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Paid to Play: The Business of Game Design

4.1 out of 5 stars 7 customer reviews
ISBN-13: 978-1440104169
ISBN-10: 1440104166
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Frequently Bought Together

  • Paid to Play: The Business of Game Design
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  • The Game Inventor's Guidebook: How to Invent and Sell Board Games, Card Games, Role-Playing Games, & Everything in Between!
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  • Kobold Guide to Board Game Design
Total price: $47.58
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Editorial Reviews

About the Author

Keith Meyers has worked creatively for 20+ years in the game industry for such big names as The Game Keeper, Wizards of the Coast, and Hasbro. He has licensed dozens of games to companies across the globe, and has taught hundreds of people how to play for pay. Keith currently lives in Denver with his wife, Brenda, and their two dogs.
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Product Details

  • Paperback: 104 pages
  • Publisher: iUniverse (October 24, 2008)
  • Language: English
  • ISBN-10: 1440104166
  • ISBN-13: 978-1440104169
  • Product Dimensions: 6 x 0.3 x 9 inches
  • Shipping Weight: 7.5 ounces (View shipping rates and policies)
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (7 customer reviews)
  • Amazon Best Sellers Rank: #1,280,763 in Books (See Top 100 in Books)

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Customer Reviews

Top Customer Reviews

Format: Paperback Verified Purchase
This self-published book doesn't have the glossy production or heavy-hitter interviews of The Game Inventor's Guidebook, but if you ignore the clipart, you'll see that Keith Meyers knows what he's talking about. He spends only a few pages painting the big picture of the game industry; this book is mainly concerned with details. For instance, it talks about how to build a prototype (a subject that The Game Inventor's Guidebook neglects). His story about Apples to Apples, which was prototyped as an overly complicated board game called Apples to Oranges, is a great read.

Overall, this 87-pager is a useful, but non-essential, supplement to The Game Inventor's Guidebook.
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Format: Paperback
I run the Chicago Board Game Design Meetup. Keith's book is a terrific starting point for anyone interested in game design, as it covers a broad range of topics very concisely. Its short length and clear explanations make it much less intimidating. While there are certainly more comprehensive texts on the topic out there, this is a terrific text for anyone who wants to get started.
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Format: Paperback Verified Purchase
This book covers the basics, but not more than that. The most helpful section is probably the break-out of the individual markets within the gaming industry (which is very brief and can probably be found online). If you're going to buy just one book on game design, this probably doesn't have enough detail and content to do it for you.

I'm looking for the next one...
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Format: Paperback
This isn't the perfect book -- but it's pretty close! If you are an aspiring board game inventor, and you want to get the know-how without reading through a thick, heavy manual, this is it. "Paid to Play" is a detailed account on the industry, yet only contains what you need to know. Meyers is an expert in what he does, and touches on several important subjects, of which includes: the psychology of being a board game inventor, the industry in general, where to start, prototyping, testing, publishing, licensing, submissions, and, finally, success. This is a great read, even if you don't want to make your own board game; I highly recommend this. Despite its few pages, it is only that because it is concise. Well worth the price.

If you need more information, Meyers has a website. Google: Game Design Central.
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Paid to Play: The Business of Game Design
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