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6 Reviews
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129 of 140 people found the following review helpful:
3.0 out of 5 stars
I thought I was missing something when prototyping-I wasn't.,
By BZ (Boulder) - See all my reviews
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This review is from: Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces (Interactive Technologies) (Paperback)
3 Stars == NeutralityIf you are looking for a book on conducting quick usability testing with potential users without touching a computer, this book is for you. If you are looking for special techniques that you think you're missing when it comes to modelling on paper, then look elsewhere. You would do just as well to read the remainer of this review. A summary: Draw a complete interface, including buttons, menus, and other interface elements on a bunch of sheets of paper -- one piece for every window, dialog, or behavior. Don't use a ruler. Hold the pieces of paper in front of a potential user. Have them attempt to perform tasks relevant to your system without how-to assistance. After a few users, you'll have a good idea of what's utterly unusable.
48 of 53 people found the following review helpful:
4.0 out of 5 stars
Everything you wanted to know about paper prototyping,
By David Dick (Belgium) - See all my reviews
This review is from: Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces (Interactive Technologies) (Paperback)
My experience has been that to create a prototype is to create a working model to allow users to test functions and features. Because so much time and effort goes into creating the protototype, time constraints prevent refining the design, and the product is rushed to market-design issues are fixed in the next release. There's a solution that's low-cost, quick, and effective in finding design issues-paper prototyping. If you want to learn about paper prototyping from a renown practioner then I highly recommend Paper Prototyping by Carolyn Snyder. Snyder advocates paper prototyping because it's easy to design (requires minimal drawing skills), cheap to create (needs only paper and markers), and offers and opportunity for developers and users to evalute design concepts. If you wonder where the beginning of the design process starts, it begins when great minds meet and brainstorm ideas, and drawing is a natural approach to illustrate them. Paper Prototyping consists of four parts: 1. "Introduction to Paper Prototyping" has case studies for a variety of products (e.g. Web applications, e-commerce Web sites, small screen displays, and touch screen interfaces), lists benefits for users and product team, and the materials to create a paper prototype. 2. "Conducting a Usability Study with a Paper Prototype" describes how to plan a usability study, how to choose tasks, how to create a paper prototype, how to prepare for usability testing by doing walkthroughs, how to facilitate a usability test, the do's and don'ts of usability testing with a paper prototype, observer protocols, and what to do with the results of testing. 3. "Deciding Whether to Use Paper" covers the advantages and disadvantages of paper prototyping, the dimensions of a prototype, and the politics. Understanding the strengths and weaknesses of paper prototyping is essential to managing the expectations of proponents and opponents. Snyder describes how to respond to concerns of skeptics that using paper is a valid and professional technique. 4. "Broadening the Focus" consists of case studies that Snyder collected from usability specialists of The MathWorks, IBM, and Dictaphone. The case studies reveal how paper prototyping is one of several techniques to conduct task analysis and evaluate product design. What I like best about Paper Prototyping is that cach topic is supported by case studies and testimonials. Illustrations and photographs of exhibits enhance thorough descriptions of concepts and instruction. I wondered how Snyder could cover product design with profound insight, and then I read her credentials: software engineer, project manager, student, teacher, and consultant-she is an astute observer of all facets of product design. Yes. I am convinced that paper prototyping is the fast and easy way to design and refine user interfaces and you will too. If you buy the book and have questions that you would like to ask the author, you will be happy to know that Carolyn Snyder will be appear at annual STC conference in Baltimore (May 2004). You can also visit her Web site at www.synderconsulting.net for more information.
17 of 22 people found the following review helpful:
5.0 out of 5 stars
Great book packed with sensible advice,
By C. Jarrett "forms and usability expert" (Leighton Buzzard, Bedfordshire United Kingdom) - See all my reviews (REAL NAME)
This review is from: Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces (Interactive Technologies) (Paperback)
This is the professional's dream of a book: easy to read, accurate, full of good ideas.The first part of the book describes putting together a paper prototype and has suggestions about making a prototype that is 'interactive' with buttons that change and so on. Mostly, it's encouragement to try it and to not be worried by drawing that's less than perfect. The majority of the book is about running a usability test. Although slanted towards testing paper prototypes, this is valuable for anyone (experienced or not) who wants to improve their usability testing or to do a test for the first time. I've been testing for years now and found much in it that was helpful. It's also my 'get you started' recommendation for complete beginners. Highly recommended.
3 of 3 people found the following review helpful:
4.0 out of 5 stars
Usability and paper prototyping,
By Learn Always "Oscar" (Houston, TX United States) - See all my reviews
Amazon Verified Purchase(What's this?)
This review is from: Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces (Interactive Technologies) (Paperback)
This book is a good introduction to the techniques used with paper prototyping. It also provides a good introduction to usability and some practical guidelines on how to improve usability of a software product.
If you are thinking on how to improve usability or conducting some usability testing within your company for the first time, this is a great book. If you already have experience in usability testing and paper prototyping, this book will bee too basic. The book provides a lot of information that would be useful to sell usability activities within your organization and a lot of simple and short chapters that you could have some other colleagues read to get them introduced to these concepts. Overall, the book is well written and practical. Although the book is on paper prototype, there are many concepts around usability that are explained in simple terms.
1 of 1 people found the following review helpful:
5.0 out of 5 stars
Super gun for UX professionals,
By
This review is from: Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces (Interactive Technologies) (Kindle Edition)
I recommended to read this book if you want to learn the best GUI test technik, that every UX designer must know and practice. I usually conduct paper prototype tests and very suprising results surface, that highly improve the over all value of the product my team working on.
Don't buy this book if none of your team likes to make paper models. Survey them who has the passion to make origamy.
5 of 7 people found the following review helpful:
5.0 out of 5 stars
Everything you needed to know about paper prototyping and more!,
By
This review is from: Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces (Interactive Technologies) (Paperback)
I thought this book covered it all... from selling the concept of paper prototyping to facilitating an actual session. Carolyn discusses, with great detail, how to bring paper to life. She shares a wealth of knowledge and experience.
Even if you're not doing user testing on paper prototypes, you'll find her chapter on creating tasks for user tests invaluable, no matter what medium you're using. |
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Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces (Interactive Technologies) by Carolyn Snyder (Paperback - April 16, 2003)
$47.95 $30.30
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