enemy.
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Most Recent Customer Reviews
5.0 out of 5 stars Five Stars
Love it
Published 19 days ago by sabato
5.0 out of 5 stars Five Stars
nice graphics and good story line can;t wait till the next one comes out
Published 2 months ago by Victor
5.0 out of 5 stars Awesome!
Love this game. It's honestly more fun than I thought it would be. The ability to transform in an effort to hide is pretty cool, but not really necessary given the fact that you... Read more
Published 4 months ago by Charles H
2.0 out of 5 stars It can be fun I guess
I picked this up on Steam for $5. It can be fun I guess, but the combat is sloppy and annoying. Depending on your attack, your character may or may not make up the distance... Read more
Published 6 months ago by Richard A. Rossi
5.0 out of 5 stars Five Stars
neat clean playabel
Published 9 months ago by Troy stevenson
3.0 out of 5 stars Three Stars
Meh...game is ok
Published 9 months ago by Displaazz
3.0 out of 5 stars Three Stars
not so good
Published 9 months ago by Joseph P. Thelen
3.0 out of 5 stars it's ok
i have played much better but over all not too bad the controls are cumbersome the graphics could be better
Published 14 months ago by Ronnie H.
5.0 out of 5 stars Great
The game plays well on my rig and was easy to install. It was exactly what I expected. I reccomend it to anyone
Published 16 months ago by Don
2.0 out of 5 stars repetitive gameplay
Having rarely played video games of any kind and not played at all for years, we were impressed with the graphics but every level, the avatar is leaping, climbing and then... Read more
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Platform: PC | Edition: Standard
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