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30 of 30 people found the following review helpful:
4.0 out of 5 stars
"Pariah",
By -- "--" (Gondor, IN) - See all my reviews
= Fun:4.0 out of 5 stars
This review is from: Pariah (Video Game)
Let's face it, the press has been kind of hard on "Pariah," an Unreal-powered shooter that admittedly lurks in the shadow of games like "Halo" and "Far Cry." That said, in reality there are more reasons to recommend the game to first-person shootists than there are reasons to condemn it, as it's quite a worthy sci-fi effort once you get past its laundry list of problems.
"Pariah" starts out with promise aplenty. A mysterious ship transporting a cryogenically frozen woman crash lands on Earth, which as a planet is now the refuge of criminals and mercenaries. Shot down by unknown attackers, Dr. Jack Mason and said token femme seem to be the only survivors, but as luck would have it she's infected with some kind of super-virus that could be all kinds of trouble in the wrong hands. And, as is par for the course with these things, the wrong hands are certainly trying to claim her so that they can harness the power she possesses. It's seemingly up to Jack to forego his Hippocratic oath and thwart these evil ambitions by killing lots and lots of bad guys. After that, the story gets quite muddled and certainly wouldn't be one of the game's stronger points except for an ambitious twist at the end that breathes fresh life into something that seemed virtually D.O.A. In terms of gameplay, "Pariah" flirts with a few innovations that truly are interesting. First, the hero character's medical background makes him adept at healing himself. The tool he uses for this task is located in Jack's inventory alongside his weapons, and is in fact used like a weapon, complete with ammunition that must be gathered to make it of any further use. When selected a quick pull of the trigger initiates the healing process. The fact that this item is used much like a weapon and cannot merely be summoned with the press of a button for an instant resurgence of health adds a strategic element to the game's firefights. Run in with guns blazing and you'll die almost every time because using the medical tool is a deliberate and time-sensitive process. Not only does this fit in extremely well with the hero character's profession, it's a unique spin on health recovery in the FPS genre that I hope to see again in other games. It promotes an attack and retreat philosophy similar to the regenerating shields in "Halo" (which is no doubt the source of inspiration). Second and perhaps even more importantly, "Pariah" offers several satisfying weapons, each one with no less than three available upgrades (apart from the useless melee weapon and an energy canon found late in the single player game). Upgrading these weapons further adds a dose of strategy, pure coolness notwithstanding. But because you never accrue enough points to enhance each weapon in your arsenal, there is the aforementioned strategic concern. Do you upgrade your shotgun to deal maximum damage to your opponents in close quarters, or do you enhance your more well-rounded assault rifle instead? The choice is yours, and these upgrades really do make a discernable impact on how punishing said weapon becomes as you near the end of the game. Again, this is a feature more shooters should pay rapt attention to. Apart from these innovations, however, "Pariah" is fairly derivative in its structure, owing a tremendous debt to the aforementioned FPS hits "Halo" and "Far Cry." The game's drivable vehicles are testament to this fact, but add little to the experience thanks to their poor implementation and less than stellar driving mechanics. On top of that, many of the game's levels are boilerplate science fiction and offer little in the way of originality. That said, a few of the missions do stand out as particularly enjoyable - primarily two later ones which take place on board a speeding train and a flying carrier ship respectively. It's just that the art direction, which envelops the enemies as well as the landscapes, is just so bloody trite. Clichés aside, the game sure is pretty. It takes the aging "Unreal II" engine to the max, and despite a few polygonal jags here and there, it ultimately provides some pretty sumptuous eye candy on the Xbox console. The sound effects are equally excellent for the most part. Weapons discharges in particular really enhance the sense of power each weapon emits. Unfortunately, "Pariah" is chock full of bugs. On at least three occasions I slipped through the very floor and fell to my death. In no way shape or form is this acceptable in a supposedly finished product. Another grating issue is collision detection, which is spotty at best. Sometimes you can shoot a baddie three times and drop him dead where he stands, while other times your enemies seem to absorb your attacks and keep on coming without regard. Their herky-jerky movements, a holdover from "Unreal II," compound the issue, making them more difficult to drop than they should actually be. Another negative feature on loan from its big brother is the overblown rag doll physics present in "Pariah." When reacting to explosions, the aerial death spins of your opponents can be quite satisfying, but when merely shooting them to death they drop to the ground, bending at angles so awkward you know there's nothing even remotely resembling a skeleton anywhere inside of them. It's as if they've all been stuffed with rice. Add into the mix an automatic weapon switch that can put a rocket launcher in your hands at close range when you just used up the ammo for your assault rifle, an insanely unpredictable check point system, and vague mission objectives such as "disable the turret," and you certainly can't order "Pariah" without its fair share of lemons. In the end, though, "Pariah" softens its hard edges with a few key features that really should become the fashion in shooters, as well as decent production values, slick, responsive controls, and a story that redeems itself with a ballsy conclusion. As far as FPS games go, "Pariah" is far from king of the hill, but just as far from the bottom of the junk heap. If science fiction shoot `em ups are your bread and butter, you'll feel right at home here.
