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Paradise
 
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Paradise

Other products by UBI Soft
Platform:   Windows XP   |   ESRB Rating:  Teen
2.8 out of 5 stars  See all reviews (23 customer reviews)

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Customers buy this item with Microids: Sinking Island by Encore Software

Paradise + Microids: Sinking Island
Price For Both: $77.96

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  • This item: Paradise by Ubisoft

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    Processing takes an additional 4 to 5 days for orders from this seller.
    Ships from and sold by Hitgaming Video Games.
    $7.99 shipping.

  • Microids: Sinking Island by Encore Software

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Product Features

  • From the Award-Winning Game Creator Benoit Sokal Product Information Recover your past..reclaim the future.  Deep in the heart of Africa, AnnSmith, estranged daughter of a merciless dictator, loses her identity and mustjourney through uncharted African lands to unravel her past and the mysteriousexistence of her leopard companion.  As you play as Ann Smith in a storythat will captu

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B000BYTYJI
  • Item Weight: 7.2 ounces
  • Media: CD-ROM
  • Release Date: April 25, 2006
  • Average Customer Review: 2.8 out of 5 stars  See all reviews (23 customer reviews)
  • Amazon.com Sales Rank: #14,544 in Video Games (See Bestsellers in Video Games)

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Product Description

Product Description

Paradise PC From the creator of the award-wining series Syberia comes Benoit Sokal s fascinating new work, Paradise. Sokal s latest adventure game masterpiece is set in four different worlds in the heart of darkest Africa. From the arid lands of Madargane to the dense jungle of the Maurane river, the world is both primitive and contemporary. Fraught with political turmoil, the lush landscapes are beautiful and dangerous.You play Ann Smith, a young woman suffering from amnesia struggling to make her way home and avoid the conflict surrounding her. To discover her true identity, she must escort a strange black leopard back to the land where it was born. Follow Ann through her journey as she finds clues to her identity and unravels the truth behind her mysterious past.
  • A benchmark in art direction: Benoit Sokal, creator of the award-winning Syberia series contributes his unique vision in 4 visually dazzling worlds with over 360 backgrounds and Rembrandt-style lighting.
  • Unique Storyline: Ann Smith, estranged daughter of an African dictator, loses her identity and must journey through uncharted Africa to unravel her past and the mysterious existence of her leopard companion.
  • Unique Setting: First Adventure game to feature landscapes of Africa as a backdrop.
  • Play as the leopard: When day turns to night, players become the leopard and move in real time, climbing trees, leaping boundaries and frightening humans. This option adds a real-time element to the traditional point and click gameplay.
  • Puzzle solutions are seamlessly embedded into the story: For example, players must find a way to speak with the well-guarded prince, so they must pose as one of his wives to gain access (no gadgets or levers to pull).

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    Customer Reviews

    23 Reviews
    5 star:
     (2)
    4 star:
     (4)
    3 star:
     (9)
    2 star:
     (3)
    1 star:
     (5)
     
     
     
     
     
    Average Customer Review
    2.8 out of 5 stars (23 customer reviews)
     
     
     
     
    Share your thoughts with other customers:
    Most Helpful Customer Reviews

     
    79 of 80 people found the following review helpful:
    3.0 out of 5 stars A 3-star Game, May 14, 2006
    By ScrabbleMaven (St. Kitts, Caribbean) - See all my reviews
      
    Fun:2.0 out of 5 stars 
    It pains me to write this review. It really does. I am a huge fan of Benoit Sokal. I am a huge fan of adventure games. I believe that Mr. Sokal's reputation for excellence and the future of the genre might suffer as a result of this game.

    THE PROS:

    * Beautiful graphics
    * Ann is a lovely girl (arguably the best "face" in gaming)
    * Excellent voice acting
    * Amazing cut scenes
    * The leopard was generally very well done (though he looked like a dark grey shadow in 2 settings I can think of)
    * Good (not great) story

    THE CONS:

    * The gameplay

    That's it. Nothing else. But so many things depend on it. Examples immediately follow.

