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Paid to Play: The Business of Game Design Paperback – October 24, 2008


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Paid to Play: The Business of Game Design + The Game Inventor's Guidebook: How to Invent and Sell Board Games, Card Games, Role-Playing Games, & Everything in Between! + Kobold Guide to Board Game Design
Price for all three: $46.63

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Product Details

  • Paperback: 104 pages
  • Publisher: iUniverse (October 24, 2008)
  • Language: English
  • ISBN-10: 1440104166
  • ISBN-13: 978-1440104169
  • Product Dimensions: 5.9 x 8.8 inches
  • Shipping Weight: 5.6 ounces (View shipping rates and policies)
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (7 customer reviews)
  • Amazon Best Sellers Rank: #1,050,800 in Books (See Top 100 in Books)

Editorial Reviews

About the Author

Keith Meyers has worked creatively for 20+ years in the game industry for such big names as The Game Keeper, Wizards of the Coast, and Hasbro. He has licensed dozens of games to companies across the globe, and has taught hundreds of people how to play for pay. Keith currently lives in Denver with his wife, Brenda, and their two dogs.

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Customer Reviews

4.1 out of 5 stars
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Most Helpful Customer Reviews

8 of 8 people found the following review helpful By Trevor Burnham VINE VOICE on May 14, 2009
Format: Paperback Verified Purchase
This self-published book doesn't have the glossy production or heavy-hitter interviews of The Game Inventor's Guidebook, but if you ignore the clipart, you'll see that Keith Meyers knows what he's talking about. He spends only a few pages painting the big picture of the game industry; this book is mainly concerned with details. For instance, it talks about how to build a prototype (a subject that The Game Inventor's Guidebook neglects). His story about Apples to Apples, which was prototyped as an overly complicated board game called Apples to Oranges, is a great read.

Overall, this 87-pager is a useful, but non-essential, supplement to The Game Inventor's Guidebook.
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2 of 2 people found the following review helpful By Mat Greenfield on June 5, 2012
Format: Paperback Verified Purchase
This book covers the basics, but not more than that. The most helpful section is probably the break-out of the individual markets within the gaming industry (which is very brief and can probably be found online). If you're going to buy just one book on game design, this probably doesn't have enough detail and content to do it for you.

I'm looking for the next one...
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2 of 2 people found the following review helpful By N. Scheidler on June 22, 2009
Format: Paperback
I run the Chicago Board Game Design Meetup. Keith's book is a terrific starting point for anyone interested in game design, as it covers a broad range of topics very concisely. Its short length and clear explanations make it much less intimidating. While there are certainly more comprehensive texts on the topic out there, this is a terrific text for anyone who wants to get started.
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2 of 3 people found the following review helpful By ARKX res on March 20, 2009
Format: Paperback Verified Purchase
It is a small book, but so useful.
As Tinsman book is focused to the marketing, but has also great tips in design, prototyping and writing of a manual.
It is easy reading and practical.
No stories, just to the point. Maybe it remains a little short.
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