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Paper Mario: Sticker Star

Platform : Nintendo 3DS
Rated: Everyone
435 customer reviews
Metascore: 75 / 100

List Price: $39.99
Price: $19.49 & FREE Shipping on orders over $35. Details
You Save: $20.50 (51%)
Only 3 left in stock.
Sold by The Valley Guy, LLC and Fulfilled by Amazon. Gift-wrap available.
  • Its papercraft visual style has been updated to take advantage of the 3D capabilities of the Nintendo 3DS in order to create a sense of depth.
  • Paper Mario returns, bringing paper-based 2D environments to life for the 3DS.
  • Gameplay in Paper Mario 3DS is similar to that of the original Paper Mario and its first sequel, where combat consists of turn-based battles.
100 new from $16.45 69 used from $10.99 1 collectible from $24.99
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Product Description

Product Description

Nintendo’s classic Paper Mario franchise gets a fresh 3D look in its hand-held debut. Stickers are the backbone of Mario’s newest adventure in which players use stickers found in the game to not only win battles, but to solve puzzles as well.

Paper Mario: Sticker Star is turn-based Action-Adventure game, for Nintendo 3DS that uses the handheld's 3D capabilities to bring the visual style of the Paper Mario game franchise to life like never before. Players must collect, purchase, and create stickers to use in battles to stop Bowser from ruining things. Additional features include: rpg and puzzle-solving gameplay elements, hit point build up tied to stickers found and used, in-game companion "Kersti," explorable locales, and hidden sticker bonus abilities.

Paper Mario: Sticker Star game logo
Mario using the hammer sticker against attacking enemies in Paper Mario: Sticker Star
Unique Paper Mario action for 3DS.
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An Imaginative Paper Mario Adventure with a Sticky Twist

A sticky situation has never been so fun. There's trouble afoot in the town of Decalburg, where the devious Bowser has disrupted the beloved Sticker Fest by causing the Sticker Comet to explode. Now Royal Stickers and pieces of the comet have been flung far and wide, and it's up to Mario and his ally Kersti to set things right by recovering them. This captivating handheld adventure will have new and experienced fans of the Paper Mario series captivated as they navigate colorful 3D environments, defeat enemies, collect oodles of stickers and items, and use them in a variety of fun ways.

Key Game Features

  • Stickers are the key to this imaginative adventure. Battles are turn-based like in the original Paper Mario game, but instead of an attack menu, Mario whomps on his enemies using a sticker to attack. Stickers not only serve as Mario's attacks, but also help solve puzzles throughout the Paper Mario universe when placed in the correct spots. Stickers can be found and collected from all corners of the world, and the flashier the sticker, the more powerful it is.
  • Mario can also spend coins to use the Battle Spinner, which lets him use up to 3 stickers in one turn if the icons are lined up just right. The Battle Spinner can turn the tide in a difficult battle, so collecting coins through the game to use it is crucial.
  • Paper Mario: Sticker Star players get stronger by beating bosses, finding items and completing side missions for other characters in the game instead of accumulating experience points.
  • As players progress through the game, they'll find and use more powerful stickers to boost Mario's attack power. Players can also find HP-Up hearts to further boost Mario's maximum health.
  • The environments in Paper Mario: Sticker Star come to life in this visually-stunning papercraft world on the Nintendo 3DS family of systems. They also contain a wide range of objects such as electric fans, scissors and radiators that can be converted into more stickers, which can then be used to solve puzzles or win battles as Mario maneuvers through each level.

Additional Screenshots

Mario's sticker attack plan lined up in a grid in Paper Mario: Sticker Star
Turn-based Paper Mario action.
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Mario searching for hidden stickers in the game world in Paper Mario: Sticker Star
Search for usable stickers.
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A found item that can be converted into a sticker for later use in Paper Mario: Sticker Star
Create stickers from items.
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Mario facing an enemy in a Medieval battle arena in Paper Mario: Sticker Star
Varied battle arenas.
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Product Details

  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item is not eligible for international shipping. Learn More
  • ASIN: B0053BCMAC
  • Product Dimensions: 4.8 x 0.4 x 5.3 inches ; 1.6 ounces
  • Media: Video Game
  • Release Date: November 11, 2012
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (435 customer reviews)
  • Amazon Best Sellers Rank: #710 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here

Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews

383 of 400 people found the following review helpful By Relytia TOP 1000 REVIEWER on February 11, 2013
Format: Video Game
Please put down your pitchforks, my friends, and give me a chance to explain. I am no Nintendo hater. Quite the contrary in fact, and when it comes to the Paper Mario series, I have always been a massive fan, whether it's the original, classic Paper Mario, its utterly amazing sequel, The Thousand-Year Door, or the more platformer-centric Super Paper Mario, I love me some Paper Mario games. I can't tell you how excited I was when Sticker Star was announced. I bought my 3DS way back when highly anticipating this game, and even though it went through several delays, I waited patiently. All through development, this was promised to be an entry that would take Paper Mario back to its RPG roots, in every sense, and I couldn't have been more psyched. The first two or three hours in, I really enjoyed my time with Sticker Star. It was a blast and the undeniable Paper Mario charm was off the charts. Then, I started to notice some glaring issues, and they became more glaring with each passing moment until I realized something painful, I don't really like this game all that much. Please, put down your torches and pitchforks and let me explain (and I want to be fair to the game and to you, the readers, so this may be a long, detailed review, I'm warning you right now)...