    - my MAIN source of frustration: finding items was horrible. Most of the time I thought I was playing "Mystery Case Files: Huntsville". The items BLENDED into the surroundings with a dedication that was WHOLLY unnecessary. Many times, after the endless meandering and pixel hunting, you don't know what you've picked up until you open the inventory and look to find your latest prize. Even getting water (in a place overflowing with fountains, pools, ponds, baths etc) was frustrating - SHEESH!
    - sometimes the cursor does not change so you have to click in faith; sometimes it indicates the wrong action (again - you click in faith)
    - sometimes when talking to people they walk out of the scene and then you're talking to nobody - seriously.
    - sometimes you click to walk in one direction and Ann insists on walking in the opposite direction
    - sometimes, in the bedroom in the harem, you click to speak to the maid and you walk away
    - sometimes you walk through people
    - no matter the gender of the person, if an object is not to be used by/with that person, Ann says she won't give it to "him"
    - sometimes the cursor refuses to appear at all
    - sometimes you run down a path, there's a screen change and Ann comes out facing the direction you just left - result - you run back down the path you just left
    - once, you drop a hook. You know something happened but not sure what until Ann says "Now how am I going to get that back?" And she doesn't even say, "How am I going to get the HOOK back" so if you don't know what you had in your inventory, too bad.
    - playing as the leopard is frustrating - the nights were too dark for proper navigation. After really trying, I skipped the 'hunt' the first 2 times (the second time I got a mini cut scene without knowing how I did it exactly). The third time I actually achieved the objective - again without knowing how I did it.

    There was one other thing. The colours were so washed out. I know that it set the mood, but it seemed that every single tribe, village, individual had something against anything that wasn't a muted grey or brown. Even the plants weren't a riot of colour and they should have been.

    The story (while good) wasn't gripping for me, though a large part of that might be because the gameplay took so much of the fun out of it. I was concentrating so hard on getting that *&^% cursor to work, finding the &*^%^& items, that I couldn't let the story take me away.

    As for the ending, I didn't think it was awful. It ended unexpectedly and it seems Mr. Sokal left us to draw conclusions, but unlike a lot of these games, the assumptions were well set up. And I can see room for a sequel (I won't elaborate as it would necessitate spoilers). I don't know though if a sequel (in this case) is a good idea. Even if Mr. Sokal eliminated the glitches, he may have already lost a good bit of his audience because of this game.

    I am sorry that Mr. Sokal felt compelled to declare this game gold before it was truly ready (with a start-up company the bottom line may have been thinning). I assume the seeming 'rush to stores' because of the obvious quality of the Syberia series versus ...... this.

    In closing - one TIP - right click to bypass conversations.

    Sigh. This was disappointing for me. Even so, I was tempted to give it 5 stars just to raise the average rating here on amazon. Even with the gameplay being what it is, it still is not a one-star game.
    Comment Comments (3) | Permalink | Was this review helpful to you? Yes No (Report this)



     
    20 of 20 people found the following review helpful:
    4.0 out of 5 stars Merely serviceable, but could have been outstanding, June 24, 2006
    Fun:3.0 out of 5 stars 
    Benoit Sokal, the Belgian graphic artist behind Amerzone and Syberia I and II, returns with Paradise courtesy of his new company White Bird Productions. Originally titled Lost Paradise, the game traces the journey of amnesiac Ann Smith as she seeks to unravel the mystery of her identity through the fictitious African nation of Maurania. There are four distinct worlds to explore, fantastical creatures, and numerous characters that seek to aid or harm Ann on her quest.

    I held off on buying Paradise until the official US Patch 1.1 was released (available at Ubisoft.com) after reading numerous critical reviews of the poor design and programming. However, even with the corrections to cursor sensitivity, in-game cutscenes, and other adjustments, the game is still prone to bugs and the occasional crash.


    If the leopard segments were made crucial to the plot, there would be more reason to include them. As is, allowing the player to choose to exit the non-mandatory leopard stages makes them feel throwaway at best. The realtime graphics also look weak and outdated in comparison to the prerendered environments. The ending is shocking and very, very brief for the frustrated hours of fighting through glitches and bugs. Paradise had the potential to rival Syberia, but due to sloppy, rushed design (if I had to sum up Paradise's gameplay in one word, it would be "unfinished"), Sokal didn't deliver on the E3 2005 hype, and the deceptive blurb on the box "Paradise is poised to be the most exciting adventure release of 2006." Even though gamers gripe about setbacks and delays, I would much rather have waited an extra six months to a year for a finished product free of glitches (and more rendered cutscenes en lieu of spotty, jerky puppetlike character animations) that lived up to Sokal's artistic vision.

