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Pac Man Pinball
 
 

Pac Man Pinball

by Destination Software
Game Boy Advance Everyone
4.0 out of 5 stars  See all reviews (2 customer reviews)

In Stock.
Sold by the_bookist and Fulfilled by Amazon. Gift-wrap available.
Only 12 left in stock--order soon.
Want it delivered Tuesday, February 28? Choose One-Day Shipping at checkout. Details
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Customers buy this item with Metroid Prime Pinball $48.00

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  • This item: Pac Man Pinball

    In Stock.
    Sold by the_bookist and ships from Amazon Fulfillment.
    Eligible for FREE Super Saver Shipping on orders over $25. Details

  • Metroid Prime Pinball

    In Stock.
    Ships from and sold by CLICKFORGAMESUkltd.
    $4.58 shipping.



Product Features

  • Dodge the relentless Blinky, Inky, Pinky and Clyde while retrieving the kidnapped residents of Pac-World
  • Accumulate dots and power pellets for points and upgrades
  • Crazy multiball play with help from Ms. Pac Man
  • Mini games for non-stop action

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B0009AGDYS
  • Item Weight: 1.6 ounces
  • Media: Video Game
  • Release Date: February 20, 2008
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Best Sellers Rank: #29,418 in Video Games (See Top 100 in Video Games)
  • Discontinued by manufacturer: Yes

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Product Description

From the Manufacturer

Pac-Man Pinball features the beloved Pac-Man in his first video pinball game, exclusively for Game Boy Advance. Pac-Man takes on the role of the pinball, and his foes Blinky, Inky, Pinky, and Clyde are going to do their best to stop him from rescuing the kidnapped residents of Pac-World. Pac-Man Pinball offers multi-ball play with the aid of Ms. Pac-Man, and challenges players to mini-games to keep the action fresh. True to Pac-Man tradition, players can also collect dots and power pellets for points and upgrades.

Product Description

Pac Man Pinball brings the first aracde hero back for all-new arcade action. A new invention called the Pac-Finder can locate any resident of Pac-World and transport them to wherever the Pac-Finder stands. When it goes wrong and makes all Pac People disappear, only Pac-Man and Ms. Pac-Man can save them! Classic pinball and aracde gaming come together in this all-new adventure.

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2 Reviews
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4 star:
 (2)
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Average Customer Review
4.0 out of 5 stars (2 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

5 of 5 people found the following review helpful:
4.0 out of 5 stars Pacman pinball emulates a classic in the realm of solid video pinball, February 28, 2006
= Fun:4.0 out of 5 stars 
This review is from: Pac Man Pinball (Video Game)
This pinball game takes elements from the PACMAN series and uses its classic theme in the form of pinball. And it all ties in well. This is video pinball at its best with some short comings. It incorporates most elements that made Pacman a classic such as collecting pellets, avoiding ghosts, collecting power-ups and chasing ghosts in the realm of a visually appealing pinball game that makes you wonder why an idea of this caliber hasn't come about sooner. The Pacman theme fits seamlessly with a pinball game. This game features a 3-dimensional pacman as the ball and characters from both Pacman and Pacman World has bumpers and triggers. It goes beyond just theming out a table with Pacman graphics, its gameplay is fused well with Pacman elements that made the original and its followings a classic.

From the launch of the ball (Pacman), the ghost are caged up for 30 seconds and bumpers are in place of the gaps to prevent

immediate loss of life as standard with pinball. Upon expiration of the "safety" period, the ghosts are released from the cage and are placed underneath your paddles and the bumpers are removed. Certain triggers upon impact will release power-ups. If these power-ups are collected by Pacman then the ghosts will turn blue and be released out onto the board, vulnerable to be eaten by Pacman. The game also features ramps and other portals that are opened up by triggers, all the elements of pinball that you come to expect plus elements that until now have been untouched.