First off, there's a reason why I was hooked for the first two or three hours. There are a lot of positives in this game's favor. Here are the biggest ones:

- The Presentation.
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85 of 98 people found the following review helpful By Jack Fox, Badgerlord on November 12, 2012
Format: Video Game
In honesty I haven't played a Paper Mario game since the first one on the 64, and a little bit of Thousand Year Door. I Did watch the one on the Wii get played but I never played it myself.

To sum it up, PM3DS is NOT an RPG in the sense that All the other paper Mario games are. If your looking for Exp and levels and stats this is not the game for you. It's more like... like Zelda than an RPG. You have a certain amount of HP that can be increased by finding heart containers (+5 HP Per) that's it. your attacks are based on the Stickers you find and they are all one use attacks. Once you use them you can't use it again ever unless you find the sticker again. Now this may seem horrible but actually it creates a really fun strategy game in a way.

You get X amount of pages of stickers, on average you can fit about 15 per page, some stickers are bigger and take up 4-8 slots on a page so you have to be careful. But these big ones are the strongest attacks in the game and are fun to watch. They are like summons from the Final Fantasy series. I say X amount of pages because you gain more of those as the game goes on.

Now as for the stickers themselves, there are 96 combat stickers and 64 "Thing" stickers (These are the Big stickers, i like to call them Summons). Once you find a summon sticker you can buy it again and use it, however you can only have one of the same summon at a time. But they have more than just uses inside of battle, these stickers can (and some times HAVE to) be used outside of battle to open up pathways or to clear a sandstorm etc... and this is where I think the game gets fun. It doesn't hold your hand at all you have to figure out which stickers to use, where they are hidden and if you chose the wrong sticker you do lose it.
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58 of 67 people found the following review helpful By Danielle LeClair on December 11, 2012
Format: Video Game
I've been a fan of the Paper Mario games since the first one came out for N64. The first two games were exactly what they promised: an entertaining Mario RPG. When the third installment came out for the Wii, I remember being so excited, wondering what the innovation of the Wii would do for the series; however, I ended up being extremely disappointed. If I wanted another platformer, I'd play New Super Mario Bros. So when I heard that they were going back to the old formula for the new 3DS game, needless to say, I was ecstatic. Apparently though, that would just be too good. This game is so repetitive and boring, and not the RPG we were promised. Gone are the partners and items, in favor of stickers (a finite resource) for everything that used to be fun. One of my favorite parts of the original two Paper Mario games was going around to different towns, talking to everyone, doing side quests, and just generally exploring. Sticker Star replaced all of this with a structured level design with very few/limited towns. After playing through until around 3-4, the story basically was at a stand-still, and going around to each level just seemed like a chore. I really wanted to like this game--Paper Mario has never looked better; Paper Mario was made to be on the 3DS. It's just so unfortunate that this game was so boring.
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7 of 8 people found the following review helpful By Ryan Sil. (Gamer & freelance PC/Android indie dev) on October 3, 2014
Format: Video Game
(This was supposed to be my first video review, but I'm having problems exporting the video file, so I'll just let the review itself do the talking for now)

You know. There was a time when the Nintendo name would only mean "quality". Especially with Intelligent Systems by their side. They were masters of their craft, as they've excelled with series like Fire Emblem, Advance Wars, Metroid, Puzzle League, WarioWare, etc. But arguably above all, there was the Paper Mario series. The series boasted an interesting art style, showed unique ways to escalate the Bowser-kidnaps-Princess Peach scenario, and decorated everything with creative styles and legitimately funny jokes throughout the lengthy adventures. Not to mention, the turn-based battles were FUN and more interactive than an RPG's usual method of combat. The Thousand-Year Door in particular struck all the right chords in each of these cases. However, the next game that came around was not an RPG like the previous two games. It was an action-platformer-puzzl-er...I dunno. Point is - It was not an RPG. But it still had the rest of what made Paper Mario, well, Paper Mario. The humor, the creative styles and ideas, the FUN.

Then........the decade was over, and there was no telling what was the future of Paper Mario. Until it was suddenly announced that not only is there going to be a new Paper Mario, on a HANDHELD system this time, but it was promised that the game would return the series to its RPG roots. Then after all the hype and couple years passing by...caaame the game. did the game end up being processed after its three-year development cycle? Let's finally get into the game and go over the plot.


Ok, so there's a teeny more to it than that.
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