5 of 5 people found the following review helpful:
4.0 out of 5 stars
great game that gets way too much crap,
= Fun:5.0 out of 5 stars
This review is from: Pariah (Video Game)
I'm a guy that swears by the unreal series (particularily the original unreal and the return to na pali mission pack) so when I heard that digital extremes did another FPS, I immediately went to amazon and ordered the game.
it was only AFTER I ordered the game that I found out how much crap this game gets - and now after playing it, I wonder why there are a lot of bad reviews for it. most of the crap it gets is for the storyline - which, I thought, was excellent. you just need to get to the last level to really understand what's going on. you're INTENDED to not have a clue until the end. anyway, onto the gameplay...I love it. weapons are great, levels are great, and this game introduces a few cool new aspects of gameplay to the FPS scene. also, the drop-in/drop-out 2 player coop is really awesome. the only reason I gave this game 4 stars was because of the multiplayer aspect of the game. there were far too few maps - if there were more, this game would definetely rank up there with some of my favorites. so...yeah. in a nutshell, I highly recommend this game.
7 of 8 people found the following review helpful:
5.0 out of 5 stars
Pariah, the best fps' since Doom 3,
= Fun:5.0 out of 5 stars
This review is from: Pariah (Video Game)
Pariah has been beaten down time and time again, but the funny thing, is that it gets back up every single time. Many people say it sucks even if they haven't played it but the truth is they have no freaking clue what they are talking about.
The graphics are insanely good and the characters are way better than Halo or Halo2 COMBINED. It is a much better game than both Halo games as well. After playing this I really think that first person shooters will actually have GOOD stories of wich Halo greatly lacked. Multiplay is a little crazy and I only like to play it to see what kind of maps people can come up with. I love this game and would choose it over any other fps out there. WAY, WAY better than Halo 1 or 2. I never want to put the controller down when I play this game. Ratings Graphics:10 Sound:10 Replayability:8 Controls:9 Drawn In Atmosphere:10 Fun:10 Multiplayer, Co-Op:10, Multiplay:7 Overall:9.25 Adios, and I'll see your maps on Xbox Live.
2 of 2 people found the following review helpful:
5.0 out of 5 stars
This game is great!!!!!!!!,
By
= Fun:5.0 out of 5 stars
This review is from: Pariah (Video Game)
This game is terrrific. It is by far on of the best xbox games to come out since halo 2. For those of you who love to play co-op, this is the game for you.
The graphics and colors could be a little better, but the game is so much fun and that is all that really matters. The boards are huge and some and the weapon upgrades are awesome. basically a watered down version of halo but just as much fun.
4 of 5 people found the following review helpful:
2.0 out of 5 stars
There's got to be a game here,
By ERR0RFILEN0TF0UND "XBOX FAN" (NY USA) - See all my reviews
= Fun:2.0 out of 5 stars
This review is from: Pariah (Video Game)
Pariah's a title that a few people have been waiting for. In the end it's probably better if we waited longer. The game doesnt really break any molds or even really try.
The graphics are good enough from a distance but look cheap and thrown together at closer distances. It's obvious the Unreal engine needs to be put to rest once and for all. Havoc adds a little level of fun but what good is it really when the enemies vanish practically before they hit the ground? Weapon and player character animations are smoothly done but nothing really awe inspiring. Although the first "song" you hear is quasi entertaining, it gets old fast after looping for an hour over and over. The worse offense in the sound department has to be the enemy "barks" The programmers gave enemies about three phrases for the entire game and it is etirely common to hear ten enemies say the same exact quote as you kill them in succession. " Doe Rae Me Fa So long sucka!" is corny the first time you hear it and just as bad the millionth (per level)In essence it feels like you're gunning down the same zig zagging target over and over. Ambient noises, weapons and voice acting pull the experience together. The weapons genuinly sound lethal and vehicles do sound powerful. One of the games selling points is the AI. Every interview from creators claim that the AI is among the best on the market. It's more like the most dissapointingly mediocre. Enemies ignore walls in front of their faces and fire missiles trying to kill you. They also don't co-ordinate like in other games. Between mediocre enemy AI and poorly designed levels, I found myself accomplishing half of the game and wishing at some point it would start becoming enjoyable. Finally, I've read a lot of bravado about how Hollywood screen writers are collaborating to create a compelling story for Pariah. Ok...where's the evidence? half way through the game you know as much as you did just reading the back of the box. Cutscenes don't really tell you what's going on and most of your objectives are to find Karina. In all, Pariah leaves a bad after taste and the sense of being scammed for $50 that could have better been invested in another game. If this was a game three years in the making, the Pariah team must have spent two of those years fooling around. The verdict: bland graphics, average soundtrack, inexcusable AI and no real plot. look for it in the bargain bin in a week or two before spending the full 50.
