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Paid to Play: The Business of Game Design
 
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Paid to Play: The Business of Game Design [Paperback]

Keith Meyers (Author)
4.3 out of 5 stars  See all reviews (6 customer reviews)

Price: $14.95 & eligible for FREE Super Saver Shipping on orders over $25. Details
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Book Description

October 24, 2008
Do you have game ideas collecting dust in the back of a closet - or the back of your head? Dust them off, pick up this book, and discover the simple steps to turning your concept to cash in today's game market. Long-time industry veteran gives a concise and complete insider's view of this fascinating world and shares the process of licensing or publishing your board game, card game, or party game for profit. Find out how the industry works and what companies are looking for in a game. Examine what makes a good game good while understanding the basics of prototyping and play testing. Gain the knowledge on how to best approach companies to maximize your chances of success. Learn how to protect your idea and how to strike a deal when the call comes. It is all covered step-by-step in this easy-to-follow guide to game design.

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Paid to Play: The Business of Game Design + The Game Inventor's Guidebook: How to Invent and Sell Board Games, Card Games, Role-Playing Games, & Everything in Between! + Challenges for Game Designers
Price For All Three: $41.19

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  • The Game Inventor's Guidebook: How to Invent and Sell Board Games, Card Games, Role-Playing Games, & Everything in Between! $12.37

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Editorial Reviews

About the Author

Keith Meyers has worked creatively for 20+ years in the game industry for such big names as The Game Keeper, Wizards of the Coast, and Hasbro. He has licensed dozens of games to companies across the globe, and has taught hundreds of people how to play for pay. Keith currently lives in Denver with his wife, Brenda, and their two dogs.

Product Details

  • Paperback: 104 pages
  • Publisher: iUniverse (October 24, 2008)
  • Language: English
  • ISBN-10: 1440104166
  • ISBN-13: 978-1440104169
  • Product Dimensions: 9.1 x 6.1 x 0.2 inches
  • Shipping Weight: 5.6 ounces (View shipping rates and policies)
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (6 customer reviews)
  • Amazon Best Sellers Rank: #674,909 in Books (See Top 100 in Books)

 

Customer Reviews

6 Reviews
5 star:
 (3)
4 star:
 (2)
3 star:
 (1)
2 star:    (0)
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Average Customer Review
4.3 out of 5 stars (6 customer reviews)
 
 
 
 
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3 of 3 people found the following review helpful:
3.0 out of 5 stars A slim, hands-on guide, May 14, 2009
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This review is from: Paid to Play: The Business of Game Design (Paperback)
This self-published book doesn't have the glossy production or heavy-hitter interviews of The Game Inventor's Guidebook, but if you ignore the clipart, you'll see that Keith Meyers knows what he's talking about. He spends only a few pages painting the big picture of the game industry; this book is mainly concerned with details. For instance, it talks about how to build a prototype (a subject that The Game Inventor's Guidebook neglects). His story about Apples to Apples, which was prototyped as an overly complicated board game called Apples to Oranges, is a great read.

Overall, this 87-pager is a useful, but non-essential, supplement to The Game Inventor's Guidebook.
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2 of 2 people found the following review helpful:
4.0 out of 5 stars light but useful, March 20, 2009
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This review is from: Paid to Play: The Business of Game Design (Paperback)
It is a small book, but so useful.
As Tinsman book is focused to the marketing, but has also great tips in design, prototyping and writing of a manual.
It is easy reading and practical.
No stories, just to the point. Maybe it remains a little short.
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1 of 1 people found the following review helpful:
5.0 out of 5 stars great book!, November 18, 2009
Amazon Verified Purchase(What's this?)
This review is from: Paid to Play: The Business of Game Design (Paperback)
Great book!
Keith Meyers knows the subject, and provides useful information. I'm glad I read it!
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