To test the idea, Neil assumes the identity of the vampire, the independently wealthy and deeply religious Alistaire Bachman. The Game begins...
...a Game that leads to whirlwind of confusion, murder, and impossibility.
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To test the idea, Neil assumes the identity of the vampire, the independently wealthy and deeply religious Alistaire Bachman. The Game begins...
...a Game that leads to whirlwind of confusion, murder, and impossibility.
In May of 1992, Christopher received a Bachelors Degree in Theatre and traveled to California to pursue a career in acting - and he continued to write. In 1994, he co-plotted, scripted, and edited the premier and two subsequent issues of the Derek Lipscomb comic book, "The Golden Scarab," for Sharp Eye Graphix. In 1995, he co-wrote the science-fiction feature-length screenplay, "Dream Parlor" with Jonathan Lawrence. And in 1998, he completed his third novel, "Pandora's Game," and starred in the "Dream Parlor" movie, currently making its rounds in the Film Festival circuit.
Today, Christopher is still editing movie reviews for the Oklahoma Associated Press. He is also at work on "Dream Parlor," the novelization of the screenplay, as well as two more novels, "Paranormals" and "Prince of Denmark," a novelization of Shakespeare's "Hamlet." Timeless Entertainment is also considering a screen adaptation of "Pandora's Game" as its next film project.
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Most Helpful Customer Reviews
5 of 5 people found the following review helpful:
5.0 out of 5 stars
Read it in a stationary location.,
By Marcus Alexander Hart (Los Angeles, CA) - See all my reviews
This review is from: Pandora's Game (Paperback)
While Christopher Andrews may be an exceptional writer and a master of storytelling, I have a bone to pick with him regarding "Pandora's Game."
The problem begins with the plot. Two friends--a writer and an artist--team up to create a comic book about a vampire, a werewolf, and a zombie (who never walk into a bar). Far from being hackneyed genre stereotypes, these three horror icons have complex and often unexpected character traits that give them a strong emotional resonance. The way these comic-book characters gain their rich history is through a series of hypnosis sessions, in which the writer and artist "become" the characters. This begins to split the novel's narrative into two alternate worlds: one being reality as we know it, and the other the reality of the characters. Before long these lines begin to blur into a psychological web of paranoia and delusion. Both alternate worlds are so completely engrossing that I never wanted to leave one for the other. I would be so completely enveloped in a story from the vampire's history that I hated to go back to the present day. Then, twenty pages later, I'd be so involved in the present-day story that I didn't want to jump into the werewolf's back story. Ten pages later, I'd be so interested in that that I didn't want to move on again. Rarely does a book come along that is so well written that I can't tolerate interruption. A book that's so well written that I can't tolerate it interrupting *itself* is unheard of. To maintain this level of complexity for twenty-one chapters is an incredible storytelling feat. And that brings me to the aforementioned bone and the picking thereof. While reading "Pandora's Game" on the bus, I became so lost in the world that Christopher Andrews has created that I missed my stop. Never before has a book been so engrossing that it added a mile-long walk to my commute. That said, I can't wait to see how far I'll have walk for the sequel.
4 of 5 people found the following review helpful:
4.0 out of 5 stars
Extraordinarily vivid...a honest, chilling novel well told.,
By A Customer
This review is from: Pandora's Game (Paperback)
An impressive debut by Christopher Andrews. This dark, chilling tale of Alistaire Bachman, a wealthy, deeply religious vampire who is created by Neil Carpenter. Through hypnosis Neil assumes Alistaire's identity. A simple game that takes a evil turn. The scariest part of this horror tale is that it could be real. Too real. Read "Pandora's Game" with the lights ON!
1 of 1 people found the following review helpful:
4.0 out of 5 stars
I agree with the rest of THEM!,
By Book Reader 222 "John Howard" (Indiana) - See all my reviews
This review is from: Pandora's Game (Paperback)
I picked up a used copy of "Pandora's Game" on my recent book splurge, because the cover caught my eye and the synopsis sounded cool. Is "Pandora's Game" the best book I have ever read? Maybe not. But it IS an EXCELLENT book. I enjoyed it MORE than "The Howling," which, I believe, is now considered a classic horror novel. In fact, with the possible exception of "By the Light of the Moon" by Dean Koontz, I think it is my favorite of the books I've read recently.
Personally, I found "Pandora's Game" to be fresh and different. I liked the characters, especially the werewolf, and I thought the writing style was impressive, especially considering the two "worlds" that it covers. As far as I am concerned, the switching POV alone qualifies this book as "interesting;" it was different from just about any other book I have read, before college or recently. It also had a plot twist near the end that I did NOT see coming, which is always a plus for any novel. I did feel that a few of the chapters in World #2 could have been combined, but I'm guessing they were broken up to stick with the back and forth elements of the overall story. I liked the first one in the restaurant, and once we started seeing the personal histories of Alastaire and Sean, World #2 got more interesting. I just thought the story of Alastaire and Sean meeting Trey could have been told all at once instead of in four chapters. But other than that single complaint, I would have been tempted to give this book FIVE stars. I can tell you that I am adding "Paranormals" and "Dream Parlor" to my reading list.
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