1 of 1 people found the following review helpful:
4.0 out of 5 stars
People Treat This Game Like Its Namesake But, Overall, It's Still a Worthwhile Endeavor,
By
= Fun:4.0 out of 5 stars
This review is from: Pariah (Video Game)
There are some games, just like movies, that are doomed to get a bad rap because of people's tendencies to compare them with their all-time favorites. If the game doesn't blow them away entertainment-wise and instantly become their fickle NEW favorite best of all time bad-@$$ rock their world epic, it's doomed to receive a stoning for DARING to waste a few precious hours of their lives. 'Pariah' is one of those games that seems to have suffered such a fate. A pity, really, because after it's all been said and done, it's really not that bad of a game. It might not be the best production out there, but based on its own merits and what it brings to the table, it's definitely not the worst shooter I've ever played.
GAMEPLAY-4 Stars The way this game handles will seem instantly familiar to anyone that has played shooters in the past. In my opinion, that's a good thing. While not overly innovative, I didn't feel that I needed a training manual to grasp the mechanics of the gameplay. The developers at Groove took the tack that, if it ain't broke, don't fix it. The weapons you can pick up make sense for a gritty low-down sci-fi setting and run the gamut from your standard assault carbine to shotguns to rocket launchers on up to a cool little plasma rifle. One neat feature this game incorporates that you don't usually see in anything short of a roleplaying game is that each of the weapons is upgradeable a total of three times after you initially pick them up. These upgrades make significant improvements in the weapon's capabilities and are available as some of the loot you can pick up from downed enemies. The reason these upgrades exist are incorporated early on in the backstory and relayed to you via a short voice-over narrative. If you run out of ammunition, a tug of the left trigger whips out a handy little bonesaw (you ARE a doctor; instant autopsy anyone?) that you can use for some close-up melee action until you have a chance to build your reserves back up. The other reviewers that stated that the enemies were on the tough side were right, especially when you're fighting at range, but I attribute that to the fact that, well, you're a doctor. You've been trained to save lives, not end them. Upgrading any of the weapons enough times makes that point pretty much moot anyway. There are no health pick ups in this game. Pariah incorporates a healing tool as part of your inventory (again you're a doctor, so this piece of equipment makes perfect sense) that you shoot yourself up with that restores you to full health as long as its supplies last. The healing supplies are one of the things, like your weapon's ammunition, that are located around the area. Like your weapons, this tool is also upgradeable to allow for capabilities such as faster healing times, a boost to your overall health and other things. The areas that you explore are varied enough not to be all cookie-cutter by design. Some people might compare them to other levels in other games, but hey, when it's all said and done, a shooter is a shooter is a shooter. You play a game like this to shoot things in a legal fashion. A couple of levels give you the option to jump in a vehicle, either behind the wheel or in the gunner's seat. If you drive the vehicle, the control scheme and the way the camera handles is pretty much identical to that of the Halo games. These parts are a little short, but they break up the monotony of just running around all over the place. This particular facet is realistic in that, if you hit someone with a dune buggy or scooter, or they hit you, you're dead instantly (with a nasty little popping, grinding, flesh parting sound effect to seal the deal). You want to be careful when you're on foot and you hear the sounds of an engine, because the bad guys WILL aim straight for you and they are quick. There are also a couple of spots where you find yourself riding cross country on the back of a train as well as on the cargo deck of a shuttle, respectively. If you don't want to play the campaign at first, or you just want to take a break from it for a while, Groove included a map editor as part of the game's repertoire where you can design your own battlefield for a little multiplayer action with a buddy. The maps you can create aren't HUGE, but you can populate them with whatever obstacles or vehicles that catches your fancy. STORY-5 Stars Approximately 500 years in the future, the Earth has been relegated to a backwater prison planet where the dregs of mankind are left to be forgotten by the rest of humanity's stellar society. At some point in the past, there was a cult on Earth, enigmatically called the Shroud, looking to usher in the next stage of human evolution through technological means. They staged a coup that led to a massive uprising in their attempt to come into power. It was ultimately put down, but the devastation of that war laid waste to most of the planet's surface. The Shroud then mysteriously dropped out of sight. Rather than try to recover their losses, mankind made the decision to move out among the stars. The