Pellets are sporadic amongst the board in set locations. When all the pellets are eaten, you will advance one level, fruit will be released and the pellets will reset. New fruit will come availabe when you the ball (pacman) gets shot up one ramp 4 times. Each fruit progressively worth more points. Multi-ball / pacman is a lot fun as well as it is intuitive, the focus on the screen shifts to always cover the ball that's coming towards your paddles. Many pellets, points and ghosts can be had during this mode and it all adds to the excitement. These pellets can be used as currency or coins to shop at the store, which is in the house that opens up by accomplishing certain triggers and ramp quests. With this money, you can open up mini games or release elements of the game (such as fruit or ramps). Different sections of the house (main area shop, cellar and observatory) will open up with different triggers and quests, each section hosting a different mini game. The cellar hosts an all out collect pellets marathon, flip you paddles to shoot Pacman into as many pellets as you can before falling through the gap between the paddles, which will transfer you back to the regular board. Collect all pellets, and the pellets reset into a different shape on the cellar board (Pacman, ghost, circle etc). Endless fun, points and pellet credits will be acquired until you let Pacman fall through your paddles. The observatory hosts the vertical scroller, very similiar to a retro racing game, which Pacman flies through space and tries to avoid the ghosts who roam back and forth while he collects pellets and power-ups. Both mini games are both fun and intuitive. Especially the observatory game, it makes you wonder why such brilliance hasn't been thought of sooner.

Mini games add a lot of exciting to video pinball and has been the essential element to prolong excitement in console pinball games since the original "Pinball" for NES. Mini games such as being taken to cellar of the house, where you go through a series of collecting pellets and another where pacman is zapped through space to collect pellets through a dynamic vertical scroller really add to the excitement and replay value. Its very well done.

Pros: Real time physics are used, emulating an actual pinball game. Surpising for its theme yet welcomed. Such physics make for a gradual learning curve, making it harder to hit triggers and targets at first. However with some experience, the user will grasp the controls. Offers two boards to play, each board has two different color schemes. The game offers a good variety.

Cons: No high score saves. Reminiscent of back in the NES days when the gamer had to write down his scores in a notebook. There is no need for that anymore, I'm not sure why they didn't include this in the game.

No story mode, despite flawless and fun gameplay, a common feature of this genre is to add elements of a story mode and level progession. You won't find any of that here. Which is unfortunate because a game this fun could substantially increase its replay value with some story mode or level up progession, each level offering up a different board. This game could some notes from Sonic Spinball(Sega), Sonic Pinball (GBA) and the like. Video pinball on consoles has the capacity to be so much more, why limit yourself to one board and elements of real space -- video pinball demands more depth and dimension in order to succeed.

This game offers very little in the line of features. No high score board and no level of difficulty. No control menus or configurations except for muting sound efx and music. I hope they make a sequel that incorporates story mode, board progression, tournaments and more features such as a hi-score board. This game has a lot of potential to be so much more but until then I won't give it a perfect score but one that comes pretty close.

Ratings

Graphics: 4 out of 5

Sound and Music: 4 out of 5

Gameplay: 5 out of 5

Replay value: 3.5 out of 5

Mini-games, quests and side quests: 5 out of 5

Level and Board variety: 3 out of 5, more boards and story progression would help

Fun factor: 4 out of 5

Overall: 4 out of 5
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4.0 out of 5 stars Packed with excitement, September 15, 2010
By 
Dean Noble (London, England) - See all my reviews
(REAL NAME)   
= Fun:4.0 out of 5 stars 
Amazon Verified Purchase(What's this?)
This review is from: Pac Man Pinball (Video Game)
Handheld Video Pinball Games With A Tracking Screen

1. Dream Pinball DS
2. Sonic Pinball GBA
3. PacMan Pinball GBA
4. Pinball Tycoon GBA
5. Kirby's Pinball GB
6. Pinball of the Dead GBA

Handheld Video Pinball Games With A Stationary Screen

1. Metroid Pinball DS
2. Mario Pinball GBA

If it were not for Metroid Pinball for it is the king of all handheld video pinball games because it has a stationary screen which more emulates the early game arcades feel of a wooden pinball machine than the tracking screen handheld video pinball games, and because it has a rumble pak, which I would give 7 out of 5 stars, I would give this game 5 stars. That is why I only give this game 4 stars.

Pac Man Pinball brings the player to a tracking screen rather than a stationary screen of a choice of two tables, the traditional PacMan themed table and a Haunted Pirate Ship screen. The Haunted Pirate Ship screen is my favourite one of the two.

There are plenty of surprises as new worlds, strange games, and strange challenges emerge in this typically labyrinthian pac man themed pinball video game. PacMan himself is the video ball and rolls around the screen attacking ghost monsters eating regular pellets and power pellets and generally bouncing and rolling around the video screen.

The music on this is not as good as the music on Sonic Pinball.
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