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Paranoia: Criminal Histories
 
 
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Paranoia: Criminal Histories [Paperback]

Bill O'Dea (Author)
5.0 out of 5 stars  See all reviews (2 customer reviews)


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Book Description

Paranoia February 22, 2006
Troubleshooter, what dirty secrets lurk in your teammates' backgrounds? Who are their old bunkmates or co-workers, and how much do these past associates currently want revenge? What past felonies and misdemeanors did your fellow Troubleshooters commit to get where they are now/ More to the point, can you dig up these secrets and report them to The Computer? Criminal Histories is a 64-page PARANOIA supplement for players and Gamemasters alike, specially designed to improve games for smaller groups of players. Using scads of 'Prehistory Pachinko' tables, Criminal Histories lets you create a detailed background for your Troubleshooter. Learn bonus specialties! Earn perks and equipment! Die multiple times! Your character will emerge tricked out with formidable advantages over your teammates. True, you had to commit all kinds of crimes and misdeeds to earn this cool stuff -- but if you play it smart, your fellow players will never find out. You hope.

Product Details

  • Paperback: 64 pages
  • Publisher: Mongoose Publishing; Brdgm edition (February 22, 2006)
  • Language: English
  • ISBN-10: 1905176805
  • ISBN-13: 978-1905176809
  • Product Dimensions: 10.8 x 8.3 x 0.3 inches
  • Shipping Weight: 6.4 ounces
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Best Sellers Rank: #2,452,638 in Books (See Top 100 in Books)

 

Customer Reviews

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Average Customer Review
5.0 out of 5 stars (2 customer reviews)
 
 
 
 
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1 of 1 people found the following review helpful:
5.0 out of 5 stars Another fine Paranoia XP product, May 24, 2006
This review is from: Paranoia: Criminal Histories (Paperback)
All I have to say is this: any book that devlopes a multi-page flowchart for randomly generating PC backstories deserves five stars. Keep 'em coming, guys.
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5.0 out of 5 stars Required, July 25, 2007
By 
Shon Richards (Atlanta, GA United States) - See all my reviews
This review is from: Paranoia: Criminal Histories (Paperback)
Paranoia is a great game but sometimes it takes a lot of work and creativity to really wrap the players in plots and world that is out to get them. This supplement does a lot of the heavy lifting by creating that world as well as giving your players a history to work with. I use this supplement with new players all the time and it never fails to amuse them and get them involved. For my experienced players, it gets their own imaginations rolling and helps them create their own rope to hang themselves.

I feel this supplement is like having an experienced gamemaster standing over your shoulder while you are setting your game up.
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Inside This Book (learn more)
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
weakness specialties, service firm type, vital specialty, society taint, common specialties, character kit, other service groups, duty titles, food vat, governing skill, firm supervisor, character sheet, menial workers, nuclear engineering, narrow specialties
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Optional Pachinko, Alpha Complex, Energy Weapons, Armed Forces, Power Services, Habitat Engineering, Bot Programming, Data Search, Internal Security, Nuclear Engineering, Electronic Engineering, Technical Services, Fine Manipulation, High Alert, Security Systems, Unarmed Combat, Con Games, Financial Systems, Vehicle Programming, Operating Systems, Prehistory Pachinko, Chemical Engineering, Outdoor Life, Cold Fun, Mechanical Engineering
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