only things left on the planet, other than the odd maximum security lockdown or roving band of scavengers, are scattered research stations conducting experiments out of view of the public eye. You play a doctor who happens to be a last-minute replacement for another sentry escorting a female patient in cryostasis, en route to one of those research stations. Her blood is coursing with a highly potent virus. Nobody really knows what it is or does, but it's obviously extremely valuable to someone, so all the stops are being pulled. Everything seems well in hand and the pilot is relaxed as he urges you to look out the viewport to take stock of the devastation of the war. You make the comment that it doesn't seem to be that bad... when you notice the rocket off in the distance, heading straight for your dropship... Then it gets fun. The story is quite intricate for a game of this format and includes a twist at the climax that you don't expect. SOUND-4 Stars The voiceovers for Pariah are decent quality. The actors earned their money for the tasks they were given. The remarks of your opponents get a little repetitive, but I have yet to run across a shooter where they weren't after about three levels. The score is standard fare for a science fiction game and convincingly conveys either the desolation of the wasteland or the fury of the firefights. The music adapts to the situation nicely. GRAPHICS-4 Stars The visuals don't bring anything earth-shattering to the fore, but they do the job adequately. There are no striking pop-up issues and the framerate chugs along without the choppiness that I've encountered in other games where a lot was happening on the screen. The character models are generic for most of the bad guys you run across, but, after all, you're looking to take them out. You're not looking to get to know them any better. REPLAY-4 Stars The campaign part of Pariah is the same every time you play it through, but I've gone through it three times now and I've enjoyed myself. The map editor offers some distractions if you're looking to play with a friend. If either repeating the single-player portion of Pariah or creating your own maps doesn't appeal to you as a player, then maybe this just isn't your type of game. OVERALL-4 Stars It's not the best of times OR the worst of times, but Pariah gives you something to do when you don't have anything else set aside for your schedule. I'd recommend it for at least a once-over if you're into science fiction, a twice-over if you like shooters and if thrice-over if you're into both. It's worth a stretch. Peace.
3 of 4 people found the following review helpful:
4.0 out of 5 stars
Fast Paced Highly Changeable Game,
By
= Fun:4.0 out of 5 stars
This review is from: Pariah (Video Game)
This is a fast paced game online and is very adaptable. The Map Editor is easy to use. The sniper quality of this game is not that great. When you zoom it isn't very close but you do have a thermal lense. The game relies alot on quick tactics and long range missle weapons as well as vehicles. You will die quickly and kill quickly. The close range cutting saw is fun if you can get close enough to use it.
4.0 out of 5 stars
I like it,
= Fun:4.0 out of 5 stars
This review is from: Pariah (Video Game)
Okay, so this is not the greatest of games but there is something interesting and different about it.The graphics are still pretty good, and the old Xbox I bought plays it without any slowdown. There is plenty of action, and excitement too. The thing I really like about this game, however, is the story. It's a kind of weird sci-fi story, something akin to Dune. The story was good enough to keep me playing, and I can't say the same for many other video games at the moment. If you have the time, and are looking for something with a good story - do check out this rather dated little gem.
3.0 out of 5 stars
Pariah,
By
= Fun:3.0 out of 5 stars
Amazon Verified Purchase(What's this?)
This review is from: Pariah (Video Game)
The game is pretty good, cool weapon upgrades and map designing. And interesting story line, but no gore, just small amounts of blood, and not a lot of checkpoints. Other than this its pretty good.
3.0 out of 5 stars
Decent game, lacking story, and repetitive fighting,
= Fun:2.0 out of 5 stars
Amazon Verified Purchase(What's this?)
This review is from: Pariah (Video Game)
Pariah started out with a lot of promise. The storyline seemed like it was headed towards something great. The weapons and scenery started out unique.
However, once I got to the final level, I realized that there was very little storyline. After beating the game, I realized that I wasted several hours of my life. The scenery looks nice at first, but they you realize that there are only 4 different types of scenery that was being constantly recycled. The weapons too seemed very similar and without much change between them. There were basic weapons such as a machine gun, shotgun, and sniper rifle... but nothing truly unique or interesting (especially for being a sci-fi game). One good thing I can say about this game is that it was not too short and not too long. It seemed to be a good balance as far as that goes. |
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Pariah by Groove Games (Xbox)
$9.99 $4.99
In Stock | ||