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Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces (Interactive Technologies) Paperback

ISBN-13: 978-1558608702 ISBN-10: 1558608702 Edition: 1st

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Product Details

  • Series: Interactive Technologies
  • Paperback: 408 pages
  • Publisher: Morgan Kaufmann; 1 edition (April 2, 2003)
  • Language: English
  • ISBN-10: 1558608702
  • ISBN-13: 978-1558608702
  • Product Dimensions: 7.4 x 9.2 x 0.8 inches
  • Shipping Weight: 1.8 pounds (View shipping rates and policies)
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (6 customer reviews)
  • Amazon Best Sellers Rank: #151,364 in Books (See Top 100 in Books)

Editorial Reviews

Book Description

The practical guide on using paper prototyping when designing user interfaces

From the Back Cover

Do you spend a lot of time during the design process wondering what users really need? Do you hate those endless meetings where you argue how the interface should work? Have you ever developed something that later had to be completely redesigned?

Paper Prototyping can help. Written by a usability engineer with a long and successful paper prototyping history, this book is a practical, how-to guide that will prepare you to create and test paper prototypes of all kinds of user interfaces. You'll see how to simulate various kinds of interface elements and interactions. You'll learn about the practical aspects of paper prototyping, such as deciding when the technique is appropriate, scheduling the activities, and handling the skepticism of others in your organization. Numerous case studies and images throughout the book show you real world examples of paper prototyping at work.

Learn how to use this powerful technique to develop products that are more useful, intuitive, efficient, and pleasing:

* Save time and money - solve key problems before implementation begins
* Get user feedback early - use it to focus the development process
* Communicate better - involve development team members from a variety of disciplines
Be more creative - experiment with many ideas before committing to one

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Customer Reviews

4.3 out of 5 stars
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Most Helpful Customer Reviews

140 of 152 people found the following review helpful By BZ on February 5, 2004
Format: Paperback Verified Purchase
3 Stars == Neutrality
If you are looking for a book on conducting quick usability testing with potential users without touching a computer, this book is for you.
If you are looking for special techniques that you think you're missing when it comes to modelling on paper, then look elsewhere. You would do just as well to read the remainer of this review.
A summary: Draw a complete interface, including buttons, menus, and other interface elements on a bunch of sheets of paper -- one piece for every window, dialog, or behavior. Don't use a ruler. Hold the pieces of paper in front of a potential user. Have them attempt to perform tasks relevant to your system without how-to assistance. After a few users, you'll have a good idea of what's utterly unusable.
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50 of 55 people found the following review helpful By David Dick on November 30, 2003
Format: Paperback
My experience has been that to create a prototype is to create a working model to allow users to test functions and features. Because so much time and effort goes into creating the protototype, time constraints prevent refining the design, and the product is rushed to market-design issues are fixed in the next release. There's a solution that's low-cost, quick, and effective in finding design issues-paper prototyping. If you want to learn about paper prototyping from a renown practioner then I highly recommend Paper Prototyping by Carolyn Snyder.
Snyder advocates paper prototyping because it's easy to design (requires minimal drawing skills), cheap to create (needs only paper and markers), and offers and opportunity for developers and users to evalute design concepts. If you wonder where the beginning of the design process starts, it begins when great minds meet and brainstorm ideas, and drawing is a natural approach to illustrate them.
Paper Prototyping consists of four parts:
1. "Introduction to Paper Prototyping" has case studies for a variety of products (e.g. Web applications, e-commerce Web sites, small screen displays, and touch screen interfaces), lists benefits for users and product team, and the materials to create a paper prototype.
I learned the how to plan and design a prototype. Understanding how to conceptualise ideas is a critical skill. Fortunately, Snyder included examples that proved helpful because they are real and relevant.
2.
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17 of 22 people found the following review helpful By C. Jarrett on November 11, 2003
Format: Paperback
This is the professional's dream of a book: easy to read, accurate, full of good ideas.
The first part of the book describes putting together a paper prototype and has suggestions about making a prototype that is 'interactive' with buttons that change and so on. Mostly, it's encouragement to try it and to not be worried by drawing that's less than perfect.
The majority of the book is about running a usability test. Although slanted towards testing paper prototypes, this is valuable for anyone (experienced or not) who wants to improve their usability testing or to do a test for the first time. I've been testing for years now and found much in it that was helpful. It's also my 'get you started' recommendation for complete beginners.
Highly recommended.
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