    The Good:

    + Graphics
    + Music
    + Imaginative settings and creatures

    The bad:

    -Giving away Ann's story from the very beginning doesn't allow the player to discover Ann's motivations as she recovers her memories
    -The leopard segments don't serve to advance the plot; poor design and implementation ruin the appeal
    -Bugs, bugs, and more bugs that result in missed clues, endless hotspot clicking, and illogical options
    - Sloppy / nonexistent beta testing (only two beta testers listed)
    - Character animations (instead of rendered cutscenes) are missing crucial objects, so many cutscenes are hard to follow or make no sense
    -Objects do not appear in characters' hands
    Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)



     
    18 of 19 people found the following review helpful:
    1.0 out of 5 stars Paradise - This game has cured me of ever pre-ordering a game again., May 9, 2006
    By Shash "Shash" (Coon Rapids, MN United States) - See all my reviews
    Fun:3.0 out of 5 stars 
    I bought this game strictly because Benoit Sokal was involved. I had been wowed by his Syberia games, and was looking forward to another wondrous tale set in a new, exotic location.

    There is a TON of pixel hunting in this game, which is aggravating. To make matters worse, the curser floats off a bit, so you are constantly fighting with it to make it go where you want it to be, and combine that with the pixel hunting, with some of the things you are looking for not being very obvious, or worse yet, not accessible the first time you go through a screen, and the game becomes even more annoying.

    I could have lived with all this, plus the fact that the further into the game you progress, the more buggy the curser got (showing a pick-up icon when you are supposed to talk to someone, or an action icon when it really should be an arrow to walk out an open doorway), but the ending is truly awful. The last five minutes of gameplay made no logical sense, had no psychological basis that I could think of unless there are huge gaps in the story, and does not resolve the story-line at all. Plus I can see NO WAY for this story to be spun out into a sequal.

    Truly a disappointment, and not what I have come to expect from Benoit Sokal's work. I really wish I would have waited, instead of rushing to get this, as my money could have been spent elsewhere, and I would have had more fun.
    Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)


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    Most Recent Customer Reviews

    1.0 out of 5 stars Kate Walker gets turned out
    Imagine if Kate Walker (Syberia) made it as a contestant on "The Bachelor" tv show. Here we have our main character is stranded in some village in africa and her only way to... Read more
    Published 2 months ago by Bookman

    2.0 out of 5 stars not self-contained
    I don't think I could have gotten through this game without a walk-through. I didn't think that the next step was a natural progression and there were not clear clues within the... Read more
    Published 5 months ago by bookworm

    2.0 out of 5 stars Promising story, but overall disappointing.
    Thankfully, I purchased this game at a half-price book store for under $10. Sadly, I'm not even sure if it was worth the $7 or so that I paid for it. Read more
    Published 13 months ago by Rebecca Quintana

    2.0 out of 5 stars Not Up To Benoit's Standard
    The only clue that this is a Benoit Sokal game is the sketch book like the one in "Amerzone." Otherwise you would think that this is a creditable first time effort by someone... Read more
    Published on July 26, 2007 by Robert S. Nevin

    1.0 out of 5 stars Terrible - full of bugs, puzzles are stupid
    I can't believe Ubisoft put out something like this. It's terrible. From the same company that put out Myst games, this is what they've come up with??? Read more
    Published on July 7, 2007 by iamdnl

    1.0 out of 5 stars Stay away
    If you're looking for a new game to play, go buy Syberia instead. Or Syberia II. Or just put your money on the floor and set fire to it, because that's effectively the same... Read more
    Published on July 5, 2007 by hollygolightly

    5.0 out of 5 stars Very interesting
    The game is absolutely well done. The scenes are great. You will go through a different Africa. With different animals and it's kind of spooky. But I really enjoyed. Read more
    Published on May 16, 2007 by Andromeda

    3.0 out of 5 stars Dark & Gruesome Story with Average Puzzles
    This game definitely has a dark story, rife with death. There were several things about gameplay that were frustrating. Read more
    Published on March 9, 2007 by G. D. Schlotterbeck

    3.0 out of 5 stars Paradise
    The game is not as good as sokols two earlier games : Syberia 1 & 2. The graphics are good, but the story starts too slowly. Read more
    Published on January 13, 2007 by Ferenc Wieliczko

    4.0 out of 5 stars Not Sokol's Best ... But Still Good
    This is a Benoit Sokol game. He is the only creator of point and click adventures who plays in the same league as Rand Miller. Read more
    Published on November 30, 2006 by Hapless User

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