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Premise:
Developed in close cooperation with Andre LaMothe, a legend in the gaming community as well as a best-selling author and game creator, these tutorials cover every aspect of game programming and development. Books range from theory-based tutorials offering advice on breaking into the gaming industry to hands-on books for creating amazing special effects and animation.
Typical Topics:
DirectX, Mac Game Programming, Linux Game Programming, AI, OpenGL, Direct 3D, Game Boy Programming, Pocket PC, and Multiplayer Programming.
Level:
For experienced programmers who may or may not be new to game programming. Books are tutorial-based with projects throughout and annotated code examples.
Product Details
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Most Helpful Customer Reviews
9 of 10 people found the following review helpful:
1.0 out of 5 stars
Nicholas Pleis's Rogh Draft,
A Kid's Review
This review is from: Palm OS Game Programming (Game Development) (Paperback)
Premier Press categorized this book as "Intermediate" - it's not! This book is so BASIC (maybe shallow is a better adjective), it lacks any value. Some grave omissions include:* Color: no discussion of color lookup tables and related portability problems. This list could go on and on - but why bother. The book amounts to a "rough draft" that's missing about 200 pages of critical information on Palm game development. For anyone really serious about Palm game programming, read the "Palm OS Companion" book and look at the sample game code that shipped with the Palm SDK (both are free and downloadable from palm's web site).
6 of 7 people found the following review helpful:
1.0 out of 5 stars
Thumbs down! Don't buy this book!,
By
This review is from: Palm OS Game Programming (Game Development) (Paperback)
I should have believed the two readers who rated this book with 2 stars. I'm not sure if they found the same errors that I have found below but I don't think my debug-ROMs on POSE with all debug options turned on lied to me. I bought the book based on its Table of Contents. What a fool I tested the first example Chapter3.prc and it gave the "Found 3 memory leaks for Chapter3(unknown version) Information concering the leaks can be found in the log file." Chapter4.prc ran ok. Chapter6.prc's animated sheep application ran but again when I "Found 12 memory leaks for Chapter6(unknown version). Information Chapter7.prc = "Found 31 memory leaks..." Chapter8.prc ran but provided no way out. Tapping or pressing Chapter9's Elastic.prc & Inelastic.prc = "Found 13 memory leaks..." Chapter10.prc = "Found 19 memory leaks..." Chapter12.prc = "Chapter12(unknown version) called SysFatalAlert The book is hypocrital in the sense that it says to turn ON ALL Plus the makefile doesn't work using GCC! I assume the makefile I'll still read this book for the theory but I will definitely Next time, I won't buy books with reviews/ratings split two
3 of 4 people found the following review helpful:
1.0 out of 5 stars
Disgrace for Palm programming community,
By
This review is from: Palm OS Game Programming (Game Development) (Paperback)
Shortly, this is probably most useless computer programming book ever. On the other hand it is a perfect example how to waste 400+ pages without saying anything. Some chapters like multiplayer game programming, explanation of A* or fuzzy logic clearly show that author have no clue about game programming. Regarding Palm OS, there is no single advance topic covered; (Actually they are in the contents summary).AVOID at all cost !
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