Paranoia is the surreal, twisted vision of an Orwellian future where players are positively encouraged to betray each other merely to survive, and the most unique roleplaying game on the market today. Paranoia is destined to once more provide roleplayers with the sort of frantic gaming experience that proved so popular at the game's inception - there has never been a roleplaying game like it! Written by chief Paranoia writer Allen Varney, Paranoia: Service, Service is the next installment of an extensively supported development programme. Paranoia is destined to once more provide roleplayers with the sort of frantic gaming experience that proved so popular at the game's inception - there has never been a roleplaying game like it!
Writer and game designer based in Austin, Texas. I've published eight books, three boardgames, two dozen tabletop roleplaying game supplements, 300 articles and columns, the 2004 edition of the PARANOIA RPG, and over 75 articles for the online gaming magazine The Escapist. I co-wrote the original design doc and co-created the plot for the Nintendo Wii videogame "Disney's Epic Mickey."
My new venture, Ultraviolet Books, offers all-new official ebook novels based on PARANOIA. The first two novels, Gareth Hanrahan's "Reality Optional" and my own "Stay Alert" (Book 1 of the trilogy "The Troubleshooter Rules") are available now for the Kindle family.

